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https://steamcommunity.com/sharedfiles/filedetails/?id=2931700147
here my farm :)
As for their resilience to disease, if that's what you mean by "hardier", I think all type of crops have the same chance of contracting a disease. What matters is where you plant your crops, I think? Because for some reason my crops tend to get disease more often if I plant them on top of a dug out dirt compared to natural patch of dirt.
For other comments on relating issues, while playing solo on sandbox settings with max nature abundance, I don't need anything more then a plot of each (if that). I figure that on regular settings, 2-3 of each would be more then sufficient (if that) and logic state that you'd plant/harvest each within their fraction of growth time (1/2 or 1/3 of duration) to space out yield and lessen the need for refrigeration/generator/gas. Could even be sustainable at 1 per crop, I'll let learned people usind default settings fill in on that.
That is not to say that I'm not making extra plots of land dedicated to farming in excess of what I need, for decorative purpose and/or for NPC/Multiplayer possible future.
Can also pour dirt on the ground inside a building and grow stuff like that if you want, if you're worried about the weather. I don't think it's going to matter until the farming overhaul comes in, though.
The only thing that's worth taking note of (other than when to harvest for seeds) is that I think planting stuff one tile apart reduces the risk of disease ravaging your crop, or something like that. Other than that, just plant away.