Project Zomboid

Project Zomboid

Basement layer - Separate MAP needed?
A thought I just had. When basements and underground tunnels, sewers, railway lines ect. get added to the game - Will an additional map layer be needed?
It will probably be too cluttered if everything you discover is combined onto the main map, and if digging/mining is added to the game I would want to know what to avoid below ground.
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Showing 1-5 of 5 comments
MOK Feb 20, 2023 @ 2:34am 
Would make sense to not change the map, and not include any info on it other than 1st story footprint, per a normal map, IMO
Animalman Feb 20, 2023 @ 7:04am 
Yeah I think it makes sense

Because with the upstairs of places zombies below can hear you. But I think if you were in a sewar beneath the road for example they shouldn’t be able to hear you. Let’s say If your floor was less than 0 I don’t think it’s fair that you could move zombies around or confuse zombies above you. But this shouldn’t count for rooms with staircase or ladder
Last edited by Animalman; Feb 20, 2023 @ 7:04am
Originally posted by MOK:
Would make sense to not change the map, and not include any info on it other than 1st story footprint, per a normal map, IMO
So you would mark all underground discoveries on the main map? I guess you could colour code stuff for things below ground. But what if you discover a map for the unground railway line or something, none of it gets added to your map?

It might be ok initially, but presumably they might keep adding more underground features over time. I can see more demand for it at that point.

I'm imaging a page-turn feature at the bottom that quickly flips to reveal below ground levels.
The only other option I can think is giving the main map an additional rotating angle so you can see below ground easier?
Greb Feb 20, 2023 @ 10:45am 
Well the map we have is more like a tourist map or something, like an atlas map or whatever, so it probably wouldn't show underground areas, but maybe they'll include some uncommon utility maps you can find for areas set in stone, assuming we get those, such as sewers or maintenance tunnels, even a map for a cave system that people visit, etc.

3D map would be cool at least in regards to being able to toggle between levels, but it wouldn't make sense seeing as you're literally holding a piece of paper...but maybe they could have an immersive system where it tries to simulate your character swapping between different maps they have on them, I dunno.

I'll assume, if we even get maps at all, that they'll be like how maps used to be before the world map update, where you'll find like a "Riverside Underground" map on sewer working zombies or in cars belonging to them, rarely, and it'll just be some side map you can mark. Maybe even annotated maps too?

Well I mean, there are still maps like that in game today but I imagine nobody uses them anymore, other than quickly opening and closing it to reveal an area on your world map, rather than using it for navigation or marking stuff like people did before.
Last edited by Greb; Feb 20, 2023 @ 10:46am
MOK Feb 21, 2023 @ 4:31am 
Originally posted by ༺ Paul Muad'Dib ༻:
Originally posted by MOK:
Would make sense to not change the map, and not include any info on it other than 1st story footprint, per a normal map, IMO
So you would mark all underground discoveries on the main map? I guess you could colour code stuff for things below ground. But what if you discover a map for the unground railway line or something, none of it gets added to your map?

It might be ok initially, but presumably they might keep adding more underground features over time. I can see more demand for it at that point.

I'm imaging a page-turn feature at the bottom that quickly flips to reveal below ground levels.
The only other option I can think is giving the main map an additional rotating angle so you can see below ground easier?
actually.... Now this does seem promising. A reason to keep some maps, since they don't add to your M-key map, unless you possess the item, and you can flip to that different map.

Ultimately i think the standard map should stay basically the same, but the ability to see maps of other places, especially underground schematics, would be cool.

However, I don't think the primary map should become some kind of supermap.... I like that it's basically the same as what you'd pick up at mini-mart, and that extra info comes from scribbles, personally.
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Date Posted: Feb 20, 2023 @ 1:57am
Posts: 5