Project Zomboid

Project Zomboid

varimathras 7 NOV 2022 a las 13:22
EXCEPTION_ACCESS_VIOLATION (0xc0000005) ?
I have a server with some mods and one of the players started to get disconnected when getting near a place, told him to get me the log of the error but cant find what could be.
https://easyupload.io/llxug5
Here is the log, I can copy/paste it in the comments but its very large.

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffefa0e3c20, pid=7976, tid=8864
#
# JRE version: OpenJDK Runtime Environment Zulu17.30+15-CA (17.0.1+12) (build 17.0.1+12-LTS)
# Java VM: OpenJDK 64-Bit Server VM Zulu17.30+15-CA (17.0.1+12-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
# Problematic frame:
# C [atio6axx.dll+0xc33c20]
#
# CreateCoredumpOnCrash turned off, no core file dumped
#
# If you would like to submit a bug report, please visit:
# http://www.azul.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

--------------- S U M M A R Y ------------

Command Line: -Djava.awt.headless=true -Xmx3072m -Dzomboid.steam=1 -Dzomboid.znetlog=1 -Djava.library.path=win64/;. -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -XX:-UseZGC

Host: AMD FX(tm)-8300 Eight-Core Processor , 8 cores, 15G, Windows 10 , 64 bit Build 19041 (10.0.19041.1889)
Time: Mon Nov 7 17:53:40 2022 Hora estándar de Argentina elapsed time: 214.270082 seconds (0d 0h 3m 34s)

--------------- T H R E A D ---------------

Current thread (0x00000180649f47e0): JavaThread "main" [_thread_in_native, id=8864, stack(0x0000003fed400000,0x0000003fed500000)]

Stack: [0x0000003fed400000,0x0000003fed500000], sp=0x0000003fed4fdec0, free space=1015k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atio6axx.dll+0xc33c20]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.ARBShaderObjects.nglShaderSourceARB(IIJJ)V+0
j org.lwjgl.opengl.ARBShaderObjects.glShaderSourceARB(ILjava/lang/CharSequence;)V+38
j zombie.core.opengl.ShaderUnit.compile()Z+226
j zombie.core.opengl.ShaderProgram.compileAllShaderUnits()Z+28
j zombie.core.opengl.ShaderProgram.compile()V+118
j zombie.core.skinnedmodel.shader.Shader.compile()V+4
j zombie.core.skinnedmodel.shader.Shader.<init>(Ljava/lang/String;Z)V+57
j zombie.core.skinnedmodel.shader.ShaderManager.getOrCreateShader(Ljava/lang/String;Z)Lzombie/core/skinnedmodel/shader/Shader;+88
j zombie.core.skinnedmodel.model.Model.lambda$CreateShader$1(Lzombie/core/skinnedmodel/model/Model;Ljava/lang/String;)V+9
j zombie.core.skinnedmodel.model.Model$$Lambda$200+0x0000000800f3c000.accept(Ljava/lang/Object;Ljava/lang/Object;)V+8
J 15878 c2 zombie.util.lambda.Invokers$Params2$CallbackStackItem.run()V (18 bytes) @ 0x000001807220205c [0x0000018072202000+0x000000000000005c]
J 16962 c2 zombie.core.opengl.RenderThread.flushInvokeQueue()V (243 bytes) @ 0x00000180722faaa4 [0x00000180722fa380+0x0000000000000724]
J 8076 c2 zombie.core.SpriteRenderer.acquireStateForRendering(Ljava/util/function/BooleanSupplier;)Lzombie/core/sprite/SpriteRenderState; (45 bytes) @ 0x0000018071ae08d0 [0x0000018071ae0380+0x0000000000000550]
J 15879 c1 zombie.core.opengl.RenderThread.lockStepRenderStep()Z (111 bytes) @ 0x000001806b97a224 [0x000001806b97a0c0+0x0000000000000164]
J 15159 c1 zombie.core.opengl.RenderThread.renderStep()Z (46 bytes) @ 0x000001806b0f5494 [0x000001806b0f5440+0x0000000000000054]
J 2865 c2 zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(Ljava/lang/Runnable;)V (25 bytes) @ 0x00000180716a5164 [0x00000180716a50c0+0x00000000000000a4]
j zombie.core.opengl.RenderThread.renderLoop()V+112
j zombie.gameStates.MainScreenState.main([Ljava/lang/String;)V+772
v ~StubRoutines::call_stub

siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x0000018057262000
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Mostrando 1-3 de 3 comentarios
varimathras 8 NOV 2022 a las 8:59 
Publicado originalmente por Beard:
Shows the error is caused by "atio6axx.dll" , which is an AMD driver issue, can read more about it here:

https://developer.blender.org/T27853
https://community.amd.com/t5/drivers-software/amd-driver-problem/td-p/474097
https://support.transmagic.com/hc/en-us/articles/206986713-Application-Crash-atio6axx-dll

Thanks Beard, I was already thinking about the amd drivers for they well known drivers issues with everything, but I didnt know if maybe i have missed something.
I will check in a few hours when the player connects to check it
varimathras 8 NOV 2022 a las 22:52 
After deleting amd adrenaling program for drivers, uninstall all the driver and installing all making a rollback from factory of the drivers it worked.
Thanks for the help
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Mostrando 1-3 de 3 comentarios
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Publicado el: 7 NOV 2022 a las 13:22
Mensajes: 3