Project Zomboid

Project Zomboid

Sytrix Jan 21, 2020 @ 11:30am
Playing on the same game after a characters death?
do people play on the same game when one of their characters dies or do people make a new character in a new world.....is there a big difference in the 2 choices?Would like to know what people thoughts are on this matter.

thx (sry for mediocre english)
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Showing 1-15 of 26 comments
Herr Morlock Jan 21, 2020 @ 11:41am 
I do never continue, at least not outside of multiplayer games.
I prefer not to continue, because if feels like cheating to me, personally. In that way, death does mean not a lot, since your base and your looted equipment is what counts the most.

The amount of difference depends mainly on how big your dreams are about building a base. If you really want to get crazy about a whole TOWN of buildings in your base, it would be rather mandatory to continue. If all you need, as a base, is a single, well chosen building with some logs nailed before the windows, a small garden and some rain barrels, you can restart every time, with ease.
Last edited by Herr Morlock; Jan 21, 2020 @ 11:42am
AttackOnKronos Jan 21, 2020 @ 12:21pm 
I personally dont mind starting a new character and keeping them in the same world, I mean it sucks to lose all that character progress - but if you can get back to your area of operation, you can reclaim your loot. You just have to battle your previous zombified-self to claim it.
However it never hurts to experiment with your build as each playthough is different, somewhat, depending on how you allocate your points.
Do whatever you like though - theres no wrong way to go about playing this game.
Last edited by AttackOnKronos; Jan 21, 2020 @ 12:22pm
Sytrix Jan 21, 2020 @ 12:30pm 
Originally posted by Spatz:
I do never continue, at least not outside of multiplayer games.
I prefer not to continue, because if feels like cheating to me, personally. In that way, death does mean not a lot, since your base and your looted equipment is what counts the most.

The amount of difference depends mainly on how big your dreams are about building a base. If you really want to get crazy about a whole TOWN of buildings in your base, it would be rather mandatory to continue. If all you need, as a base, is a single, well chosen building with some logs nailed before the windows, a small garden and some rain barrels, you can restart every time, with ease.

thx i see what you mean....i uselly have one building that i choose as my camp and i eventually move with all my gear to a new town once i found a good vehicule with enough fuel.....so maybe restarting everytime for me is the way......but at the same time i like the idea of eventually finding your own corpses or places ive already visited,I can get why it would be cheating but if i spawn in a new town entirely and eventually find my old loot it think it would be fair because i would need to find it and actually go where it is .And the lack of other survivors makes playing in the same game feel like there was actually survivors in your games even tho they are my past lives.But i hate when i choose the same town that you can spawn in the same house you were before if you choose your starting house as your base....you make a new character and you spawn in a safe house if you get the same spawn location
Herr Morlock Jan 21, 2020 @ 12:35pm 
I guess, it would be an interesting compromise to continue the game, but restart in a different town than that you did die in.
In that case, you could save your save state, without "cheating", because you would have to "earn" the sanctuary back, actually. I will keep that in mind for some future play throughs...

Good that we talked about it...
Sytrix Jan 21, 2020 @ 12:45pm 
Originally posted by AttackOnKronos:
I personally dont mind starting a new character and keeping them in the same world, I mean it sucks to lose all that character progress - but if you can get back to your area of operation, you can reclaim your loot. You just have to battle your previous zombified-self to claim it.
However it never hurts to experiment with your build as each playthough is different, somewhat, depending on how you allocate your points.
Do whatever you like though - theres no wrong way to go about playing this game.

i personally would always respawn in the same world but theres a limit to all the different spawning locations in each town because you always spawn in a house,you need to spawn at a different town to not feel like youre cheating. so maybe there should be a way to choose 2 types of spawing either you spawn in your home if the game just started but if you make another character that character would be already surviving in a sence so maybe he starts with basic gear but outside so you can replay the same town without the feel of cheating because you spawned in a house that you choose as a safe house.It would add more story to the characters to.....i would love to spawn in as a character at the start of the apocalypse but hes at work or at a doctor apointment or driving or even passed out in a bar lol.....i feel that the spawning is always the same, i mean irl theres a chance you wont be at home when its all starts so it forces me a bit to make a new game instead of playing on the same one and continue the world story in way.
Sytrix Jan 21, 2020 @ 12:49pm 
Originally posted by Spatz:
I guess, it would be an interesting compromise to continue the game, but restart in a different town than that you did die in.
In that case, you could save your save state, without "cheating", because you would have to "earn" the sanctuary back, actually. I will keep that in mind for some future play throughs...

