Project Zomboid

Project Zomboid

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JeQ Jul 26, 2022 @ 2:23am
zombies knows player location even if can't see him.
zombie had his back turned to me when he was going to get to my current location, i walked to other location hidden behind corner to ambush him when he wasn't looking but he walked straight towards me. This ruins some stealth tactics.

Same with shouting, you shout at one position inside of house while zombie at outside, move to other side of house and get out of window but there is good change zombie rotates around the house to my location where i was hidden and silent.

What i think should happen: Each zombie has their own knowledge about surrounding, when they hears sound, they tries to get straight to there to investigate.

What i think currently happens: Each zombie knows where player is, when player makes noise, it doesn't matter what player does afterwards, zombie comes to you, not location of sound.
Last edited by JeQ; Jul 26, 2022 @ 2:25am
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Showing 1-15 of 22 comments
Korhal Jul 26, 2022 @ 2:33am 
You can think whatever you like, yet that does not make it true.
Sound heard by zeds is followed (depening on a variable selection in the world creation) accordingly and they basically walk towards the last location, they have heard something.
If you move again in between, making sound again, the zed will redirect itself and simply pushing "c" for the sneak stance will not avoid all sounds, as it is dependend on your level of lightfooted, how much sound you make.

Even wearing no shoes makes less sound while moving, which barely any people know.

Everything was and is tested, there are tons of videos on youtube showing how sound in this game works.

Here is one of many examples explaining it in quite a short time: https://www.youtube.com/watch?v=Pm8AjN6OzFk

If you feel like its not the case for literally hundres of people, you might make a case, yet than you should provide proof rather than just a thought for feelings out of frustration about the (surely sometimes a little clunky) game mechanics.
Last edited by Korhal; Jul 26, 2022 @ 2:33am
JeQ Jul 26, 2022 @ 3:37am 
Originally posted by Korhal:
You can think whatever you like, yet that does not make it true.
Sound heard by zeds is followed (depening on a variable selection in the world creation) accordingly and they basically walk towards the last location, they have heard something.
If you move again in between, making sound again, the zed will redirect itself and simply pushing "c" for the sneak stance will not avoid all sounds, as it is dependend on your level of lightfooted, how much sound you make.

Even wearing no shoes makes less sound while moving, which barely any people know.

Everything was and is tested, there are tons of videos on youtube showing how sound in this game works.

Here is one of many examples explaining it in quite a short time: https://www.youtube.com/watch?v=Pm8AjN6OzFk

If you feel like its not the case for literally hundres of people, you might make a case, yet than you should provide proof rather than just a thought for feelings out of frustration about the (surely sometimes a little clunky) game mechanics.
I was burglar, zombie was about 20 squares distant, looking away, i went to my ambush crouched.
I don't know excat numbers of how game engine works but i know that what happended, isn't how it should be. i record next time.
Last edited by JeQ; Jul 26, 2022 @ 3:41am
martindirt Jul 26, 2022 @ 3:39am 
Pathfinding and sneaking works properly. Aftrer you learned those mechanics, it's like a Sunday evening front of your TV. You can play hide and seek with zeds, while looting - let's say - the Mall, without fighting them.
JeQ Jul 26, 2022 @ 3:44am 
https://www.youtube.com/watch?v=9SPu-Ki3vPI check this out, zombies sees you miles far even when player doesn't see you, this is obivious problem. This is exactly a reason why forests are bad for you and why they seems to follow you forever. And this is exactly a reason why i have this "wrong" feeling about game mechanics, when they doesn't feel realistic.
Last edited by JeQ; Jul 26, 2022 @ 3:54am
martindirt Jul 26, 2022 @ 4:29am 
Originally posted by JeQ:
https://www.youtube.com/watch?v=9SPu-Ki3vPI check this out, zombies sees you miles far even when player doesn't see you, this is obivious problem. This is exactly a reason why forests are bad for you and why they seems to follow you forever. And this is exactly a reason why i have this "wrong" feeling about game mechanics, when they doesn't feel realistic.
Hope you see zeds correcting their path every time this pro starts to run...
And their 20 tiles vision range is perfectly normal.
I can't understand why some ppls can lose the zeds, why they can sneak past them, and why few others blame the game because they can't. And every time this YouTube pro the only one you can show up.
You know how many YT vids I'm watched to learn the game?
Exactly 0.
Play the game, and watch zeds behavior. Try and fail. Learn from your own mistakes, not from a clickbait Bs video.
Equil Jul 26, 2022 @ 5:21am 
Originally posted by martindirt:
Learn from your own mistakes, not from a clickbait Bs video.

While I agree with your sentiment… the video isn’t clickbait nor bs. Quite informative and useful actually.
Korhal Jul 26, 2022 @ 5:49am 
Originally posted by JeQ:
Originally posted by Korhal:
You can think whatever you like, yet that does not make it true.
Sound heard by zeds is followed (depening on a variable selection in the world creation) accordingly and they basically walk towards the last location, they have heard something.
If you move again in between, making sound again, the zed will redirect itself and simply pushing "c" for the sneak stance will not avoid all sounds, as it is dependend on your level of lightfooted, how much sound you make.

