Project Zomboid

Project Zomboid

SpectreChazer 2023 年 7 月 28 日 下午 4:37
How does Medic "class" work?
I played medic with some friends meanwhile they played another classes, i feel so useless in comparison and when somebody got hurt i didn't notice a impact like cooking or stealing a car without a key does.
引用自 Oragepoilu:
1- infected wound does nearly nothing (just a small amount of pain) so they can be ignored
2- changing bandages is useless, since it slow the healing process (because you won't have a bandage for a moment when you change it, you won't be healing all the time)
3- clean or dirty bandage, rag or leather strip, none matter when it come to wound duration, it only change thing about the infection (but refer to #1)
4- the ONLY part of the first aid skill that matter is when it come to fracture with a splint; even a few level does speed up quite a lot the recovery time
5-comfrey poultice speed up the healing process of a fracture, but the first aid skill only change it's duration not it's healing effect (and even so, it's only about 50% longer at lv10)
6- eating a lot help a bit, what really matter is if you have the "satiated", "Well fed", "stuffed" or "full to bursting" moodlet - basically any moodlet works but the effect is still less than one level in first aid
7- sleeping doesn't matter alone, but it make it more easy in SP because you can keep the moodlet for longer period of time (but it still barely change anything overall)
8- tending wound barely give any xp, even if somebody take care of everybody wound he won't have much skill up from this.
9-it's better to tend the wound asap than waiting for a medic to come since blood loss can kill FAST

Because of this, as some other comment already said, being a medic is useless; anybody can just apply a bandage/splint and call it a day, and if you want it's not hard to step over some glass shard to grind the first 2 level and get a decent healing process boost for fracture
< >
目前顯示第 1-15 則留言,共 19
Armagenesis 2023 年 7 月 28 日 下午 4:42 
Yeah, first aid is bad at the moment. Especially when a single hit can be fatal. You want to not get hit in the first place.

Better make a combatant or other crafting specialists. If you want to play "support" I'd suggest playing as a park ranger for their boost in foraging skill.
最後修改者:Armagenesis; 2023 年 7 月 28 日 下午 4:44
Copper 2023 年 7 月 28 日 下午 5:01 
Medic is useful. Your bandages last longer than other peoples and you can bandage things faster and If someone takes a negative trait where they literally can't bandage themselves then you're their only hope. Having to change dirty bandages often is irritating and slows down the healing process so in a way you speed up the healing by not having to change bandages as often. Of course any good doctor knows that it's better if nobody gets hurt. You also heal fractured bones faster than others and leg fractures will cripple someone for awhile so being able to heal them faster is better. Since your bandages last longer before they get dirty and when they get dirty you need to apply a new one and potentially wash the old one which uses water so later in the apocalypse when water is more scarce it's better to not need to wash your rags very much. Maxing out first aid makes your bandages last about twice as long as everyone else's so they can heal without getting pain from reapplying bandages.
Quill 2023 年 7 月 28 日 下午 5:08 
引用自 Armagenesis
Yeah, first aid is bad at the moment. Especially when a single hit can be fatal. You want to not get hit in the first place.

Better make a combatant or other crafting specialists. If you want to play "support" I'd suggest playing as a park ranger for their boost in foraging skill.
People really underestimate a good "base mom".

People love to spend their time fighting zombies and exploring but you need someone to stay at home and operate the traps, till the farmland, and the most important thing of them all; sort the damn loot.
Quill 2023 年 7 月 28 日 下午 5:09 
引用自 Beltneck
引用自 Copper
Medic is useful

No, its not...being well fed 10x more important than a clean bandage. Making the farmer and cook 10x more useful than the medic.

You don't need to stitch wounds, you don't need to remove debris, you don't need to treat infections, and you don't need a sterile or clean bandage. Those are just annoyances that make healing take slightly longer, and you can really only deal with them when you're safe from zombies anyway.
High first aid does aid in healing broken bones
Copper 2023 年 7 月 28 日 下午 5:29 
引用自 Beltneck
引用自 Quill
High first aid does aid in healing broken bones

I treated a broken femur, and two gashed feet from a 3 storey fall while overburdened, in 1 week, from a first aid skill of 0.

How? I pigged out on big meals, and slammed a lot of sleeping pills to rest.
Combine all that with actual first aid skill and you'd have healed way faster and that means you consume less food to heal the same wound. Depending on loot rarity and how many players you have in your group it could be bad to use up supplies, consuming a large portion of calories you share with a group of people and not sleeping much if at all because you're on a multiplayer server, Try waiting that full week doing nothing but limping around the base and consuming food/water, you'll wish you have a doctor around to speed it up.
Copper 2023 年 7 月 28 日 下午 5:50 
引用自 Beltneck
引用自 Copper
Combine all that with actual first aid skill and you'd have healed way faster and that means you consume less food to heal the same wound. Depending on loot rarity and how many players you have in your group it could be bad to use up supplies, consuming a large portion of calories you share with a group of people and not sleeping much if at all because you're on a multiplayer server, Try waiting that full week doing nothing but limping around the base and consuming food/water, you'll wish you have a doctor around to speed it up.

