Project Zomboid

Project Zomboid

Brunilo Oct 22, 2022 @ 1:41pm
About Skill Point.
Please, take it easy about this topic, is just a "what if" point of view. What if: Skills have its maximum limit altered according to Professions and Perks? Someone might have already talked about it, I don't know, but I think that a normal person without years of studying wouldnt be capable of knowing everything on Electric, or Mechanics. I think that a player that choose a Profession, gets a playable character that has at least graduated from a university for that profession, so from practing (dismateling/producing stuffs) that char can get to level 10; but other skills of that character, like Foraging, wouldn't be possible to pass level 5, since he can only learn about it from book and recipes that he will eventually find after the outbreak. But if he take a trait that give him 1 Foraging skill point, he will have a 6 max level skill. I guess that with this system, Multiplayer characters would have more value, more trait positive/negative could be created, and a better skill reached benefit too, since it's not anyone that should be cabaple of build such a beatiful and safe stairs. I know it would be a big change in the game, so it is just what if. So what you guys think about it?
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Showing 1-12 of 12 comments
The Crusader Oct 22, 2022 @ 1:46pm 
How about a compromise. You can only get so good as an electrician if you continuesly dismantle clocks. You could make it so that with books you can increase your max level of that profession, which would give those books even more worth.
MycroftCanadaNS Oct 22, 2022 @ 1:55pm 
Originally posted by CROW_Siegfried_Nein:
How about a compromise. You can only get so good as an electrician if you continuesly dismantle clocks. You could make it so that with books you can increase your max level of that profession, which would give those books even more worth.

That is actually a good idea.
Siodog Oct 22, 2022 @ 1:56pm 
Knowing apparently the profession change would require different NPCs or People... yeap
Nordil(Hun) Oct 22, 2022 @ 2:01pm 
Actually i am currently learning Computer sciences (for a long time due being overworked i never had time to finish one very important course that got me a bit stuck, though i quit my job, so i should be able to pass this time), and i am attending an electrician course as well. The electrician course is 10 months. 8 hours every saturday.
The book basicly covers everything an electrician must know, allthough most of the classes we have are practical. Prcatical skills i had none before starting, but i already was able to make quite a few semi complex electric hm circuits? (5 buttons to get 5 lamps on, a plug, and a bell, all on seperate phases, with 0 cable, and also where needed grounding took me about 4 hours to finish, the book also states how to make the circuit first, with what different protection devices you need to add, from which actually all the cables leave and to which all of them eventually return.).

Also dismantling clocks would most likely improve your mechanical skills and not your electrical ones. Digital watches maybe, but they are different in regards to the electricity you use in your house. (Weak and strong current is the appropriate term if i recall well.)

In my class there are many folks who already have the practical knowledge, but many of them completely lack basic mathematical knowledge, so i am actually teaching them how to rearrange simple equations. Because they were taught that in elementary but not in their technical (or secondary) school.
Just as an e.g.: Like Ohms Law is U = I*R and with an equivalent transformation you can make I = U/R out of it. It took about 10 or so minutes to get some light in their eyes why it is so.

The practical knowledge is actually most of the time knowing which gadget to use. Both as in which one to attach, and what to hold in hand. (The other stuff like drilling in the wall etc. is not really electrician knowledge)

So regarding your soluiton i am NOT AGAINST it, but i feel that it would require the player characters to get the ...INT attribute as well, which is either hard capped at start, or soft capped, meaning like you can gain only certain extra levels, and with certain actions you can lose it. (Like it would make sense to add the alcoholic into the game:D giving you a permanent -2 to int.)
Last edited by Nordil(Hun); Oct 22, 2022 @ 2:07pm
Undefined (Banned) Oct 22, 2022 @ 2:22pm 
Originally posted by CROW_Siegfried_Nein:
You could make it so that with books you can increase your max level of that profession, which would give those books even more worth.
Considering how slow it is to level up without books, it's kinda like that already. I like the idea of mixing up what kind of things you need to dismantle (or build), though.
Last edited by Undefined; Oct 22, 2022 @ 2:23pm
Silamon Oct 22, 2022 @ 2:29pm 
Originally posted by Undefined:
Originally posted by CROW_Siegfried_Nein:
You could make it so that with books you can increase your max level of that profession, which would give those books even more worth.
Considering how slow it is to level up without books, it's kinda like that already. I like the idea of mixing up what kind of things you need to dismantle (or build), though.
Maybe they could start applying an exp penalty for doing the same thing too many times in a row. So if all you ever do is dismantle, after a while you stop getting much exp from dismantling but get more exp for assembling things.

