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Grow cabbages as filler/bait for rabbits
I play on 2x the game speed, so my weight falls twice as fast, only option for me long term is meat and fish :)
its the easiest, reliable method of getting infinite high calorien food all the time,
cook the ´whole´ fish, eat it, as soon as the well fed/heal moodle disappears
eat the next fish etc...
you'll gain weight in no time.
to maintain weight, slice the fish in filets and make some salads in a bowl
with berries, shrooms and all the stuff you can find while foraging.
all the other calorien food like chocolate, butter etc.. is finite, so not an option.
this is for worlds with nearly no loot,
you only need some fishing skill 1-2, and a spear, build some 1x1 "cabin" next to a river
to fish protected while fast forwarding.
Basically cooking skill increases both nutrients and hunger reduction, so the -hunger value in combination with low/medium/high calories matters (veggies+fruits/potatos+shrooms/meat+fish+grain). You can see cooking as a reduction of materials requirements instead.
Look out for the arrow next to your weight. Stuff yourself at least until it points upwards and keep track of it so learn how much you have to eat not to let it neutralize. Only while it is upwards you gain weight.
My settings are so hard (and start with Winter) that I had to permanently fight zeds for 1 food item per building throughout Winter, so I experienced that after the Winter, I was still alive, yet the weight malus was already at maximum (with 2x calories requirement). Afterwards I was able regain my weight, as I finally built my own house to settle at a lake. If I continued that save, next Winter, I'd overweight myself beforehand slightly if I didn't have the fish skill and the huge China wall around my forest, ensuring 100% safety. The systematic played in here very well.
...Cabbage has more than twice the calories of potatoes, while filling less than 1.5 times the hunger (so more calorie-dense). 178 calories vs. 70 calories, and 25 hunger vs. 18 hunger.
Cabbage also has proportionately more carbs, proteins and lipids (although those last two are very low for both plants). More than twice the carbs, four times the proteins and five(!) times the lipids.
Are y'all sure you aren't using the Potatoes Rebalanced mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=2960173356
ps- Peanut butter sandwich also has very high calories and very good for gain weight.
i actually made myself fat off of fish accidentally.
I actually had listed it in a comparison table already, but forgot about it, because they rot pretty quick (stale in 2 days compared to 14 of potatos).
If you put the cabbage into big traps far away over the night, you get 5 times the calories per hunger.
Its not broken, u just dont understand the mechanic used for (no offence meant).
The perk nutritionist is extremely useful for understanding the mechanics behind it.
that you need seeds first and much more time involved,
then just make a spear and go fishing for 3 hours.
in worlds with no loot you'll never find seeds anyways, and even if you found
one pack after some weeks looting, its still not worth the time.
you can argue that its passive growing, but you need to click every thing, water it again etc..
its too much tedious stuff to do then to just go into your 1x1 fishing hut and fastforward fishing few hours and have food for days.
and fish are that potent that you need to think the other way, how can i maintain weight or lose weight, when all i eat are fish.
i always wanted a more fleshed out nutrition system, maybe in 20 years we get one.
but if you'd consume too much of one type of food grains/fish/meat/fruits/vegetables/sweets you would get negative conditions over time,
varying denpending on type and your nutrition "needs". so you need a healthy mix of food every day.
then we can talk about farming.