And how much food did we spend for months keeping a doctor around who could make an injury, that only happens once every 450 hours, take 4 days to heal instead of 7?
They technically heal all wounds faster and with way less resource cost. Bandages have the highest "Bandage Power" and a Dirty Rag has the lowest power so it goes without saying the longer a good bandage lasts before it becomes dirty and worthless is better, Dirty bandages also have a higher risk of infection and while infection doesn't affect healing speed it increases pain which weakens you physically so you can't kill zombies very good so you take pain meds, even more resources just to function normally while you heal. A doctor can also work on a secondary skill while at base so while not being a doctor they can fish or build or forage or whatever they choose.
Aragon 2023 年 7 月 28 日 下午 6:52 
There is a mod for medics where you can even cut out and sew up wounds cleanly to speed up the healing progress (you need a scalpel, needle and thread).
Very useful for players who wants to be the medic for their group.
Quill 2023 年 7 月 28 日 下午 7:03 
引用自 Aragon
There is a mod for medics where you can even cut out and sew up wounds cleanly to speed up the healing progress (you need a scalpel, needle and thread).
Very useful for players who wants to be the medic for their group.
The whole medical system needs to be rebuilt from the ground up really

Like you need the medical actions to be done at any level so players don't get an injury that they have no ways of dealing with in the early game and just die as a result

But you also need to give meaningful reason to not only level the skill but also want to.

For example you can get clean water with 0 carpentry. Fill a pot of water with either river or rain water and then boil it in a fire. However, if you have carpentry leveled up you can make rain collectors. With enough skill you can plumb your sink with the rain collector and get clean water for free; no boiling needed.

With first aid currently there's no need to level it unless you have a mod or break a bone.
Armagenesis 2023 年 7 月 28 日 下午 9:51 
引用自 Quill
引用自 Armagenesis
Yeah, first aid is bad at the moment. Especially when a single hit can be fatal. You want to not get hit in the first place.

Better make a combatant or other crafting specialists. If you want to play "support" I'd suggest playing as a park ranger for their boost in foraging skill.
People really underestimate a good "base mom".

People love to spend their time fighting zombies and exploring but you need someone to stay at home and operate the traps, till the farmland, and the most important thing of them all; sort the damn loot.
Yup. I feel like when you play multiplayer, there should be at least one who specializes on base maintenance. Cook, carpenter, metalworker, mechanic, farmer, what have you. Just because you don't get the action doesn't mean it's less important.

Besides, who'd keep those pesky zombies off your lawn if not the base moms?
Quill 2023 年 7 月 28 日 下午 9:54 
引用自 Armagenesis
引用自 Quill
People really underestimate a good "base mom".

People love to spend their time fighting zombies and exploring but you need someone to stay at home and operate the traps, till the farmland, and the most important thing of them all; sort the damn loot.
Yup. I feel like when you play multiplayer, there should be at least one who specializes on base maintenance. Cook, carpenter, metalworker, mechanic, farmer, what have you. Just because you don't get the action doesn't mean it's less important.

Besides, who'd keep those pesky zombies off your lawn if not the base moms?
On one server I became such a good base mom other groups would pay my group in loot just for me to clean up their base lol

People REALLY hate sorting loot. I'm good at it due to being a natural loot goblin
此討論串的作者認為本留言為原主題提供了解答。
Oragepoilu 2023 年 7 月 28 日 下午 10:37 
1- infected wound does nearly nothing (just a small amount of pain) so they can be ignored
2- changing bandages is useless, since it slow the healing process (because you won't have a bandage for a moment when you change it, you won't be healing all the time)
3- clean or dirty bandage, rag or leather strip, none matter when it come to wound duration, it only change thing about the infection (but refer to #1)
4- the ONLY part of the first aid skill that matter is when it come to fracture with a splint; even a few level does speed up quite a lot the recovery time
5-comfrey poultice speed up the healing process of a fracture, but the first aid skill only change it's duration not it's healing effect (and even so, it's only about 50% longer at lv10)
6- eating a lot help a bit, what really matter is if you have the "satiated", "Well fed", "stuffed" or "full to bursting" moodlet - basically any moodlet works but the effect is still less than one level in first aid
7- sleeping doesn't matter alone, but it make it more easy in SP because you can keep the moodlet for longer period of time (but it still barely change anything overall)
8- tending wound barely give any xp, even if somebody take care of everybody wound he won't have much skill up from this.
9-it's better to tend the wound asap than waiting for a medic to come since blood loss can kill FAST

