Project Zomboid

Project Zomboid

DDVaMpZzz Dec 24, 2022 @ 4:32am
essential workshop mods?
what mods are must have for you from workshop?

for now i am using only "Players on Map"
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Showing 1-5 of 5 comments
Akil Dec 24, 2022 @ 5:17am 
Combat Text
AsunRaise Dec 24, 2022 @ 6:43am 
wow so much

Fuel API
True Music
RV Interior
Brita's Armor Pack
Brita's Weapon Pack
Fillbuster's Rhyme cars mod + bus mod
Blackwood
Lake Ivy

and more..
coolman552 Dec 24, 2022 @ 1:30pm 
Originally posted by 明け方:
wow so much

Fuel API
True Music
RV Interior
Brita's Armor Pack
Brita's Weapon Pack
Fillbuster's Rhyme cars mod + bus mod
Blackwood
Lake Ivy

and more..
I wouldnt call gun mods essential per se, some people especially dislike brita's weapon pack for how powerful it is

there are several weapon mods, id say check a few of the bigger ones out before making a decision
Rekindled Reverie Dec 25, 2022 @ 4:12am 
Gonna disagree with the replies here. These mods are great once you figure out how to survive in vanilla game (I assume) and need more things to keep track of/work towards. Seeing as OP only has 20 hours in the game and I myself got PZ only a few weeks back, I highly recommend these:
- Clear description for Moodles: to give you a good idea of how they affect you wthout constantly looking up the wiki (did you know that the first tier of tiredness, Drowsy culls your melee damage by 50%?);
- More Description for Traits: base game doesn't do a good job of communicating what a lot of traits even do (some even do outright nothing or have incorrect descriptions);
- Weapon Condition Indicator: base game does not have any so you have to check them in your inventory to gauge them;
- Backpack Borders: a lot of duffel bags are so black that they are hard to see in the UI, this mod makes it tolerable;
- Reorder Containers - Backpack Orders: allows you to drag various containers up and down in the UI for convenience;
- Map Legend UI: maps you find in the world have descriptions of what each color code means but the actual player map doesn't;
- Fuel Side Indicator: to know on which side of the car is its gas tank;
- Change Sandbox Options: allows to do that mid-game instead of only when starting a new one;

These are the mods I'd consider essential as they simply offer QoL or offer clarity to things that the game does not communicate. I have more recommendations but they are not what I would consider 'must-haves' so I won't lengthen this post any longer. Hope you enjoy this game! I certainly do.
Monkey Magic Dec 25, 2022 @ 4:16am 
Nothing is "essential." You can play the game perfectly fine with straight up Vanilla, and if you are a newer placer this is what I recommend. The same applies to servers - even if you have 1000's of hours SP play time, I would still suggest your first server be Vanilla, coz it's a whole different ballgame with MP, and adding mods complicates that further

As for when you are beyond that stage, only add simple QoL mods at first, and look for light modded vanilla servers
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Date Posted: Dec 24, 2022 @ 4:32am
Posts: 5