I wonder how that would work for mechanics though. I really hope Mechanics gets changed at some point, there's not much point going higher than 5-6 mechanics at most and leveling it is just tedious taking parts off and putting them back on every day.
Vintorez Oct 22, 2022 @ 2:44pm 
I think it's fair enough with the current system where if you don't have any starting points in a skill, you're stuck with a permanent 0.25 xp multiplier. Someone starting at 0 will forever take 4x longer to level up than someone who has even a single starting point due to their traits/career. I think that sufficiently simulates the lack of background knowledge and need to catch up.

Of course I wouldn't mind it as a sandbox option, and it would make for interesting specializations for long term multiplayer server so that no single person is able to do everything.
Last edited by Vintorez; Oct 22, 2022 @ 2:46pm
Undefined (Banned) Oct 22, 2022 @ 2:45pm 
Originally posted by Silamon:
Originally posted by Undefined:
Considering how slow it is to level up without books, it's kinda like that already. I like the idea of mixing up what kind of things you need to dismantle (or build), though.
Maybe they could start applying an exp penalty for doing the same thing too many times in a row. So if all you ever do is dismantle, after a while you stop getting much exp from dismantling but get more exp for assembling things.

I wonder how that would work for mechanics though. I really hope Mechanics gets changed at some point, there's not much point going higher than 5-6 mechanics at most and leveling it is just tedious taking parts off and putting them back on every day.
I like that idea, but they would have to reward Eletrical for actually building things. Right now, the only XP reward for building is crafting Makeshift items (Radios, Walkie-Talkies, HAM Radios). And the only thing you can repair (IIRC) and that rewards XP is Generators.

Like the second part you mentioned, a lot of this stuff needs a rework to make it more exciting/engaging and less tedious/monotonous.
Nordil(Hun) Oct 22, 2022 @ 3:07pm 
Originally posted by Undefined:
Originally posted by Silamon:
Maybe they could start applying an exp penalty for doing the same thing too many times in a row. So if all you ever do is dismantle, after a while you stop getting much exp from dismantling but get more exp for assembling things.

I wonder how that would work for mechanics though. I really hope Mechanics gets changed at some point, there's not much point going higher than 5-6 mechanics at most and leveling it is just tedious taking parts off and putting them back on every day.
I like that idea, but they would have to reward Eletrical for actually building things. Right now, the only XP reward for building is crafting Makeshift items (Radios, Walkie-Talkies, HAM Radios). And the only thing you can repair (IIRC) and that rewards XP is Generators.

Like the second part you mentioned, a lot of this stuff needs a rework to make it more exciting/engaging and less tedious/monotonous.

Yeah. Actually making radios is a very good xp boost for electrical, but i only used it once because having 100 makeshift radios, when the trash can could not delete items...was a bit...ugh:D
Undefined (Banned) Oct 22, 2022 @ 3:59pm 
Originally posted by Nordil(Hun):
Originally posted by Undefined:
I like that idea, but they would have to reward Eletrical for actually building things. Right now, the only XP reward for building is crafting Makeshift items (Radios, Walkie-Talkies, HAM Radios). And the only thing you can repair (IIRC) and that rewards XP is Generators.

Like the second part you mentioned, a lot of this stuff needs a rework to make it more exciting/engaging and less tedious/monotonous.

Yeah. Actually making radios is a very good xp boost for electrical, but i only used it once because having 100 makeshift radios, when the trash can could not delete items...was a bit...ugh:D
LoL there's actually a trick you can do: once you built the makeshift radio, use the "Place" function in the top left corner menu to put it somewhere and it will turn into an actual makeshift radio that can be disassembled (and it rewards you with good XP for disassembling!).

Edit: pic of actual Makeshift Radio

https://i.imgur.com/W5pclMK.png
Last edited by Undefined; Oct 22, 2022 @ 4:05pm
Grizzly Oct 22, 2022 @ 9:00pm 
i mean my friend you can run over glass to get a masters in medicine in this game


so there is your reason, its a game
Silamon Oct 22, 2022 @ 9:26pm 
Originally posted by Underestimated:
i mean my friend you can run over glass to get a masters in medicine in this game


so there is your reason, its a game
We know it's a game. The game could be better. Why argue against improving a game?
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Date Posted: Oct 22, 2022 @ 1:41pm
Posts: 12