Project Zomboid

Project Zomboid

Karina Feb 24, 2023 @ 9:48pm
Walls and barricades
Is there any actual use for them? I play in coop with a friend (sleep disabled), and we cleared all zombies in our immidiate vicinity a long time ago. They could have been useful early on but at that time we did not had the time or the resource to barricade all windows and doors. Helicopter event is long gone too, had no impact on us.
Last edited by Karina; Feb 24, 2023 @ 9:48pm
Originally posted by Greb:
Is a nice early warning system, also a singular zombie rarely is able to do enough damage to a barricade to break it, so they'll be beating on it for quite some time (the noise can draw more zombies though, but still) giving you lots of opportunity to discover and dispatch them.

Dunno why but it feels like player built structures are a magnet for zombies to mess with, if you pick up a bin and place it back down outside of your house it will attract zombies to beat it into dust, guaranteed. Same can be said for barricades, which also means zombies get distracted and won't choose attacking you or investigating any other disturbances...sometimes. Most of the time.

Also had it happen a few times where a noise will lure a zombie over that managed to go unnoticed during the clear-out, who will then sit somewhere in the base quietly, like in the back garden or something, and then when you make a sound they will attack. This can be a bad thing if you go AFK or whatever, especially if you think you're safe and you leave doors open.

So if there are barricades, the zombie will often give itself away by beating on it furiously instead of being a sneaky sniping zombie that sits behind a bookshelf waiting to strike.

And they're obviously useful for fortifying high threat areas, even if it's temporary. Some of them can even be shot through, the metal bar barricades (on certain directions anyway) can be excellent for that, a single window barred up on both sides with a shotgun toting survivor on the safe side can handle a lot of zombies before the barricade breaks down, and only costs (probably) 6 metal bars and 6 units of propane to make.

Also they block line of sight and are less ugly than sheets in my opinion, if you wanted to hide yourself from zombie vision but don't have access to nice looking curtains or ugky sheets, anyway. I love putting sheet metal barricades on every window, it just looks so sleek and clean...and sterilised! Ooh. Ahem, yeah, anyway.

Obviously if you've killed every zombie in the area then barricades will almost never have a point and I must admit I barely bother with them during the first month of a fresh game start myself, but still. Better to have them and not need 'em than need them and not have them, right? I mean as a game feature, etc.

Eventually they'll be useful to keep NPCs and possibly even animals out of your base. Maybe.
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Showing 1-5 of 5 comments
TJ_4874 Feb 24, 2023 @ 9:55pm 
so the zombies don't get in

well more like so the zombies take longer to get in
Karina Feb 24, 2023 @ 10:12pm 
Originally posted by TJ_4874:
so the zombies don't get in

well more like so the zombies take longer to get in
Like i said - there is no zombies around to get in. And when they were - we had no time or resources to build them. Now that we have abundance of nails and logs - we dont need them at all.
Last edited by Karina; Feb 24, 2023 @ 10:18pm
The author of this thread has indicated that this post answers the original topic.
Greb Feb 24, 2023 @ 10:15pm 
Is a nice early warning system, also a singular zombie rarely is able to do enough damage to a barricade to break it, so they'll be beating on it for quite some time (the noise can draw more zombies though, but still) giving you lots of opportunity to discover and dispatch them.

Dunno why but it feels like player built structures are a magnet for zombies to mess with, if you pick up a bin and place it back down outside of your house it will attract zombies to beat it into dust, guaranteed. Same can be said for barricades, which also means zombies get distracted and won't choose attacking you or investigating any other disturbances...sometimes. Most of the time.

Also had it happen a few times where a noise will lure a zombie over that managed to go unnoticed during the clear-out, who will then sit somewhere in the base quietly, like in the back garden or something, and then when you make a sound they will attack. This can be a bad thing if you go AFK or whatever, especially if you think you're safe and you leave doors open.

So if there are barricades, the zombie will often give itself away by beating on it furiously instead of being a sneaky sniping zombie that sits behind a bookshelf waiting to strike.