Because of this, as some other comment already said, being a medic is useless; anybody can just apply a bandage/splint and call it a day, and if you want it's not hard to step over some glass shard to grind the first 2 level and get a decent healing process boost for fracture
最後修改者:Oragepoilu; 2023 年 7 月 28 日 下午 10:38
Nordil(Hun) 2023 年 7 月 28 日 下午 11:09 
引用自 Oragepoilu
1- infected wound does nearly nothing (just a small amount of pain) so they can be ignored
2- changing bandages is useless, since it slow the healing process (because you won't have a bandage for a moment when you change it, you won't be healing all the time)
3- clean or dirty bandage, rag or leather strip, none matter when it come to wound duration, it only change thing about the infection (but refer to #1)
4- the ONLY part of the first aid skill that matter is when it come to fracture with a splint; even a few level does speed up quite a lot the recovery time
5-comfrey poultice speed up the healing process of a fracture, but the first aid skill only change it's duration not it's healing effect (and even so, it's only about 50% longer at lv10)
6- eating a lot help a bit, what really matter is if you have the "satiated", "Well fed", "stuffed" or "full to bursting" moodlet - basically any moodlet works but the effect is still less than one level in first aid
7- sleeping doesn't matter alone, but it make it more easy in SP because you can keep the moodlet for longer period of time (but it still barely change anything overall)
8- tending wound barely give any xp, even if somebody take care of everybody wound he won't have much skill up from this.
9-it's better to tend the wound asap than waiting for a medic to come since blood loss can kill FAST

Because of this, as some other comment already said, being a medic is useless; anybody can just apply a bandage/splint and call it a day, and if you want it's not hard to step over some glass shard to grind the first 2 level and get a decent healing process boost for fracture

Medic is situationally useful. However in those situations it is good to have one.
As you said they can increase the speed of healing of broken bones, however they increase it for all wounds. Beside broken bones, fractures there is also the deep wound. They also increase the healing of that. Having a deep wound on your hand or on your legs is not that good because it greatly reduces your fighting or moving speed. (If you have a deep wound on your left hand, arm, then basicly 2 handed weapons are out of question.)

What would be interesting though if there was any bonus for dealing with fever when you have a high first aid:) Now that would be some awesome hidden effect.
Commander_Black 2023 年 7 月 29 日 上午 1:59 
引用自 SpectreChazer
I played medic with some friends meanwhile they played another classes, i feel so useless in comparison and when somebody got hurt i didn't notice a impact like cooking or stealing a car without a key does.
Medic level 10 is actually very powerful. a broken leg that would heal in 7 days will instead heal in 1 day if splinted by a medic level 10.
Same goes for all wounds. if a true medc takes care of em, they'll heal almost instantly.
ofc if they get infected from a bite, then yes you would be useless. but there are mods to add cures ^^

Also, im not sure if it comes from a mod or if its vanilla, but on the server i play on, i can forage for medical plants and create poultices to help speed up healing even further, which makes me extremly valuable to other people.
Not to mention some of those herbs can reduce symptomes of cold and food poisoning ^^
最後修改者:Commander_Black; 2023 年 7 月 29 日 上午 2:01
Nordil(Hun) 2023 年 7 月 29 日 上午 3:08 
引用自 Commander_Black
引用自 SpectreChazer
I played medic with some friends meanwhile they played another classes, i feel so useless in comparison and when somebody got hurt i didn't notice a impact like cooking or stealing a car without a key does.
Medic level 10 is actually very powerful. a broken leg that would heal in 7 days will instead heal in 1 day if splinted by a medic level 10.
Same goes for all wounds. if a true medc takes care of em, they'll heal almost instantly.
ofc if they get infected from a bite, then yes you would be useless. but there are mods to add cures ^^

Also, im not sure if it comes from a mod or if its vanilla, but on the server i play on, i can forage for medical plants and create poultices to help speed up healing even further, which makes me extremly valuable to other people.
Not to mention some of those herbs can reduce symptomes of cold and food poisoning ^^

The latter is in vanila as well, if you start with herbalist trait or read the magazine, you can identify the healing herbs and thereafter of some you can make poultices. It was like that in the vanila for a long time.
DarkFaceGlow 2023 年 7 月 29 日 上午 4:23 
The only time a profession is worth taking is if it has a specific benefit that other people can’t achieve easily. I never take a profession just for a +1. I usually take Veteran for the desensitized trait.
< >
目前顯示第 1-15 則留言,共 19
每頁顯示: 1530 50

張貼日期: 2023 年 7 月 28 日 下午 4:37
回覆: 19