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Ther're already too many complaining about how much time NPCs take, so I doubt they'd want to wait for an engine change without any new content in the mean time.
Plus most of the game assets are 2D sprites, which would have to be redone into 3D assets, which require another skillset.
The code base would also need to be converted from Java to C++ with a mountain of fixes that comes with this.
tl;dr
Too much time and effort for the benefit it brings.
Sadly that one has no depth whatsoever;)
So If u guys ever plan to do a sequel go different ;) engine wise or make an enhanced one of the one u used in pz but thx for the answer I guess it gave me a quick look behind the curtain.
I learned something yayyyy :)