Project Zomboid

Project Zomboid

Morda Jun 16, 2016 @ 3:08pm
Moats?
Granted the game is not necessarily conducive to z-levels, but is there a plan to allow survivors to dig holes or moats? I would love to make pitfall traps!
< >
Showing 1-9 of 9 comments
gonomonakak Jun 17, 2016 @ 5:58am 
Basements ARE being implemented at some point,so id imagine the ability to dig a hole in the ground would come with it,or atleast shortly there-after.
Kirrus Jun 17, 2016 @ 12:17pm 
Basements/sewers are a wishlist feature. They're.. tricky, due to the game engine. If they can be implemented, they will be, but they're pretty far down on the todo list last I knew.
Last edited by Kirrus; Jun 17, 2016 @ 12:17pm
Kuren Jun 17, 2016 @ 3:47pm 
Originally posted by Kirrus:
Basements/sewers are a wishlist feature. They're.. tricky, due to the game engine. If they can be implemented, they will be, but they're pretty far down on the todo list last I knew.

Mondoid from 4 months ago: http://projectzomboid.com/blog/2016/02/dark-places/

The end talks about changes to the map loading and improval of map height limits and then shows a video of a player entering a basement :)
pgames-food Jun 17, 2016 @ 8:34pm 
if anyone makes a mod about basements, the walls could be purple with bitmaps of Jamiroquai going deeper underground :)
Morda Jun 18, 2016 @ 3:07am 
Originally posted by Kirrus:
Basements/sewers are a wishlist feature. They're.. tricky, due to the game engine. If they can be implemented, they will be, but they're pretty far down on the todo list last I knew.

So since basements are tricky, does this also mean that my idea of digginng moats is basically "no way" and "not going to happen" territory?
Vzzdak Jun 18, 2016 @ 5:06am 
Well, for starters there is a Suggestions area to post your ideas. Second, if you do a keyword search in the Suggestions area, then you will find previous requests 1) buried caches, 2) burial plots (presumably including mass graves), and 3) moats. So as Kirrus says, "it's on the list."
Morda Jun 18, 2016 @ 5:42am 
Oh hey I see it, my bad. On the iphone it wasn't readily available how to search so i had to just manually look and didn't see anything going a few pages back.
pgames-food Jun 18, 2016 @ 10:13am 
actually - i think moats can be made...

ive seen some bases on multiplayer, where dirt is dug up all around the main base (with a narrow bridge plus a set of 2 heavy doors), and either water is put there or spike logs :)

EDIT - sorry i was bouncing between 7 days to die forums and here - my mistake about moats...
Last edited by pgames-food; Jun 18, 2016 @ 10:36am
Kuren Jun 18, 2016 @ 10:31am 
Originally posted by MordaRazgrom:
Originally posted by Kirrus:
Basements/sewers are a wishlist feature. They're.. tricky, due to the game engine. If they can be implemented, they will be, but they're pretty far down on the todo list last I knew.

So since basements are tricky, does this also mean that my idea of digginng moats is basically "no way" and "not going to happen" territory?

As my earlier post stated, basements are on their way and appear to be linked to the release of creative mode. The "tricky" part was based on how the map loads but this is changing with creative according to the recent mondoid I linked above (and below).

So while I've never heard of any talk about moats, I would hope they would give us a way to at least build downward once the z levels exist. I wouldn't call it a "no way" but it would be something farther down the line I'm sure. Building/digging downward is one thing but adding water to that mix might be harder to implement in a clean way that works for the vanilla game.

In all honesty, if there was a mod that let you create water tiles (with a shovel and bucket of water or something) that would be enough for me :) The only thing is that those placed tiles would have to be unfishable, for obvious reasons :P lol



Edit: Here's a direct link to the basements WIP video to save people effort and show that they are being worked on and are on the way along with creative mode.

https://www.youtube.com/watch?v=LQ02OnOSx1E
Full Mondoid here: http://projectzomboid.com/blog/2016/02/dark-places/
Last edited by Kuren; Jun 18, 2016 @ 11:00am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jun 16, 2016 @ 3:08pm
Posts: 9