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回報翻譯問題
Better make a combatant or other crafting specialists. If you want to play "support" I'd suggest playing as a park ranger for their boost in foraging skill.
People love to spend their time fighting zombies and exploring but you need someone to stay at home and operate the traps, till the farmland, and the most important thing of them all; sort the damn loot.
Very useful for players who wants to be the medic for their group.
Like you need the medical actions to be done at any level so players don't get an injury that they have no ways of dealing with in the early game and just die as a result
But you also need to give meaningful reason to not only level the skill but also want to.
For example you can get clean water with 0 carpentry. Fill a pot of water with either river or rain water and then boil it in a fire. However, if you have carpentry leveled up you can make rain collectors. With enough skill you can plumb your sink with the rain collector and get clean water for free; no boiling needed.
With first aid currently there's no need to level it unless you have a mod or break a bone.
Besides, who'd keep those pesky zombies off your lawn if not the base moms?
People REALLY hate sorting loot. I'm good at it due to being a natural loot goblin
2- changing bandages is useless, since it slow the healing process (because you won't have a bandage for a moment when you change it, you won't be healing all the time)
3- clean or dirty bandage, rag or leather strip, none matter when it come to wound duration, it only change thing about the infection (but refer to #1)
4- the ONLY part of the first aid skill that matter is when it come to fracture with a splint; even a few level does speed up quite a lot the recovery time
5-comfrey poultice speed up the healing process of a fracture, but the first aid skill only change it's duration not it's healing effect (and even so, it's only about 50% longer at lv10)
6- eating a lot help a bit, what really matter is if you have the "satiated", "Well fed", "stuffed" or "full to bursting" moodlet - basically any moodlet works but the effect is still less than one level in first aid
7- sleeping doesn't matter alone, but it make it more easy in SP because you can keep the moodlet for longer period of time (but it still barely change anything overall)
8- tending wound barely give any xp, even if somebody take care of everybody wound he won't have much skill up from this.
9-it's better to tend the wound asap than waiting for a medic to come since blood loss can kill FAST
Because of this, as some other comment already said, being a medic is useless; anybody can just apply a bandage/splint and call it a day, and if you want it's not hard to step over some glass shard to grind the first 2 level and get a decent healing process boost for fracture
Medic is situationally useful. However in those situations it is good to have one.
As you said they can increase the speed of healing of broken bones, however they increase it for all wounds. Beside broken bones, fractures there is also the deep wound. They also increase the healing of that. Having a deep wound on your hand or on your legs is not that good because it greatly reduces your fighting or moving speed. (If you have a deep wound on your left hand, arm, then basicly 2 handed weapons are out of question.)
What would be interesting though if there was any bonus for dealing with fever when you have a high first aid:) Now that would be some awesome hidden effect.
Same goes for all wounds. if a true medc takes care of em, they'll heal almost instantly.
ofc if they get infected from a bite, then yes you would be useless. but there are mods to add cures ^^
Also, im not sure if it comes from a mod or if its vanilla, but on the server i play on, i can forage for medical plants and create poultices to help speed up healing even further, which makes me extremly valuable to other people.
Not to mention some of those herbs can reduce symptomes of cold and food poisoning ^^
The latter is in vanila as well, if you start with herbalist trait or read the magazine, you can identify the healing herbs and thereafter of some you can make poultices. It was like that in the vanila for a long time.