Project Zomboid

Project Zomboid

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Is it just me, or are Log Walls
Super weak? I mean I try to play with Realism, but it's hard when 1 Zombie can break a Log Wall in like 4 hits? This is a Log, very Soiled. I could see them breaking through if it was Plywood, but geeze. It should withstand a Single Zombie. It would take maybe 20 to even get pasted it.

It's almost like it's Bugged, hitting it with their Fists/Hands would not inflict that much damage... Is there a way to set to to a more "Realistic Durability" in the settings? The time and effort to make it, then as single zombie Farts on it and it Explodes......

Note: :trolol:
Before any trolls rage, no I don't expect it to be invincible! Just more Realism ++.
I feel it's a huge draw back, to a really great game. Feel free to go outside, find a log wall, then break it with your Fists "not weapons". Let me know the outcome.
Last edited by SirCuddlesWorth; May 3, 2016 @ 2:11pm
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Showing 1-15 of 29 comments
Gekkibi May 3, 2016 @ 2:36pm 
The weakest link would be the rope/sheet binding the logs together. But it would require some intelligence to destroy a log wall that way.

All walls should be more durable, and log walls should be the most durable type. Yes, no tools, planks or nails required, but it consumes a lot more wood than plank walls, and it's very slow to build a log wall because logs weigh a lot.
SirCuddlesWorth May 3, 2016 @ 3:15pm 
Originally posted by EnigmaGrey:
Yes, I'd rather see all player constructs have much greater strength. At least enough to last a few hours or days (depending on what it is).

Though part of the reason log walls are weak is that they're also low level, requiring no tools. Perhaps the sprite just gives the impression they're more meaty then they really are.


Originally posted by Gekkibi:
The weakest link would be the rope/sheet binding the logs together. But it would require some intelligence to destroy a log wall that way.

All walls should be more durable, and log walls should be the most durable type. Yes, no tools, planks or nails required, but it consumes a lot more wood than plank walls, and it's very slow to build a log wall because logs weigh a lot.

Well hopfully in the future here they will fix it to be more stable.
My construction lvl is 4. If it's that weak, placeing 6 Log Walls what do i need Concrete lol.
falkenjeff May 3, 2016 @ 3:34pm 
I also agree that they are too weak considering how much resources they use.
You still can edit the lua files to add more xp to any player build wall ;=)
Tamamo-no-Bae May 3, 2016 @ 4:26pm 
How about making a higher version of Logwalls that requires rope, and keep the ripped sheets version as the low level one. Ripped sheets aren't designed to hold logs together, to it could break.

Rope is far more durable, and so it makes sense it can resist it for a while.
Nerdygamer1 May 3, 2016 @ 4:54pm 
I was under the impression that log walls were the strongest wall you could build. Did this get changed recently/ever? (Considering i'm pretty sure i read that on the terribly outdated wiki)
Originally posted by Nerdygamer1:
I was under the impression that log walls were the strongest wall you could build. Did this get changed recently/ever? (Considering i'm pretty sure i read that on the terribly outdated wiki)

Nope, log walls are still the strongest walls in the game.
Ficelle May 3, 2016 @ 5:25pm 
If a single zombie breaks a wall in 4 hits, then there is a bug, or the wall was already very damaged.

I go to sleep if im very tired and it is late just normally, even with zombies banging at my walls and doors, letting them bang the whole night and they never ever made it into my base.

Ok, i play sneaky and clean around base daily, so i know it is no more than some random 2 or 3, but the point is they never broke anything.
falkenjeff May 3, 2016 @ 5:28pm 
Originally posted by Gilga Mesch:
Originally posted by Nerdygamer1:
I was under the impression that log walls were the strongest wall you could build. Did this get changed recently/ever? (Considering i'm pretty sure i read that on the terribly outdated wiki)

Nope, log walls are still the strongest walls in the game.

What is this thread even complaining about then....? *confused*

Was he exaggerating?
falkenjeff May 3, 2016 @ 5:29pm 
Originally posted by Gurluas CUTE:
How about making a higher version of Logwalls that requires rope, and keep the ripped sheets version as the low level one. Ripped sheets aren't designed to hold logs together, to it could break.

Rope is far more durable, and so it makes sense it can resist it for a while.

Rope is very rare. No one would every use it for a wall.
Ficelle May 3, 2016 @ 6:38pm 
As for log walls vs wooden walls...

I read 2 conflicting sources on the net.

One says log walls are always stronger, the other says log walls start stronger but gain less PV by carpentry lvl and wooden walls end up stronger (break even at carpentry 4).

Anyway difference is small and the big factor is carpentry lvl as i understand it.
SirCuddlesWorth May 3, 2016 @ 7:20pm 
Originally posted by falkenjeff:
Originally posted by Gilga Mesch:

Nope, log walls are still the strongest walls in the game.

What is this thread even complaining about then....? *confused*

Was he exaggerating?

No i am not exaggerating. I'm stating a fact, I would hope you could see that. it's not the strongest wall from what I have seen/delt with. They all break pretty easy. The Log Wall is not much better than the rest. I am just saying it needs to be more Balanced. It's far to weak.

It seems like every dang site has conflicting info on how tough it really is.
But as the Mod/Dev said above, it seems it's based off your skill lvl... That's just weird.
Log is a Log, it's not playdoe.
Last edited by SirCuddlesWorth; May 3, 2016 @ 7:23pm
Liro Raériyo May 3, 2016 @ 11:58pm 
If i remember right, what it is is that log walls start off stronger at very lower carpentry levels then regular walls, the thing is though as carpentry levels up the scaling for health causes regular walls to exceed log walls in health.

I dont quite remember the numbers, but i believe the log wall gets +50 health per level, and a regular wall gets +100 health per level, and i think any level between 4-7 is when they hit the exact same health, then the regular wall takes over its place for strength.


That all being said i completely agree with the consensus that log walls should be much beefier, i mean its straight up LOGS man, that ♥♥♥♥ cant just be punched and kicked and bitten through.
Gozer May 4, 2016 @ 1:41am 
the log wall, even low level/carpentry one, should certainly stop zombie for some short-ish time ... right now all they need is to sneeze at it and it breaks. I get it that a horde (several zombies attacking the wall at the same time) should deal with log wall held together by sheet rope pretty easily (not so much by damaging the logs but pretty much knock it down by putting pressure on it, or by randomly hitting and breaking the sheet rope) but the current situation where even lone zombie is able to break through the wall almost without slowing down is way too ridiculous

it is a rotting shambler, not Godzilla
Originally posted by Ficelle:
As for log walls vs wooden walls...

I read 2 conflicting sources on the net.

One says log walls are always stronger, the other says log walls start stronger but gain less PV by carpentry lvl and wooden walls end up stronger (break even at carpentry 4).

Anyway difference is small and the big factor is carpentry lvl as i understand it.

Originally posted by Gilga Mesch:

From the lua file ISWoodenWall

"- return the health of the new wall, it's 200 + 100 per carpentry lvl
function ISWoodenWall:getHealth()
if self.sprite == "carpentry_02_80" then -- log walls are stronger
return 400 + buildUtil.getWoodHealth(self);
else
return 200 + buildUtil.getWoodHealth(self);
end
"

You see log walls are always stronger :coolthulhu:
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Date Posted: May 3, 2016 @ 2:05pm
Posts: 29