Project Zomboid

Project Zomboid

Magicoco 10. feb. 2023 kl. 15:44
"Saliva Only" & “Blood + Saliva”
Although there are comments, since I don't understand。
i hope to get an answer from the developers ..

My understanding is ...
—— “Blood + Saliva”
All wounds caused by Z have a probability of infection,(Scratched 7% 、Lacerated 25% 、Bitten 100% ...)

—— "Saliva Only”
Only bites cause 100% infection,Others are 0%。

and ...
The blood on the clothes will not cause zmobie infection, Or only cause a curable infection.Am I right?
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Zaidah 10. feb. 2023 kl. 15:53 
You're right, and blood on clothes only increases the chances of a wound getting infected (not zombie infection).
Kaldrak 10. feb. 2023 kl. 15:54 
You are correct on all counts. Blood on clothes right now doesn't seem to cause any sort of detriment other than with the 'fear of blood' trait. Edit: that I am aware of, anyway.
Sidst redigeret af Kaldrak; 10. feb. 2023 kl. 15:55
Magicoco 10. feb. 2023 kl. 15:56 
Oprindeligt skrevet af Zaidah:
You're right, and blood on clothes only increases the chances of a wound getting infected (not zombie infection).
What have I experienced in the last few days? Every time is a 7% probability, but I am infected. Have my luck been eaten by the zombie?:DaughterHappy:
Magicoco 10. feb. 2023 kl. 15:58 
Oprindeligt skrevet af Kaldrak:
You are correct on all counts. Blood on clothes right now doesn't seem to cause any sort of detriment other than with the 'fear of blood' trait. Edit: that I am aware of, anyway.
right!but ... actually, "feel of blood" will only cause panic after treating wounds
Kaldrak 10. feb. 2023 kl. 16:14 
Oprindeligt skrevet af Magicoco:
Oprindeligt skrevet af Kaldrak:
You are correct on all counts. Blood on clothes right now doesn't seem to cause any sort of detriment other than with the 'fear of blood' trait. Edit: that I am aware of, anyway.
right!but ... actually, "feel of blood" will only cause panic after treating wounds

The longer you wear bloody clothes and the bloodier they get, the more stressed your character becomes.
Magicoco 10. feb. 2023 kl. 16:18 
Oprindeligt skrevet af Kaldrak:
Oprindeligt skrevet af Magicoco:
right!but ... actually, "feel of blood" will only cause panic after treating wounds

The longer you wear bloody clothes and the bloodier they get, the more stressed your character becomes.
Really?interesting design
Animalman 10. feb. 2023 kl. 16:20 
Devs have never commented on this during my whole time owning the game many year. I always suspected blood on clothes increased chance of transmitting zombification on scratch or laceration* , but nobody officially said it doesn’t. But from game experience I felt as though it did. Though I can not be certain. Now I am too good a player to be zombified anyway. So. I’ll never truly know unless they commented on it
Sidst redigeret af Animalman; 10. feb. 2023 kl. 16:20
Magicoco 10. feb. 2023 kl. 16:22 
Oprindeligt skrevet af Animalman:
Devs have never commented on this during my whole time owning the game many year. I always suspected blood on clothes increased chance of transmitting zombification on scratch or laceration* , but nobody officially said it doesn’t. But from game experience I felt as though it did. Though I can not be certain. Now I am too good a player to be zombified anyway. So. I’ll never truly know unless they commented on it
It's really puzzling. I've been looking for answers. I've been looking for ways to play hard core games. The harder it is, the more fun it is; So I need to find the answer
ProtecTron 10. feb. 2023 kl. 16:35 
Like if you're a "Saliva only" master race! :steamthumbsup:
Sidst redigeret af ProtecTron; 10. feb. 2023 kl. 16:35
Animalman 10. feb. 2023 kl. 16:36 
I don’t know for sure,

And I don’t want to go on about it

But….


When you have a bandage on, it ticks on a clock, and decides at intervals whether it will be infected (normal infection), and transitions into a dirty state. We know that a fast healer has less tick intervals and good first aid also reduces the number of these tick intervals. While slow healer greatly increases them. Most people believe that this is all that happens on tick, but it’s entirely possible other things happen. Like a check for zombification chance. And we know that normal wound checks for hygiene aswell. A dirty person has more infections, makes sense. If you were completely filthy you can be sure every wound will get infected. But as for zombification - is it included - is there a memory of the wounds origin that is then referenced to decide whether to reroll for zombify chance - this is the great unknown.
Kaldrak 10. feb. 2023 kl. 17:05 
Oprindeligt skrevet af ProtecTron:
Like if you're a "Saliva only" master race! :steamthumbsup:

I just play with total immunity. Not a fan of the infection mechanic.
Shurenai 10. feb. 2023 kl. 17:54 
Not a developer, but this IS the answer:
Blood and Saliva = 7% scratch, 25% laceration, 100% bite to receive the Knox Infection which will kill you.
Saliva only = 0% scratch, 0% laceration, 100% bite to receive the Knox Infection.

Dirt and Blood on your clothes has no impact upon whether or not you'll get a wound infection, or any real effect whatsoever at this time. You could be in 100% dirty and blood soaked clothes and as long as you keep the bandage fresh, it won't get infected. Leaving a dirty bandage on for any length of time is what gives the risk of getting a wound infection. Further, Blood on your clothes cannot infect the player with the Knox Infection.


With Fear of Blood,
Blood on your clothes will cause you to gradually accrue stress over time. The more blood, the faster you get stressed. Blood on walls/floors around you also will stress you out. Additionally, as already noted, Performing any medical actions on yourself will make you panic- And in multiplayer you straight up cannot perform a medical action on other players.


To make one important note, The word 'Infected' on the health panel is a WOUND infection, Not the Knox infection. You can get wound infections and be perfectly fine. Meanwhile, the game never explicitly tells you when you've contracted the knox virus except when it's a 'Bitten' wound; And even then the game doesn't tell you, it's just game knowledge to know that a bite is a 100% chance of infection.

The knox infection presents with a host of minor moodles, but as said it never outright tells you.. You'll have some pain, some stress, some panic, some rising sickness, and eventual death- But all of these are things that can happen from other sources.


I think that answers the questions posed here.
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