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well more like so the zombies take longer to get in
Dunno why but it feels like player built structures are a magnet for zombies to mess with, if you pick up a bin and place it back down outside of your house it will attract zombies to beat it into dust, guaranteed. Same can be said for barricades, which also means zombies get distracted and won't choose attacking you or investigating any other disturbances...sometimes. Most of the time.
Also had it happen a few times where a noise will lure a zombie over that managed to go unnoticed during the clear-out, who will then sit somewhere in the base quietly, like in the back garden or something, and then when you make a sound they will attack. This can be a bad thing if you go AFK or whatever, especially if you think you're safe and you leave doors open.
So if there are barricades, the zombie will often give itself away by beating on it furiously instead of being a sneaky sniping zombie that sits behind a bookshelf waiting to strike.
And they're obviously useful for fortifying high threat areas, even if it's temporary. Some of them can even be shot through, the metal bar barricades (on certain directions anyway) can be excellent for that, a single window barred up on both sides with a shotgun toting survivor on the safe side can handle a lot of zombies before the barricade breaks down, and only costs (probably) 6 metal bars and 6 units of propane to make.
Also they block line of sight and are less ugly than sheets in my opinion, if you wanted to hide yourself from zombie vision but don't have access to nice looking curtains or ugky sheets, anyway. I love putting sheet metal barricades on every window, it just looks so sleek and clean...and sterilised! Ooh. Ahem, yeah, anyway.
Obviously if you've killed every zombie in the area then barricades will almost never have a point and I must admit I barely bother with them during the first month of a fresh game start myself, but still. Better to have them and not need 'em than need them and not have them, right? I mean as a game feature, etc.
Eventually they'll be useful to keep NPCs and possibly even animals out of your base. Maybe.
Log walls (later wire fence) around, different rooms (kitchen, bedroom, storage, armory, workshop, garage, etc).
To point of these building (s) is mostly RP.
Also.
Some servers has huge traffic. If you want your SH to be safe, you build walls and barricades. Multiple layers.
Also.
Playing nomad sometimes you need to sleep here and there. Barricading a farmhouse gives you more safety, a random wandering zed can't just sneak on you while you sleeping.
Last time I got stranded in a city, it was late, zeds were everywhere around. I'm found a nice office, cleaned from zeds, moved to the 4th floor, dismantled some tables and barricaded a door from inside, to keep zeds out of my "shelter".