Project Zomboid

Project Zomboid

old fart Mar 9, 2023 @ 11:35pm
do you die if you eat harvested food which was infected with a crop problem prior to harvesting?
stupid question i know but im too lazy and afraid to test it myself
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Showing 1-11 of 11 comments
No, the disease is just reducing plants health. Dont worry about dying for eating one
hardy_conrad Mar 10, 2023 @ 11:48am 
Most of the diseases only slow plant growth as well. Farming is about as useful a skill as first aid. Possibly less.
Bird Mar 10, 2023 @ 12:27pm 
Originally posted by hardy_conrad:
Most of the diseases only slow plant growth as well. Farming is about as useful a skill as first aid. Possibly less.
aw I was looking forward to farming!
Torpex Mar 10, 2023 @ 1:11pm 
just plant in checkers pattern (1 tile away in any direction) as many as you can. And don't worry about diseases.

They are reworking farming with more realistic growing times, seasons etc. It is supposedly going to be released with animals.
Kaldrak Mar 10, 2023 @ 1:17pm 
Originally posted by Bird:
Originally posted by hardy_conrad:
Most of the diseases only slow plant growth as well. Farming is about as useful a skill as first aid. Possibly less.
aw I was looking forward to farming!

I think he means the skill itself isn't really worth it to attempt to level. Actually farming plants is super useful for long term sustainability at a base.
Originally posted by hardy_conrad:
Most of the diseases only slow plant growth as well. Farming is about as useful a skill as first aid. Possibly less.
First Aid is only useful if you are careless. Farming is OP if you exploit it correctly. It lets you add fruit and vegetables to recipes and maintain variety in your diet. From my base in SW Riverside and Farm Supply store in the township south of there, I had enough Seeds to cultivate this plot for 3-4 cycles: https://steamcommunity.com/sharedfiles/filedetails/?id=2931660843 Even if I only harvest 1/4 of the crops, I have more food than I can eat and I have another year of seeds. I use the Carrots I grow as Bait at my Trapping Camp and that turns into Rabbits which are high protein ingredients. Balanced with crops you've grown or foraged, you can maintain an 80K weight rather easily. https://steamcommunity.com/sharedfiles/filedetails/?id=2944288804
Last edited by Another Mother's Son; Mar 11, 2023 @ 12:13am
Bird Mar 11, 2023 @ 10:06am 
Originally posted by Kaldrak:
Originally posted by Bird:
aw I was looking forward to farming!

I think he means the skill itself isn't really worth it to attempt to level. Actually farming plants is super useful for long term sustainability at a base.
oh, I guess that makes sense lol it just read like farming wasn't worth it
ImageryGuy Mar 11, 2023 @ 5:14pm 
Originally posted by Kaldrak:
Actually farming plants is super useful for long term sustainability at a base.
Agreed. With farming, cooking, foraging, and trapping, you can provide a nutritious and often delicious meal that will keep you well fed and able to grow strength and muscle from the protein.

Foraging to get chipped rocks, to make stone axes, spices and vegetables to improve the quality of each meal. And mortar and pestle to craft poultices (comfrey, plantain, and wild garlic) if you have some illness or injury; poultices aid recovery from broken bones, wounds, and helps to fight against infection. Stone axes to keep your carpentry skill advancing, allowing you to build your defenses and improve the quality of your base; plus, with lots of stone knives, you will always have crafted spears for defense, clearing zombies, and fishing.

Once all your gathered supplies of fresh food run out, instead of using non-perishables, you will want to have lots of extra spices from foraging, a mostly constant source of fresh vegetables from farming (until cold weather sets in), and most of your farming yield will go towards trapping for protein (rabbits and more rabbits). And any waste like stale or rotten food goes to the compost bin for crop improvement. Farming, foraging, and compost bin are also sources for worms and insects (crickets, grasshoppers, maggots, and cockroaches) for fishing when cold weather sets in ie no crops from farming or foraging to bait your animal traps for a source of protein in your cooked meals.

When fishing, you can use fishing net traps to catch little bait fish to be used to catch pike. And spears to catch all fish types. And fishing rod when you have improved fishing to the point where your lures and bait are more efficient.
Animalman Mar 11, 2023 @ 6:11pm 
Yeah I planted a broccoli farm with my main character and died so spawned back as a farmer to check the seed yields of a plot row of around 12 broccoli and from 12 plots I got around double. Extended the row slightly and Sowed an entire row of equal length with the profit. And with 125% exp boost it took me from 3 to 4. I ran a farmer just before they were ready to crop (real time speed) who also died, and with that one I picked Gardener with it for the +4 Farming. Which was a deliberately bad pick. But I just wanted to max the yield. Since I had died near time of harvest. And so I could replant a larger field of broccoli. Out in WP farmlands, pretty much the first bend across the wheat patches, near those bail of straw which worked well to bolster a natural fence line to create an invulnerable farmstead using double haystack only. Which were plentiful.

But in a competition Farmer +4 or First Aid +4, first aid +4 is the better pick as it’s more difficult stat to achieve. Comparatively an unskilled farmer can have a rough time at wrong time of year. I mean seed yields from two carrot plots in winter won’t yield enough possible not even enough for one plot in return. But in good season, wet or stormy weather the farm grind is very easy.

Reasons to pick farmer other than its instant use in plant care, is that you can pick up various garden trees and flower beds, which could take you at least a few weeks to grind the skill for waiting for harvest. So it saves some time. Though the plants that farmers can pick up provide no value
hardy_conrad Mar 11, 2023 @ 6:29pm 
Ah right I should have specified I meant the farming skill. It just gives you some information about the crops, doesn't have any effect on the crops themselves. But yeah you definitely do want to plant stuff.
Animalman Mar 11, 2023 @ 7:00pm 
I think if they make it so garden plants and exotic plants die which I think was mentioned house plants needing care, but if the garden plants needed care or else go extinct it changes the value of the gardening skill completely. As nothing would show more prestige than a world with naturally extinct flowers and garden plants. This says plants like flowers needed extra water in drought and over winter or else go extinct.
And if they did this, then ability to fertilise and water a hedgerow. And make that hedgerow impassable. So you can pick up the hedge, plant hedge in position; and then fertilise it to make it impassable obstacle. It could then even be trimmed to return to a passable state.
Make much more sense for the pick of gardener without farming, as a survivor could maintain and grow a hedge, or water the flowers for some light farming exp grind.
Last edited by Animalman; Mar 11, 2023 @ 7:01pm
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Date Posted: Mar 9, 2023 @ 11:35pm
Posts: 11