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- High thirst, Slow Healer, Underweight, Conspicous, Prone to Illness, Smoker, Weak Stomach
+Handy, Fit, Fast Learner, Sewer, Dexterous, Cats Eyes.
Your second set of traits is much more reasonable.
You could counter-act the fatigue build up by using knives and other stabby weapons of that size.
For my first 3 playthroughs and beyond, I always take a trait setup like this
-Slow Healer, Extremely Underweight, Prone to Illness, Weak Stomach, Sunday Driver, Short Sighted, Cowardly, Weak, Pacifist, Thin-Skinned.
+Cat's Eyes, Cooking, Dextrous, Fast Learner&Reader, Light Eater and Low Thirst, Lucky, Organized, Outdoorsman, Sewer.
Some points may be negative because I'm just going off of memory. But my traits usually look something along those lines.
If the server has extended traits, or if I enable them in singleplayer. Then I usually add...
-Made of glass, (maybe) injured, (maybe) bad teeth, anemic, Fearful.
That is all I can remember. But those are the negatives I also add if it is enabled.
Though not obese but underweight, as with obese you were not able to sprint.
Usually it takes about 3 days to get my str up to 1, if i dont push it.
To get to level 5 it is about 4 months, and i have by that time level 3 in endurance.
However i do not do any excercise. Cuz i could get it up faster if i did:)
Yep not a bad tactic, just do not forget DO NOT DRINK alcohol (which can satisfy both hunger and thirst) while on painkillers.
(In certain runs my chars last meal before a sleep session was a bottle of wine:D)
Personally, I hate it.
I usually just make myself have more fitness but everything else remains the same (for mp).
Reason being it is just so much of a relief to actually run farther and such, even though I cannot really carry anything...