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But in terms of gameplay practicality I guess the idea is pretty moot.
Of course, no clue how the game would handle all those extra calculations. I know it's possible to set it so containers can only hold specific objects I.E those mods which add pockets to hunting vests / bandoliers which can only hold loose ammo and magazines etc, but I've heard it's pretty awkward how you do that in the code, since you have to exclude item groups or something? I haven't looked into it personally but it's annoying, from what I've heard.
Definitely would enjoy having more containers that are restricted to certain goods only though, like the humble toaster which can more or less only accept sliced baked goods or something, right? A log holder or plank stack, even a weapon or tool rack, would be very nice indeed.
I'll admit, that sounds really cool. Like, the log piles you can find at McCoy's being able to hold more logs, fridges being able to hold more perishable food, that kinda thing.
Honestly like that idea tbh
Dedicated storage for some of those high weight items sounds good though. Perhaps taking the form of a wooden pallet you slap down somewhere, which then becomes a very high capacity storage 'container' for specific types of item (things like logs, planks, cement bags, metal plates, etc.) that would logically be stacked like that rather than put in a box. I for one have a huge jumble of logs lying on the floor in my base, something I'd love to clean up.
Hell, maybe down the line they could even implement a pallet jack so that we could move the whole loaded stack around more conveniently.
if we're talking logic, everything in a med kit is usually designed to fit in a medkit, proper hospital-grade medical kits are designed to have designates spaces for each item, so organising it would be easier.
It doesn't make sense that a back pack can fit like 20 spears inside it just because they don't weigh much, but it would make sense if you had a long weapon rack/box that held long weapons all at the same angle.. it would also make sense that if you were to try and store a brick in there, it would mess everything up.
It would also encourage you to get multiple storage types and organise your set-up.
Perhaps the challenge balance would be the difficulty of actually obtaining those storage types