Project Zomboid

Project Zomboid

noel2_uk Aug 25, 2016 @ 7:48am
zombies destroy sheet ropes
I've read that in the IWBUMS zombies now destroy sheet ropes.

Usually I ensure some safety by knocking out the stairs.

What do I do now?

I'm a bit scared.
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Showing 1-15 of 74 comments
The only possible solution if the stairs is removed and the rope is gone (unless you can build a bridge to your home) is build a new stair.
Brother Frederick Aug 25, 2016 @ 2:06pm 
Originally posted by noel2_uk:
What do I do now?


Deal with it ?
njs Aug 25, 2016 @ 4:52pm 
Multiple sheet ropes?
waTTe Aug 25, 2016 @ 5:10pm 
Well you always should have multiple access points (ropes), but if a horde (attacks) passes by they are likely to hit any. So I think there should be a smaller probabilty for it happening and maybe an option to cancel that behaviour.
Captain Australia Aug 25, 2016 @ 5:31pm 
I find that a little maze around the sheet rope exit point seems to deter zombies ..

You can't really tell from the screenie, but there are two techniques that I've tried:

1) Front of fort .. see low fence around the sheet rope exit area
Seems to buy you a bit of extra time, but doesn't actually deter the zombies .. they'll climb the fence to get at the rope.

2) to the east & west side of the forts you'll see little shed-type structures about 4-6 squares .. kinda like a toilet cubicle attached to the wall ...
What I've tried is a little maze at the exit point so zombies will eat the walls instead of the ropes, and it seems to work .. and log walls are a good choice because of nail scarcity .. zombies seem to chomp on the wall.
Kinda like this:
-----SHEET ROPE---- .........<-- meaning this is your windowed wall
I.... _____________I ........ <--- the lines represent walls you build
I_____________ .... I .........<-- creating a little mini zombie maze

/\ zombies mill around here /\

Hope the above makes sense, but yeah they seem to munch the wall rather than navigate the maze to get at my emergency exits.

I can't abide doors in my fort, they get eaten down too fast no matter how well barricaded, so above solution is a good alternative for me so far.

http://steamcommunity.com/sharedfiles/filedetails/?id=751936881

Without a solution, you could get stuck outside unable to re-enter your home base, unable to build stairs or anything to get back in .. I've found even with 6 sheet rope exits, small groups of zombies will tear down even 4 of them while I go out scavenging for a day .. but above solution seems to deter them long enough that a dailiy purge takes care of the problem.
Last edited by Captain Australia; Aug 25, 2016 @ 5:35pm
Captain Australia Aug 25, 2016 @ 6:13pm 
This is a better screenshot trying to explain the method:
http://steamcommunity.com/sharedfiles/filedetails/?id=751954852
Aug 25, 2016 @ 7:15pm 
May I ask, why would Zombies attack sheetropes in the first place? That makes as much sense as Zombies attacking every Lamppost the come accross. Unless the Player is currently climbing when the Zombie notices them, they shouldnt attack the ropes. And even once they have gotten off of it, they should have no incentive to attack it, as nothing of their interest(AKA food) is on the rope.
Captain Australia Aug 25, 2016 @ 11:36pm 
pheromones
Captain Australia Aug 25, 2016 @ 11:37pm 
when we climb the rope, we've left a sheen of dead skin & human sweat that leaves a slight imprint on the normal blue vision (zombies see in a Splinter Cell kinda heat vision), so it makes the ropes look like dangling strings of spaghetti.
Captain Australia Aug 25, 2016 @ 11:38pm 
(that said I agree with you, I think it's a bit of a pissy reaction to people saying "ropes and sky fortresses is so ubar" .. which is irrelevant to some players (maybe me & thee, buddy).

If you wanted to de-emphasise ropes, do some balance work to make doors, buttressing and barricading more realistic, I guess.

Still, the game is as it is, it is the universe in which we live, and you have to respect that .. so therefore my answer "pheromones" stands.
Robert Johnson  [developer] Aug 26, 2016 @ 3:33am 
It's not really that they "attack the sheet rope" but they get caught on it, and pull it a bit, and with some time one will be able to tear it appart if it's stuck on him...

And it's mainly to avoid everyone destroying stairs and thinking "ok, i'm all safe", no, i don't want anyone to be safe... :D
Milisim Aug 26, 2016 @ 6:56am 
Have some sheet ropes, hammer and nail in a drawer upstiars? Issue solved?
Originally posted by Robert Johnson:

And it's mainly to avoid everyone destroying stairs and thinking "ok, i'm all safe", no, i don't want anyone to be safe... :D

First of all i agree with you, but the other point is that now carpentary will get his op function back.

I played enough online hours to say, that the ability to create new stairs is op, when i left my base (because i did other things like work), i just removed the ropes. now you try to balance the rope, what is a good idea, but it only end in "i need a high level for carpentary".

I mean, who would ever use a sheet rope to move a fridge or oven?
Last edited by Gilga ™ |Yonaguni|; Aug 26, 2016 @ 7:03am
erich Aug 26, 2016 @ 9:18am 
Well, i wanna be safe in a zombie apokalypse, and yes, i wann be able to get in and out of my safehouse´s topfloor. If sheetropes dan be destroyed by zombies, the devs should us give the possibility to craft a ladder. A ladder i can use to get in the above floor, then lift it - so it is out of reach - and when leaving the safehouse i would hide it in some bushes/trees. Wouldn´t it be an alterntive solution? Better than building a stair every time your ropes are destroyed.
P_ter (Banned) Aug 26, 2016 @ 12:42pm 
hord sheet rope so you can repair them, then kill zombies and get cloth, then make more sheet rope
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Date Posted: Aug 25, 2016 @ 7:48am
Posts: 74