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What you're more likely running into is the BS mechanic (Building Spawn)
When you approach a structure within 9 tiles of a window/door that allows you to view inside the structure then it will spawn zombies inside the building. If these conditions have not been met these zombies do not exist. This effect only happens once but if you're not careful you can run into the "surprise zombies"
This is very noticeable if you clear out all the zombies around the mall and then approach the mall's main entrance. You can see the zombies appear out of thin air
Once you clear a town go from building to building and look inside them at the correct distance and this will get the last remaining undead
To see what I'm referring to, map coordinates for the door are 1413 x 262
But then again, I experienced something like this pretty often with the drive-in theater south of Rosewood. Where I got munched on by a random zombie appearing out of nowhere despite already making sure the area was secure. It could be a bug, but I can only guess.
Well Lville is a heavily infested area. Sounding the car horn will make zeds aware of you. It should have quite a large range alerting the zeds via noise. Remember a fast shambler can cross a whole screen(max distance) in about 13-5 seconds. So when you go sound the horn, step out of the car, go over to check already about 20 seconds or so should pass, to be exact you need to count the seconds to give yourself an idea from how far you managed to pull them zeds towards to you.
It definetly should not, if you could give me the exact location pinpointing the location where the car is parked i could have a bit more ideas.
Cuz as per my understanding you are somewhere around these parts. But i failed to locate where you park the car where is the double door etc as per your description.
https://map.projectzomboid.com/?#12049x2507x1568
Here: https://map.projectzomboid.com/?#14118x2625x15701
The car is parked on the left, in the street at the end of the driveway. The door is blocking the other end, leading to the three houses.
If you'd like, you can try "cheating" a little to ensure whether they actually do spawn out of nowhere or you just missed it. In debug mode, there's a population map which you can use to pinpoint every zombie in your immediate area.
What surprised me though is the pathing. They don't all bee-line for the car. They path to random locations in the general vicinity of the car, created by blowing the horn. Sometimes these pathing destinations are pretty far from the source of the noise. Sometimes down the fenced in road, towards my base. Sometimes taking a very long time to get there.
Essentially, they have been sneaking past me, ignoring the exact location of the car, ignoring my character, to get to their random pathing destination created by blowing the horn.
See nothing really out of the ordinary.
The zombies do not always act in a way you expect them. They are moving in the general direction of the sound, but on occasion for instance you can encounter zeds that are actually moving the opposite direction.(Which is probably an early cell redistribution fix.)
Also just as an FYI on occasions you can have even delayed response from zeds, like there is a large sound somewhere, you can expect zombies to arrive for at least 2-3 days to check it out:)