Good that we talked about it...

if there was more unique ways of spawning in the game i would spawn in the same town.Like having story based starts when the apocalypse begins you wont always be at home theres a chance you will be doing your routine or normal things (at the grocerie store/corner store,driving,doctor apointment,friends house,at the park ect.....)or when you make a new characters having starting loot but being in a different location like scavenging or in a home with zombies in it or just outside.It would add more replayability in the same games
Herr Morlock Jan 21, 2020 @ 1:01pm 
Yes, this is an interesting idea to improve the starting situation. As when the developers improved the amount of special little mini side-stories which are told (e.g.) by finding deceased people with empty flasks of bleach or a shotgun beside them, they could really invest some workhours in your idea, which would pay off great because it would add more details into the world. I like it a lot.

1.) Starting drunk as ♥♥♥♥ in a bar.
2.) Starting already hurt (possibly with a broken leg) at the doctor.
3.) Starting somewhere in the woods, near a cabin.
4.) Starting in a car, near a traffic jam, after an accident, already hurt (lots of bleeding cuts from splintered glas) as well.
etc. etc.

Of course these settings would be optional. Maybe there could be helpful starting situations (e.g. being a soldier and starting already with a gun and ammo) which would cost character creation points and there would be masochistic starting situations which would give you some character creation points.

It would add for the character creation, I think.

PS: Boy, when thinking about that stuff, I was remembered how much I love this game and how much I wish the developers all the best. They have been very loyal to us and their game, improving it for years, slowly but with endurance. I hope for many additional years of improving the game. I would even be glad to support them by paying for new DLCs, as long as they keep improving the game further on. Because of that, I even gifted some copies of PZ to some of my good friends, no matter if they were interested in playing it, or not.
Last edited by Herr Morlock; Jan 21, 2020 @ 1:03pm
AttackOnKronos Jan 21, 2020 @ 1:06pm 
well they do have a 'hardmode' spawn scenario where youre basically naked, blind and your house is on fire.
But yeah other mid-outbreak spawns or especially associating the spawn with your characters 'job title' would be cool. Would make sense for a mechanic to be at a auto repair shop or a veteran to be at the military compound.
noctoskanan Jan 21, 2020 @ 1:24pm 
i go back and forth some times i do a respawn other times i don't. even in worlds that i do respawn i tend to only allow my self 2 respawns. some times i don't respawn at all.

biggest issue is the world continues to progress so water and power shut off are either closer or already down. each day that passes more zombies exist so depending on the day the zombie count can to high for a person with my game ablility starting a zero skill person on, say day 15 is to difficult for me.

i also often play in sand box mode and typically by my 1st or 2nd death i know how i want to tweak it to make it more to my liking


that all being said i am currently playing a world where i am using super survivor mod and i have resapawned at least 12 times as the npc's have killed me every death i have had.
WillieSea Jan 21, 2020 @ 2:28pm 
Originally posted by Spatz:
...I prefer not to continue, because if feels like cheating to me, personally. In that way, death does mean not a lot, since your base and your looted equipment is what counts the most.
How does it feel like cheating?

You, the player, are the one who fought hard for the loot and building your base by the old character. It is not like your taking somebody else's work for yourself.

When you continue, there will be more zombies for your 'new' character because their is a ramp up time to max zombies at the start of a new world (which seems like cheating to me). So your continued character has to deal with more zombies, and still no loot until you make it to the 'old' base location. And you still have to level up from scratch in a much harder world. No free points from watching TV, and power/water shutoff are a lot closer to happening if not already.
Last edited by WillieSea; Jan 21, 2020 @ 2:30pm
Sytrix Jan 21, 2020 @ 3:05pm 
Originally posted by WillieSea:
Originally posted by Spatz:
...I prefer not to continue, because if feels like cheating to me, personally. In that way, death does mean not a lot, since your base and your looted equipment is what counts the most.
How does it feel like cheating?

