Project Zomboid

Project Zomboid

Twogun Mar 4, 2023 @ 11:49am
multi hit
i played sandbox forever, and i guess i had multi hit off

recently i just started a game up on apocalypse or maybe survivor? anyway, multi hit was on

it's great, don't get me wrong.

but i played without it so long it feels a little like cheating

what do most people set it? on or off?
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Showing 1-15 of 55 comments
Shurenai Mar 4, 2023 @ 11:58am 
Iirc, I have a mod that makes it so it's only 'On' for weapons it would logically/reasonably be on for.

Knives? Nope, one hit. Sledgehammer? Multihit. Carpentry hammer? One hit. Katana? Multihit.
H4xX Mar 4, 2023 @ 12:07pm 
We got it on and I do, cause I got used to it
Twogun Mar 4, 2023 @ 12:41pm 
It makes a HUGE difference when you’re getting swarmed
Puppers Mar 4, 2023 @ 12:45pm 
I play with it on, i like it :3
Empath demon Mar 4, 2023 @ 12:51pm 
Originally posted by Shurenai:
Iirc, I have a mod that makes it so it's only 'On' for weapons it would logically/reasonably be on for.

Knives? Nope, one hit. Sledgehammer? Multihit. Carpentry hammer? One hit. Katana? Multihit.
You may have a mod, but those specific examples are vanilla behavior. I don't get multihit with knives besides the cleaver, which is a chop not a stab. Carpentry hammer is single hit in vanilla too I believe.

OP, I am pretty new, like a month or something. I keep multihit on and I love it. I just started getting past 4-5 days consistently though. The whole game is about setting your own challenge level, so if something feels cheap to you just keep it off. If the game is too challenging, you can modify spawn settings instead if you want.
Last edited by Empath demon; Mar 4, 2023 @ 12:54pm
Twogun Mar 4, 2023 @ 2:23pm 
Originally posted by Empath demon:
Originally posted by Shurenai:
Iirc, I have a mod that makes it so it's only 'On' for weapons it would logically/reasonably be on for.

Knives? Nope, one hit. Sledgehammer? Multihit. Carpentry hammer? One hit. Katana? Multihit.
You may have a mod, but those specific examples are vanilla behavior. I don't get multihit with knives besides the cleaver, which is a chop not a stab. Carpentry hammer is single hit in vanilla too I believe.

OP, I am pretty new, like a month or something. I keep multihit on and I love it. I just started getting past 4-5 days consistently though. The whole game is about setting your own challenge level, so if something feels cheap to you just keep it off. If the game is too challenging, you can modify spawn settings instead if you want.

thats the irony with me-i'm not all that good

but it feels a tad cheesy so i guess next time around i'll switch it off

currently i'm on the run, day 19. i don't really like my chances of this lasting, but who knows?

just tried fishing for the first time and i've played like 280 hours

it's a great game.

what do you think of it?
Empath demon Mar 4, 2023 @ 2:45pm 
Originally posted by Twogun:
[...]

what do you think of it?

I've been slightly obsessed for a little while, it's a substantial challenge for a platformer-deficient such as myself, I love nethack type games, and even though I usually avoid jump scare games, this walks the line without crossing it for me.

But it's so gd frustrating sometimes istg. I can never get a decent set of books and tapes to a selected fort location, which is like... the very early game. Nearly all my deaths now are to zombies ignoring/bugging out around push mechanics.
Twogun Mar 4, 2023 @ 3:11pm 
Originally posted by Empath demon:
Originally posted by Twogun:
[...]

what do you think of it?

I've been slightly obsessed for a little while, it's a substantial challenge for a platformer-deficient such as myself, I love nethack type games, and even though I usually avoid jump scare games, this walks the line without crossing it for me.

But it's so gd frustrating sometimes istg. I can never get a decent set of books and tapes to a selected fort location, which is like... the very early game. Nearly all my deaths now are to zombies ignoring/bugging out around push mechanics.


mmm

this SO approximates my first 200 hours(not trying to discourage you-i'm a slow learner, and lousy quick reaction person)

i understand your frustration

one thing that helped me was, a guy told me to try and zoom almost all the way in during melee-i often played zoomed out

also, keep your cursor close to your character

perhaps you are already doing both, but they were game changers for me and allowed me to start to last a lot longer

don't obsess on the books either. i used to do that, and i still like it. but if it gets you killed, obviously it's not worth it. there are many ways to grind skills. i just really make sure to watch TV that first week, and find it gets me going fairly well.

best of luck, never let your guard down-dying is fun!
NeosDany Mar 4, 2023 @ 3:18pm 
Multihit is 100% cheating and must only be used by new players.
Nordil(Hun) Mar 4, 2023 @ 3:29pm 
Originally posted by NeosDany:
Multihit is 100% cheating and must only be used by new players.

Nah, it is how folks like to play it, their decision their oppinion.
Just like how some folks burn down massive hordes of zombies, or use the crate and fence tactic.
Twogun Mar 4, 2023 @ 3:31pm 
all opinions are welcome
Animalman Mar 4, 2023 @ 3:34pm 
Multihit isnt that bad, but in the context of single player its a huge advantage. It does effect knife gameplay and so thats all there is to it. Knife is not the best weapon choice in multihit.
I get why some server have multihit on, in fact most of them. But makes not much difference to me i guess i will be lazier on a multihit game.
Puppers Mar 4, 2023 @ 3:38pm 
Originally posted by NeosDany:
Multihit is 100% cheating and must only be used by new players.

As long as we have fun call me whatevers! Just difference of playstyles like those who play with infection off, zombie respawn on/off, etc. That is why this game is so addictive; customization.

:frightenedDog: :p2cube:
Wolfiefang Mar 4, 2023 @ 3:38pm 
Multihit is 100% not cheating. Some strange gatekeeping here XD It's a way for weapons to be more varied, and one of the only ways I'd ever use some weapons at ALL. Is it technically easier because now some weapons multihit that didn't? Sure. Does is change it THAT much. Nope. Honestly, I think most players play a little more recklessly when they have multihit because they think they can take on more than they can.

Why some people consider it "cheating" or "easy mode" is simply because the change of settings from the old build to the new build was to make it "more challenging" and they took off Multihit in that harder mode. Yet honestly, the different of making the zombie stronger vs weaker is WAY more impactful.

So yeah, for fun I say turn Multhit on and get used to it. It will really open more options than make it any bit less difficult. I would say it seems you did change from normally playing Apocalypse to Survivor; and that changes much more than just Multihit so you may want to just make a Custom with just Multihit changed if you want the same challenge you may be used to.
Animalman Mar 4, 2023 @ 3:45pm 
yeah its like walking zombies, or ones that walk part of the day. The pacing of it can throw you off and catch you out. The sense of security. Same with the multihit, sense of security catches you out. But otherwise you would need around 4 skill points in the melee weapon to be peforming as well as a multihit without it. That be nearly every other strike is a kill.

For the Crate Fence, you know some of the longer blunts can reach over a crate fence setup and melee them from +1 tile range. Did you know this? And on multihit you can do a nice wall clearance that way. But you need the longest blunts going for that range.
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Date Posted: Mar 4, 2023 @ 11:49am
Posts: 55