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I don't know whether the Steam library included in most games includes VAC functions, but unless included or the function called, I wouldn't consider them protected :)
Client side modifications such as lua, textures, sounds, maps, etc will not result in a VAC ban, but you may fail the extra server-side checksum check. Being kicked from developers custom "anti-cheat" features due to mod use will NOT result in a VAC ban.
Also if you use "-nosteam" VAC will not function, nor will steamworks sdk, so you will have a game similiar to GOG (compatible with GOG clients provided you're not in a BETA as far as I am aware GOG has no such betas available)
Default option in the pzserver.ini for dedicated servers:
# Enable the Steam VAC system
SteamVAC=false
While I did not report your hurtful behavior, I hope that you can learn that we have reasons for everything we do @GILMUT. School and TV train us to believe in winning "arguments", while it is a very dividing world view.
In practice, I had been kicked due to a mod / false configuration once, because a certain anticheat feature was forgotten to be disabled, but did not receive a penalty.
What happen the previous VAC enabled state?
I'm the one who specifically asked the devs for VAC config options on the old PZ forum that got archived when VAC was introduced, and got attacked by the community for asking something basic.
You mean that VAC was never -enabled- despite it previous introduction and CURRENTLY stating so? If there is no VAC, the game shouldn't report VAC enabled to clients, NOR should it actively report VAC enabled status in the console of the dedicated server. These "bugs" should be fixed if its not actively used. They give false pretense to protection from third party game modifications.