You, the player, are the one who fought hard for the loot and building your base by the old character. It is not like your taking somebody else's work for yourself.

When you continue, there will be more zombies for your 'new' character because their is a ramp up time to max zombies at the start of a new world (which seems like cheating to me). So your continued character has to deal with more zombies, and still no loot until you make it to the 'old' base location. And you still have to level up from scratch in a much harder world. No free points from watching TV, and power/water shutoff are a lot closer to happening if not already.

the problem is limited spawn locations ,alot of times when with a character that i used my starting house as my main base i would sometime respawn as a new character in that same base....yes time and all the things you said is still thereto make it harder but you spawn in a safe house with a bunch of loot that you gathered....you didnt "work" to get that loot back
Sytrix Jan 21, 2020 @ 3:11pm 
Originally posted by Spatz:
Yes, this is an interesting idea to improve the starting situation. As when the developers improved the amount of special little mini side-stories which are told (e.g.) by finding deceased people with empty flasks of bleach or a shotgun beside them, they could really invest some workhours in your idea, which would pay off great because it would add more details into the world. I like it a lot.

1.) Starting drunk as ♥♥♥♥ in a bar.
2.) Starting already hurt (possibly with a broken leg) at the doctor.
3.) Starting somewhere in the woods, near a cabin.
4.) Starting in a car, near a traffic jam, after an accident, already hurt (lots of bleeding cuts from splintered glas) as well.
etc. etc.

Of course these settings would be optional. Maybe there could be helpful starting situations (e.g. being a soldier and starting already with a gun and ammo) which would cost character creation points and there would be masochistic starting situations which would give you some character creation points.

It would add for the character creation, I think.

PS: Boy, when thinking about that stuff, I was remembered how much I love this game and how much I wish the developers all the best. They have been very loyal to us and their game, improving it for years, slowly but with endurance. I hope for many additional years of improving the game. I would even be glad to support them by paying for new DLCs, as long as they keep improving the game further on. Because of that, I even gifted some copies of PZ to some of my good friends, no matter if they were interested in playing it, or not.

its details like the house stories that makes this game so unique and its details like these that makes a game feel real (if that is your goal which it is for pz).Like recently in build 41 they added zombies with things stuck in them.....this minor detail adds so much deepth to the game in a way and it makes horde feel real.I rly hope to see what minor details like these they will continue to add in the future
WillieSea Jan 21, 2020 @ 5:15pm 
Originally posted by Sytrix:
...you didnt "work" to get that loot back
I would beg to differ on that opinion, since I did too work hard to get that loot.

I think of it like 'lives' in a game, where you get more than once chance before it is game over.
Herr Morlock Jan 22, 2020 @ 2:50am 
@ WillieSea:

To me, it feels like cheating because it works like additional "lives", as you have stated yourself.
"This is how you died" is the theme of the game, not "This is how you died and respawned afterwards"...

More than one try counteracts this theme completely, in my oppinion.
Although I admit that for a playstyle like yours (spending hundreds of hours in building vast, handcrafted cities) respawning is a neccessity.

The statement about what I personally feel as cheat is just my own, personal oppinion. You should respect that, although not neccessary having the same viewpoint on it, as I do respect your oppinion.
WillieSea Jan 22, 2020 @ 3:14pm 
Originally posted by Spatz:
@ WillieSea:

To me, it feels like cheating because it works like additional "lives", as you have stated yourself.
"This is how you died" is the theme of the game, not "This is how you died and respawned afterwards"...

More than one try counteracts this theme completely, in my oppinion.
Although I admit that for a playstyle like yours (spending hundreds of hours in building vast, handcrafted cities) respawning is a neccessity.

The statement about what I personally feel as cheat is just my own, personal oppinion. You should respect that, although not neccessary having the same viewpoint on it, as I do respect your oppinion.
I guess I see 'more than one try' not conteracting the theme of the game. My character still died, and I am still playing with a new character from the start, on a more hostile world with less loot and what was not used up where-ever your previous lives left what was left.
So to me, it is much more difficult to continue a game than to start a new game.

I will add that I never said I did not respect your opinion so to call me out on that is a little disrespectful. But if you don't want to debate the question, that is fine by me, it can end here.
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Date Posted: Jan 21, 2020 @ 11:30am
Posts: 26