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They are reworking farming with more realistic growing times, seasons etc. It is supposedly going to be released with animals.
I think he means the skill itself isn't really worth it to attempt to level. Actually farming plants is super useful for long term sustainability at a base.
Foraging to get chipped rocks, to make stone axes, spices and vegetables to improve the quality of each meal. And mortar and pestle to craft poultices (comfrey, plantain, and wild garlic) if you have some illness or injury; poultices aid recovery from broken bones, wounds, and helps to fight against infection. Stone axes to keep your carpentry skill advancing, allowing you to build your defenses and improve the quality of your base; plus, with lots of stone knives, you will always have crafted spears for defense, clearing zombies, and fishing.
Once all your gathered supplies of fresh food run out, instead of using non-perishables, you will want to have lots of extra spices from foraging, a mostly constant source of fresh vegetables from farming (until cold weather sets in), and most of your farming yield will go towards trapping for protein (rabbits and more rabbits). And any waste like stale or rotten food goes to the compost bin for crop improvement. Farming, foraging, and compost bin are also sources for worms and insects (crickets, grasshoppers, maggots, and cockroaches) for fishing when cold weather sets in ie no crops from farming or foraging to bait your animal traps for a source of protein in your cooked meals.
When fishing, you can use fishing net traps to catch little bait fish to be used to catch pike. And spears to catch all fish types. And fishing rod when you have improved fishing to the point where your lures and bait are more efficient.
But in a competition Farmer +4 or First Aid +4, first aid +4 is the better pick as it’s more difficult stat to achieve. Comparatively an unskilled farmer can have a rough time at wrong time of year. I mean seed yields from two carrot plots in winter won’t yield enough possible not even enough for one plot in return. But in good season, wet or stormy weather the farm grind is very easy.
Reasons to pick farmer other than its instant use in plant care, is that you can pick up various garden trees and flower beds, which could take you at least a few weeks to grind the skill for waiting for harvest. So it saves some time. Though the plants that farmers can pick up provide no value
And if they did this, then ability to fertilise and water a hedgerow. And make that hedgerow impassable. So you can pick up the hedge, plant hedge in position; and then fertilise it to make it impassable obstacle. It could then even be trimmed to return to a passable state.
Make much more sense for the pick of gardener without farming, as a survivor could maintain and grow a hedge, or water the flowers for some light farming exp grind.