Project Zomboid

Project Zomboid

adrenaline junkie not in traits?
Im trying to make a sprinter char but the adrenaline junkie trait isnt there, am i missing something?
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Showing 1-12 of 12 comments
tonechild Feb 22, 2023 @ 2:17pm 
It's not compatible with all traits. It's probably the negative trait that makes you panic more often?
Flatrateliner Feb 22, 2023 @ 2:18pm 
Originally posted by tonechild:
It's not compatible with all traits. It's probably the negative trait that makes you panic more often?
wait did they nerf it by making it not work with panic indusing traits? I thought the whole point was to make your character a lil ♥♥♥♥♥ so he can run fast or smt
tonechild Feb 22, 2023 @ 2:21pm 
IDK I just noticed this when I tried to combine the trait that makes you panic more often with the adrenaline junky trait - they seem to be mutually exclusive. there's probably a mod you could use if you really wanted to go with that build tho
Kaldrak Feb 22, 2023 @ 2:31pm 
Originally posted by Fl@tR@teKiller:
Originally posted by tonechild:
It's not compatible with all traits. It's probably the negative trait that makes you panic more often?
wait did they nerf it by making it not work with panic indusing traits? I thought the whole point was to make your character a lil ♥♥♥♥♥ so he can run fast or smt

No more combining it with cowardly or agoraphobic anymore, sadly.
Animalman Feb 22, 2023 @ 2:42pm 
Hmm I see why,
But
You could be an adrenaline junkie who is cowardly if you think he is a coward he runs away from his problems. But still gets a rush from the act of running away due to being a coward.

I guess it’s framed to be more of a sky diver bungee jumper or something. Adrenaline junkie.

A burglar for example IrL can be total coward but gets adrenaline from being caught or chased


Maybe one day they revert it.


It’s possible they want you to pay 4 for it. While you could pay 2 for if Is you had coward + claustro. 2 for that speed boost. But you’re still pretty crap at shooting! That’s for sure. While panic. And fighting! I see no reason to pick agora without it really. Or at least agora gives you 4 points. And forfeits your combat stability. But I guess it wares off over time, Does it?
——

If it is truly a balance issue based on the cost of the trait, they could make anything with phobic in it slow the rate of desensitisation. This way you’re agoraphobic for longer, dependent on beta blockers, while being a cowardly, and adrenaline junkie burglar. Or it’s possible that a hidden perk of the burglar is that he can use both traits together! unlike any other profession, but I would still, still would I have issue with engineer not being considered an adrenaline junkie who could as well be a coward and agoraphobic!

:| in conclusion

I’d revert it. Or limit the professions that it can apply to.
Last edited by Animalman; Feb 22, 2023 @ 2:59pm
Magnate Feb 22, 2023 @ 3:07pm 
It got "nerfed" to no longer work with any traits that induce panic. (Such as Cowardly and the two Phobic traits relating to sizes.)

To be fair it's not even a good trait since eventually you'll build up so much resistance to panic that it becomes a useless 8 cost trait.

Hopefully it'll either be reverted and/or reduced in cost.
Animalman Feb 22, 2023 @ 3:19pm 
Yeah exactly

Example;
He likes to walk around in mini skirt, but is scared to go outside agora, and he is a coward who never puts forward himself to defend somebody, or himself, and the only when he does go in his miniskirt he is only doing it for the extreme adrenaline rush lol


So, I could frame a character it’s suitable for.

I tested adrenaline and claustro x16 military base checkpoint, and because of the impenetrable barrier with zombies on the other side of the catwalk you get a lot of benefit from adrenaline without agora. But the whole point is, claustro was the safer pick because combat must be consistent and dependable to be worth playing! While you can get away with hardly ever engaging indoors. Most zombies are outdoors. So agora was not applicable for the x16 WP to Checkpoint build.
Last edited by Animalman; Feb 22, 2023 @ 3:19pm
Animalman Feb 22, 2023 @ 3:53pm 
i suppose it was kind of a niche build anyways. and expensive! but then it did only cost 2.

fear of blood still works with it though right?
Shurenai Feb 22, 2023 @ 3:56pm 
Originally posted by Animalman:
i suppose it was kind of a niche build anyways. and expensive! but then it did only cost 2.

fear of blood still works with it though right?
I think you can still have fear of blood with it. But, IT also doesn't really do anything for adrenaline junky. FoB makes you gradually gain Stress when covered in blood/in bloody surroundings, you only get a panic boost when performing medical acts on yourself, which is fairly short lived.
Last edited by Shurenai; Feb 22, 2023 @ 3:56pm
Animalman Feb 22, 2023 @ 4:00pm 
well,

Originally posted by Shurenai:
Originally posted by Animalman:
i suppose it was kind of a niche build anyways. and expensive! but then it did only cost 2.

fear of blood still works with it though right?
I think you can still have fear of blood with it. But, IT also doesn't really do anything for adrenaline junky. FoB makes you gradually gain Stress when covered in blood/in bloody surroundings, you only get a panic boost when performing medical acts on yourself, which is fairly short lived.


You dont think so?
what if i needed a speed boost took slow healer kept a constant wound removed bandage and reapplied the bandage? obviously i’ve never tested that
Shurenai Feb 22, 2023 @ 4:18pm 
Originally posted by Animalman:
well,

Originally posted by Shurenai:
I think you can still have fear of blood with it. But, IT also doesn't really do anything for adrenaline junky. FoB makes you gradually gain Stress when covered in blood/in bloody surroundings, you only get a panic boost when performing medical acts on yourself, which is fairly short lived.


You dont think so?
what if i needed a speed boost took slow healer kept a constant wound removed bandage and reapplied the bandage? obviously i’ve never tested that
In the moments you Need a speed boost, You can't slow down or stop in order to apply a bandage. The couple seconds of increased speed would, imo at least, be outweighed by those few seconds of slow while applying a new bandage and the constant drain on your health putting you at risk for a swift demise if you catch any new injury.

The reason Adrenaline Junky + Agoraphobic worked so well is that when outside and in big open spaces, you'd be perpetually maxed in your panic so you'd always get the bonus from the junky trait. But the panic from FoB and fixing an injury melts away quick.

Give it a try if you want, I guess? But I don't think it'll go well.
Animalman Feb 22, 2023 @ 4:45pm 
i do understand why agora and adrenaline is OP and contradicts the premise of the broader definition of what the adrenaline junkie is. I want to know what the Day 1 Usain Bolt/Hulk Hogan” build was. how OP it was, and how much it costed. Because i don't think i played that one. Im guessing it was an agoraphobic fitness instructor who was a coward and adrenaline, having a constant speed boost and a maxed out carry capacity on day 1.

I always saw adrenaline junkie as something you’d pick at the expense of something that gives skill growth. Since if you had it with strength and fitness you'd be taking on a lot of negatives. but then not if at least two of those negatives ultimately reduced its cost to 2.

but i guess he is saying the knockback and kill from the strength was outweighing the panics combat nerf effect. Enabling one shots !!

!

is that wht happend! ?

because another method would be make panic cause more durability loss to weapon ! :O
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Date Posted: Feb 22, 2023 @ 2:15pm
Posts: 12