And they're obviously useful for fortifying high threat areas, even if it's temporary. Some of them can even be shot through, the metal bar barricades (on certain directions anyway) can be excellent for that, a single window barred up on both sides with a shotgun toting survivor on the safe side can handle a lot of zombies before the barricade breaks down, and only costs (probably) 6 metal bars and 6 units of propane to make.

Also they block line of sight and are less ugly than sheets in my opinion, if you wanted to hide yourself from zombie vision but don't have access to nice looking curtains or ugky sheets, anyway. I love putting sheet metal barricades on every window, it just looks so sleek and clean...and sterilised! Ooh. Ahem, yeah, anyway.

Obviously if you've killed every zombie in the area then barricades will almost never have a point and I must admit I barely bother with them during the first month of a fresh game start myself, but still. Better to have them and not need 'em than need them and not have them, right? I mean as a game feature, etc.

Eventually they'll be useful to keep NPCs and possibly even animals out of your base. Maybe.
Last edited by Greb; Feb 24, 2023 @ 10:17pm
Karina Feb 24, 2023 @ 10:21pm 
Originally posted by Greb:
Is a nice early warning system, also a singular zombie rarely is able to do enough damage to a barricade to break it, so they'll be beating on it for quite some time (the noise can draw more zombies though, but still) giving you lots of opportunity to discover and dispatch them.

Dunno why but it feels like player built structures are a magnet for zombies to mess with, if you pick up a bin and place it back down outside of your house it will attract zombies to beat it into dust, guaranteed. Same can be said for barricades, which also means zombies get distracted and won't choose attacking you or investigating any other disturbances...sometimes. Most of the time.

Also had it happen a few times where a noise will lure a zombie over that managed to go unnoticed during the clear-out, who will then sit somewhere in the base quietly, like in the back garden or something, and then when you make a sound they will attack. This can be a bad thing if you go AFK or whatever, especially if you think you're safe and you leave doors open.

So if there are barricades, the zombie will often give itself away by beating on it furiously instead of being a sneaky sniping zombie that sits behind a bookshelf waiting to strike.

And they're obviously useful for fortifying high threat areas, even if it's temporary. Some of them can even be shot through, the metal bar barricades (on certain directions anyway) can be excellent for that, a single window barred up on both sides with a shotgun toting survivor on the safe side can handle a lot of zombies before the barricade breaks down, and only costs (probably) 6 metal bars and 6 units of propane to make.

Also they block line of sight and are less ugly than sheets in my opinion, if you wanted to hide yourself from zombie vision but don't have access to nice looking curtains or ugky sheets, anyway. I love putting sheet metal barricades on every window, it just looks so sleek and clean...and sterilised! Ooh. Ahem, yeah, anyway.

Obviously if you've killed every zombie in the area then barricades will almost never have a point and I must admit I barely bother with them during the first month of a fresh game start myself, but still. Better to have them and not need 'em than need them and not have them, right? I mean as a game feature, etc.

Eventually they'll be useful to keep NPCs and possibly even animals out of your base. Maybe.
Thanks for the answer. I barricaded all windows just because it looks cool, no practical use right now. Did not bothered barricading doors cause that will make leaving and entering house too inconvinient. Carpentry xp too, i guess.
Last edited by Karina; Feb 24, 2023 @ 10:22pm
martindirt Feb 25, 2023 @ 2:24am 
I'm like to build my compound.
Log walls (later wire fence) around, different rooms (kitchen, bedroom, storage, armory, workshop, garage, etc).
To point of these building (s) is mostly RP.

Also.
Some servers has huge traffic. If you want your SH to be safe, you build walls and barricades. Multiple layers.

Also.
Playing nomad sometimes you need to sleep here and there. Barricading a farmhouse gives you more safety, a random wandering zed can't just sneak on you while you sleeping.
Last time I got stranded in a city, it was late, zeds were everywhere around. I'm found a nice office, cleaned from zeds, moved to the 4th floor, dismantled some tables and barricaded a door from inside, to keep zeds out of my "shelter".
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Date Posted: Feb 24, 2023 @ 9:48pm
Posts: 5