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Sandbox settings, your setting were too much. Next time load those again (you can save settings to use later) then tweak it harder or softer to find your perfect balance.
This will take time and many many games and deaths and experiments, and will make the game what you want.
- Low population at start, very high at the peak.
- Long respawn.
- Only fast shamblers but ones that can open doors.
- Extremely rare loot for weapons.
But I also like to experiment with different settings like having day sprinters like in Studio Challenge but not allowing them to break player construction. And so on.
You're not meant to survive CDDA. You're meant to die and see how long you can live. Push a few minutes further the next time.
In the other gamemodes you gotta select every clothing item to remove them so you can be naked
- sprinters
- low population
- respawn is disabled
these settings kept me enjoyed for 5 in-game months straight, and I would be still playing if there wasn't certain feature/bug preventing me from upgrading my main safehouse fully.
my playthroughs are in West Point only, and I should say that the word "reason" cannot be even nearly applied to default population setting. even with the "low population" there are still too many former citizens. the amount of buildings and the whole infrustructure cannot possibly support such masses of people.
but still "low population" and Sprinters is a synergy which is works. with these settings game manages:
- to teach you, how to really survive in PZ;
- to keep you on alert all the time;
- to keep you on edge at first, with literally shaking hands and all. and later - to keep you all cold-blooded but relaxed, ath the same time;
- to pull some chance in the events. one day there is a crowded area, but tomorrow all the trespassers are gone, and all you have to do is to use this chance to make your move.