Even wearing no shoes makes less sound while moving, which barely any people know.

Everything was and is tested, there are tons of videos on youtube showing how sound in this game works.

Here is one of many examples explaining it in quite a short time: https://www.youtube.com/watch?v=Pm8AjN6OzFk

If you feel like its not the case for literally hundres of people, you might make a case, yet than you should provide proof rather than just a thought for feelings out of frustration about the (surely sometimes a little clunky) game mechanics.
I was burglar, zombie was about 20 squares distant, looking away, i went to my ambush crouched.
I don't know excat numbers of how game engine works but i know that what happended, isn't how it should be. i record next time.

Well, I disagree. And that is with the same youtuber backing me up, you mentioned beforehand, which tells me, you did not watch the video, but will stand by what you "think" is working in the game whatever anyone might say. Feel free to correct me and the others in here on that though.

Thats totally fine be me though. It does not change anything about the game mechanics, and you are fine to feel, think and say whatever you like, despite knowing that are the exact mechanics and whatnot.
Wonz help you learning or even enjoying the game more, yet it just funnels into more frustration about something like "it cannot be, what shall not be"-attitude.

I don't think this is a healthy or even fun way to approach any kind of freetime activity, yet as I said in the beginning and deducing from you next posts, I feel, nothing I could say will sway you from your aformentioned thoughts about this games mechanic.

With that beind said: I am out. GL.
Last edited by Korhal; Jul 26, 2022 @ 5:51am
Vegvísir Jul 26, 2022 @ 6:17am 
Originally posted by EnigmaGrey:
Zombies don't technically have a cap on vision (just as the player doesn't). The chance to spot just goes down with every tile of distance from a target. In practical terms, that means it's unlikely that zombies over about half a screen are going to see you, but when they do, they head either towards you or towards the last place you were, depending on whether they're seeing you or just reacting to other zombies moving in the same direction.

Can't imagine why moving in a straight line should be expected to confuse zombies. Even in debug, ti's not "infinite," it's about a screen and a half so that they'll pursue you if your only tactic is to turn 360 degrees and run away.

You can see this for yourself by going into debug and turning on rendering for pathfinding + zombie memory.

The vid's paths are much longer because presumably memory has been set to long vs the default to show how it works.

Trees are always going to be weird because they represent blocked vision of a single tile, which means there's lots of space around the tree for vision to pick you up.

Example:

https://imgur.com/a/m00YBuT

Notice the angry red face? They've spotted me. I go 10 tiles south and they lose me, heading to where I was standing there. See the zombie in the lower right-hand side with the bored face? He lost me because I cut through some trees and outpaced him.



that's complete nonsense, zombies always know 100% where the player is, even in the deepest east, at the holiday camp, I've already dismantled vehicles there, no zombie to be seen for miles, when the vehicle is 90% dismantled, there are 5 as if out of nowhere Zombies behind me, that happens regularly
martindirt Jul 26, 2022 @ 7:08am 
Originally posted by EnigmaGrey:
That's not how the game works. You can verify it yourself with debug mode.

By default the game spawns zombies in places that haven't been visited for around 16 hours. Zombies also migraite between areas of high pop to areas of low pop.

They don't actually have to know exactly where you are.
There are myths and urban legends what you can't refute, even if you show them the code how it works (me and my modder friend already tried). Some players still say, there are surely "hidden codes" to give zeds "walkhack" and "long range vision".
I'm appreciate your work, and sad to see it's many times ineffective.
Grishnerf Jul 26, 2022 @ 7:43am 
hidden codes :D
Danson Jul 26, 2022 @ 7:59am 
So Zombies should be like dumb guards in stealth games?

"HEY YOU!" *walks five feet*
Guard: "Hm, must have been the wind."
Korhal Jul 26, 2022 @ 8:07am 
Originally posted by Danson:
So Zombies should be like dumb guards in stealth games?

"HEY YOU!" *walks five feet*
Guard: "Hm, must have been the wind."

Souds like the Metal Gear Solid genom soldiers. :D
𝔗𝔢𝔞 ❀ Jul 26, 2022 @ 8:36am 
Use alarms and watches to distract them, if they keep coming at you, use a fire kit, start it, and set them on fire.
Thundercracker Jul 26, 2022 @ 10:59am 
Originally posted by Danson:
So Zombies should be like dumb guards in stealth games?

"HEY YOU!" *walks five feet*
Guard: "Hm, must have been the wind."
sure, why not? i mean, at least as a toggleable server option. i mean zombies are dead and decaying, their brains are literally turning into mush.
Kaldrak Jul 26, 2022 @ 12:12pm 
Originally posted by Terrorsaur:
Originally posted by Danson:
So Zombies should be like dumb guards in stealth games?

"HEY YOU!" *walks five feet*
Guard: "Hm, must have been the wind."
sure, why not? i mean, at least as a toggleable server option. i mean zombies are dead and decaying, their brains are literally turning into mush.

We do have those options, last I checked. You can nerf zed memory, sight, smell, and pathfinding if you want.
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Date Posted: Jul 26, 2022 @ 2:23am
Posts: 22