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I'm not sure, but if it does, and an unlucky player came through a cell, populated the containers with crap. That would make anybody else have unlucky loot in that cell.
I don't know even what lucky/unlucky really does or how that mechanic works.
How would a multiplayer game compensate for that if an unlucky spawned the cell loot then your lucky guy came in?
I could just be talking nonsense, because I do not know what goes on under the hood.
Where instead of loading a cell with the loot tables
It loads the container instead, some do proximity so it triggers when your near it
N I think another does it when you look at the container
Pretty sure this should b perfect for multiplayer
If the game doesnt already do smth like that then it could b worth looking at the code for those mods and have luck work the same way for loot
Yeah I think it does. I think a lot of loot is generated when first viewing the container, this why sometimes a slightly fresher condition food is found months into the game, while everywhere else is rotted, think about beef jerky expiring and butter expiring. They never do because they spawn when you find the container. In multiplayer this may not be the case have it all pre cooked for the player. So that two players can’t visit the same cab and one finds an extra item. Maybe they decides not to pick it up? Then another lucky player generates another item, doesn’t pick it up? Now there are three sledge hammers :D
No I think lucky was also about car key and condition of car spawns aswell.
Should be like % chance that your severe car crash did 50-100% less damage to the vehicle for its normal level of impact.
Trip over while sprinting? didn’t hurt yourself? Didn’t get slapped in the face by a conifer branch? Stray bullet hit the bible in your pocket?
lucky could be turned into other cool stuff.
Zombie going in for bite, trips. Lucky you. etc.
Agreed, even if the only reason I use it is to make a scavenging-centered character capable of finding all sorts of things.