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No more combining it with cowardly or agoraphobic anymore, sadly.
But
You could be an adrenaline junkie who is cowardly if you think he is a coward he runs away from his problems. But still gets a rush from the act of running away due to being a coward.
I guess it’s framed to be more of a sky diver bungee jumper or something. Adrenaline junkie.
A burglar for example IrL can be total coward but gets adrenaline from being caught or chased
Maybe one day they revert it.
It’s possible they want you to pay 4 for it. While you could pay 2 for if Is you had coward + claustro. 2 for that speed boost. But you’re still pretty crap at shooting! That’s for sure. While panic. And fighting! I see no reason to pick agora without it really. Or at least agora gives you 4 points. And forfeits your combat stability. But I guess it wares off over time, Does it?
——
If it is truly a balance issue based on the cost of the trait, they could make anything with phobic in it slow the rate of desensitisation. This way you’re agoraphobic for longer, dependent on beta blockers, while being a cowardly, and adrenaline junkie burglar. Or it’s possible that a hidden perk of the burglar is that he can use both traits together! unlike any other profession, but I would still, still would I have issue with engineer not being considered an adrenaline junkie who could as well be a coward and agoraphobic!
:| in conclusion
I’d revert it. Or limit the professions that it can apply to.
To be fair it's not even a good trait since eventually you'll build up so much resistance to panic that it becomes a useless 8 cost trait.
Hopefully it'll either be reverted and/or reduced in cost.
Example;
He likes to walk around in mini skirt, but is scared to go outside agora, and he is a coward who never puts forward himself to defend somebody, or himself, and the only when he does go in his miniskirt he is only doing it for the extreme adrenaline rush lol
So, I could frame a character it’s suitable for.
I tested adrenaline and claustro x16 military base checkpoint, and because of the impenetrable barrier with zombies on the other side of the catwalk you get a lot of benefit from adrenaline without agora. But the whole point is, claustro was the safer pick because combat must be consistent and dependable to be worth playing! While you can get away with hardly ever engaging indoors. Most zombies are outdoors. So agora was not applicable for the x16 WP to Checkpoint build.
fear of blood still works with it though right?
You dont think so?
what if i needed a speed boost took slow healer kept a constant wound removed bandage and reapplied the bandage? obviously i’ve never tested that
The reason Adrenaline Junky + Agoraphobic worked so well is that when outside and in big open spaces, you'd be perpetually maxed in your panic so you'd always get the bonus from the junky trait. But the panic from FoB and fixing an injury melts away quick.
Give it a try if you want, I guess? But I don't think it'll go well.
I always saw adrenaline junkie as something you’d pick at the expense of something that gives skill growth. Since if you had it with strength and fitness you'd be taking on a lot of negatives. but then not if at least two of those negatives ultimately reduced its cost to 2.
but i guess he is saying the knockback and kill from the strength was outweighing the panics combat nerf effect. Enabling one shots !!
!
is that wht happend! ?
because another method would be make panic cause more durability loss to weapon ! :O