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You can use any file-sharing website of your choice or a temporary one like tmpsend.com for example.
lets see if this will work
Ever? Like they banned you for eating up their bandwidth while trying to help all of us helpless zomboid players?
You are a hero to us downtrodden and confused, they should make you Honorary Tempsend Lord. Full keys to the kingdom.
Seems like the settings are pretty much perfectly set up. But the server shows these errors:
WARN : Mod , 1673195210128> 57,832,008> ZomboidFileSystem.loadModAndRequired> required mod "BedfordFalls" not found
WARN : Mod , 1673195210128> 57,832,008> ZomboidFileSystem.loadModAndRequired> required mod "RavenCreek" not found
Meaning something must have caused the mods to not properly load.
Try going to "SteamLibrary\steamapps\common\ProjectZomboid" and delete the "steamapps" folder located there, then host the server again on a new map, this should redownload the mods for the server and might have them load properly.
That was the fix to all my issues I've been having these past few days, I appreciate your hard work! including everybody's hard work at Indie stone! Thanks so very much!
Just make sure to keep the mods enabled.
So, I had to do this last week for Raven Creek and St. Paulo's hammer, and Snake's Mod map files. I will try to step you through it all.
In your configuration files for the server, you need servertest.ini for this first part. I don't know who you're hosted through, but they should have it easily accessible to you.
Servertest.ini needs 3 things:
1) Mod Id's for the maps (preferrably at the start of your mod list or directly after any dependency mods such as Tsar's stuff or any other framework type mod).
2) Map listing
3) Mod Names
For 1, find Workshop Items, and you want it to look like this for Raven Creek:
WorkshopItems=2196102849
For 2, it needs to look like this (note, you must always put Muldraugh, KY last in the list):
Map=RavenCreek;Muldraugh, KY
For 3, You need to match up the mod name so it shows correctly in your Mod List:
Mods=RavenCreek
Always remember to use a semi-colon ; between mod id's, names, etc. But is not necessary for last mod in the list.
Save and exit that file, then you want to open servertest_spawnregions.lua. In this file, you can add your spawn regions to be added, so you're not just limited to the original 4 areas. Under those 4, you can add the following line for Raven Creek:
{ name = "RavenCreek", file = "media/maps/RavenCreek/spawnpoints.lua" },
You just need that for any map that you want a spawn point for that has their own spawnpoints.lua file.
Also be sure that the files are actually loaded on your server. To do so, if they have any sort of File Manager, head to steamapps/workshop/content/108600
All mods you have installed are loaded in there, and can be found via their modID. Always pays to make sure. When I first set up my server through my host, they put me somewhere that was not allowing my mods as it was out of space. So double check to ensure the files are in there.
Last step, do a world wipe and restart your server. Then log in and check to see if your location is there. If you're new to dedi hosting a game, I recommend doing this one at a time for each new map you want to add, until you get the hang of it.
I can't seem to send screenshot images but I'll paste here the errors.
I created another MP server and the maps worked there. Though they said these map mods works fine even on existing saves, but if there's really nothing to do to fix these errors on my current server then I'll probably stick to the new one I created even though it would kinda sucks since I have to start from scratch again and dump my progress from the previous server.
=================Errors ===================
[01-10-23 22:00:07.450] LOG : Mod , 1696168807450> 9,428,592> refusing to list examplemod.
[01-10-23 22:00:07.492] LOG : Mod , 1696168807492> 9,428,634> 2x version of A26_Tiles.pack not found..
[01-10-23 22:00:07.529] LOG : Mod , 1696168807528> 9,428,671> 2x version of solarmod_tileset.pack found..
[01-10-23 22:00:07.592] WARN : Mod , 1696168807592> 9,428,734> ZomboidFileSystem.loadModAndRequired> required mod "Ashenwood" not found.
[01-10-23 22:00:07.594] WARN : Mod , 1696168807594> 9,428,737> ZomboidFileSystem.loadModAndRequired> required mod "Chinatown" not found.
[01-10-23 22:00:07.598] WARN : Mod , 1696168807597> 9,428,740> ZomboidFileSystem.loadModAndRequired> required mod "Chinatown expansion" not found.
[01-10-23 22:00:07.601] WARN : Mod , 1696168807601> 9,428,743> ZomboidFileSystem.loadModAndRequired> required mod "Diederiks Tile Palooza" not found.
[01-10-23 22:00:07.604] WARN : Mod , 1696168807603> 9,428,746> ZomboidFileSystem.loadModAndRequired> required mod "DylansTiles" not found.
[01-10-23 22:00:07.606] WARN : Mod , 1696168807606> 9,428,749> ZomboidFileSystem.loadModAndRequired> required mod "LazoloDynamicBackpackUpgrades" not found.
[01-10-23 22:00:07.610] WARN : Mod , 1696168807610> 9,428,752> ZomboidFileSystem.loadModAndRequired> required mod "EN_Newburbs" not found.
[01-10-23 22:00:07.612] WARN : Mod , 1696168807612> 9,428,754> ZomboidFileSystem.loadModAndRequired> required mod "EN_Flags" not found.
[01-10-23 22:00:07.615] WARN : Mod , 1696168807615> 9,428,757> ZomboidFileSystem.loadModAndRequired> required mod "EN_Flags_Craft" not found.
[01-10-23 22:00:07.618] WARN : Mod , 1696168807617> 9,428,760> ZomboidFileSystem.loadModAndRequired> required mod "melos_tiles_for_miles_pack" not found.
[01-10-23 22:00:07.620] WARN : Mod , 1696168807620> 9,428,763> ZomboidFileSystem.loadModAndRequired> required mod "OujinjinTiles" not found.
[01-10-23 22:00:07.622] WARN : Mod , 1696168807622> 9,428,765> ZomboidFileSystem.loadModAndRequired> required mod "PertsPartyTiles" not found.
[01-10-23 22:00:07.624] WARN : Mod , 1696168807624> 9,428,767> ZomboidFileSystem.loadModAndRequired> required mod "TryhonestyTiles" not found.
:07.629] WARN : Mod , 1696168807629> 9,428,771> ZomboidFileSystem.loadModAndRequired> required mod "tkTiles_01" not found.