Project Zomboid

Project Zomboid

zodi_kid Mar 5, 2023 @ 5:33am
Help with Plumbing
Hello. I have built a small shack, placed a water collector on the roof, a sink on the tile just under it, and I am trying to connect them, but I am not being successful.

I have a pipe wrench in my main inventory, as well as a metal pipe although that seems not to be necessary according to the wiki.

The shack is 6x6, and is fully tiled with wooden floor. It has max level walls, max level window frames without windows and four doorframes, none of them with doors. The window frames are all covered with curtains, and two of them have metal bars barricades.

I tried placing wooden pillars on the corners, but I could only do so in one of them, the others appeared in red so I couldn't place them. I also tried to use an industrial sink (since I can move it without the risk of breaking it) and place it under one of the eight tiles above my collector barrel, but I can't plumb it either.

According to what I have found in previous discussions, doors are not required, at least in previous builds. Also, I have no reasons to think the problem could be caused by any mods I am using.

Anyone could give me some head ups? Thanks in advance!
Originally posted by San:
Originally posted by zodi_kid:
In case the shack doesn't count as "inside", how can I check where is the hole so I can enclose the building?
I believe there's a tool to check interiors in debug mode called IsoRegions. Also, regarding placing sinks directly under barrels, I think this was fixed some time ago.

I know that "I believe" and "I think" doesn't sound very scientific, but I haven't checked either of these things myself. I hope I'm not wasting your time.

Edit: video showing the debug tool: https://youtu.be/TbvAJmf9Lg4?t=52
< >
Showing 1-9 of 9 comments
Sevrun Mar 5, 2023 @ 7:16am 
Can you do plumbing at all in a player built structure? I know you couldn't do electrical, but that may be out of date. Wish I could be more help, but I've only just gotten back into PZ after a rather long break.
VANGUARD Mar 5, 2023 @ 7:29am 
Is the shack interior considered indoors?
Indoors and outdoors have different ambient lighting and sounds from outside should be muffled, so it's quick to check.
The water barrel cannot be directly above the sink, but adjacent to it. The sink almost be indoors.

Here a quick video on it:
https://www.youtube.com/watch?v=lJ6KN3C9S18
Last edited by The cursed Jäger; Mar 5, 2023 @ 7:57am
zodi_kid Mar 5, 2023 @ 7:58am 
Originally posted by Sceadugengan:
Is the shack interior considered indoors?
Indoors and outdoors have different ambient lighting and sounds from outside should be muffled, so it's quick to check.

I tried to check ambient sounds, but I wasn't sure so I placed a police vehicle next to it, turned on the siren and after walking past the doorframe, I believe the noise was slightly muffled. Not sure though. And about the lightning, I didn't notice any difference between inside and outside.

In case the shack doesn't count as "inside", how can I check where is the hole so I can enclose the building?
zodi_kid Mar 5, 2023 @ 8:06am 
Originally posted by The cursed Jäger:
The water barrel cannot be directly above the sink, but adjacent to it. The sink almost be indoors.

Here a quick video on it:
https://www.youtube.com/watch?v=lJ6KN3C9S18

I placed a Large Industrial Sink under one of the eight tiles around the collector, didn't work either.
The author of this thread has indicated that this post answers the original topic.
San Mar 5, 2023 @ 9:36am 
Originally posted by zodi_kid:
In case the shack doesn't count as "inside", how can I check where is the hole so I can enclose the building?
I believe there's a tool to check interiors in debug mode called IsoRegions. Also, regarding placing sinks directly under barrels, I think this was fixed some time ago.

I know that "I believe" and "I think" doesn't sound very scientific, but I haven't checked either of these things myself. I hope I'm not wasting your time.

Edit: video showing the debug tool: https://youtu.be/TbvAJmf9Lg4?t=52
Last edited by San; Mar 5, 2023 @ 9:41am
VANGUARD Mar 5, 2023 @ 9:41am 
Since some time recently you can now plumb all nine tiles above a sink, even the one directly above.

For a room to be considered indoors it requires walls on all four sides and a complete roof.
I've heard using the corner tiles can confuse the algorithm, so if you have build some try to remove them.

Even wooden frames count as walls, so you can try to build a one tile room (4 wooden frames, one tile on top) and then compare outside and inside if there's a difference in ambient lighting and sound.
zodi_kid Mar 5, 2023 @ 10:51am 
Originally posted by San:
Originally posted by zodi_kid:
In case the shack doesn't count as "inside", how can I check where is the hole so I can enclose the building?
I believe there's a tool to check interiors in debug mode called IsoRegions. Also, regarding placing sinks directly under barrels, I think this was fixed some time ago.

I know that "I believe" and "I think" doesn't sound very scientific, but I haven't checked either of these things myself. I hope I'm not wasting your time.

Edit: video showing the debug tool: https://youtu.be/TbvAJmf9Lg4?t=52

That did it! I used the tool and it happened one of my doorframes didn't count as a wall for some reason. I placed a door, removed door and doorframe, built it again, removed it again and part of the structure and finally managed to get it count as an interior. Very very buggy, it was difficult even with the debug mode.

And thanks to all the others that have taken their time to help! Really appreciated!
Pancake Apr 7, 2024 @ 3:42pm 
I had a sink that I had moved from another location into a pre-built building. I plumbed it just fine when water was still on, but after building rain collectors I was no longer able to plumb it. I have Plumb Helper installed and could tell I had aligned the collectors correctly. Even building walls and a door frame around it didn't fix it. Neither did quitting and restarting.

I literally picked up the previously plumbed sink and placed it back down in the exact same place it had been before and it worked. So give that a shot if anyone in the future has this issue. Hopefully your sink doesn't break in the process...
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 5, 2023 @ 5:33am
Posts: 9