Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game use to use the point of your mouse pointer (wherever the mouse point rested is where you would hit) which worked very well but now I get bit all of the time, and never really became any good at combat once they changed it to the way it is now.
This is the only complaint I have about the game.
Make sure you have outline while aiming on in the settings. You can stand on the one zombie that is on the ground(they cant stand up if you stand on them from the middle) while you kill the oncoming one. I use stout trait a lot because it gives extra push back, so I will be walking backwards while aiming and hit that spacebar and tap backwards real quick and it pushes them on the ground I use this method constanly and my feet being my number one zombie smusher smushy.. You could try using multi hit too.
Also use fences and windows until you get a hang of combat. Never take on more than 1 if you are having a hard time, you can loop them around a house or even run inside the house through the other side and out again and come from around the back and surprise snack them.
- Play with a controller it makes combat feel much more responsive because you 'never lose the cursor'.
- Second, combat is about speed and control. Understanding that a heavy weight wears you down making you slower means you cannot backstep (walk backwards) that long safely. Learn to shove and try practicing combat with either a crowbar or a metal bar first. Wear sneakers, not boots (at first) and don't dress like a tank when you haven't spend 10 hours in your save yet. Losing a 100+ hour character might feel like a LOT of time wasted, but in PZ... it's not that much really. Then start a game or new character with FULL focus on combat until he/she dies. Do it again, and again. Then do a proper run. After having 2-3 levels in a weapon + maintenance you should be able to deal with 3 zombies at a time with care. Managing a scattered group of 10-20 shouldn't be a problem after 20+ hours.
- Bonus tip: start with 7+ points in strength and fitness with nearly every character. You won't have time to level those stats when you are still a new player, so make sure you start off with points to make combat noticeably easier.
This sounds like you must have moved too far foward, you don't need to make your character directly stand on their head to stomp it, just stand on their chest which should prevent them from getting up, then stomp, if you space it correctly the stomp should be hitting their head that way whilist also pinning them.
1: Once a zombie begins standing up, That's it- They're standing up unless you quickly hit them back onto the ground. If you get onto their chest area fast enough, they shouldn't be able to initiate a stand-up motion no matter how long you're standing there.
From the sounds of it, in that 1 on 1 you describe the most likely chain of events is:
You shoved the zombie over and were a bit late moving to stand on him- so he was beginning to sit up. You aimed for the head and attacked- which would have knocked it back down, but you missed because the animation moved its head away. And then it, now standing, grabbed you from behind. It can be a pretty fast series of events.
If they're beginning to move, just hit them. Don't worry about where- Just stop them from moving and then pin them down, rather than trying to pin them and risking them completing the standup.
2: The isometric aiming cursor. This really throws people for a loop because it causes a disparity in the way you aim that can make things feel very janky if you're not wholly aware and understanding of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2839611590
When you're aiming, you'll see this cursor appear- Your mouse position is at the TOP of it. In this example, I'm aiming at the very bottom corner of the stairs with my mouse, but you can see the cursor stretch out into the black unseen area.
https://steamcommunity.com/sharedfiles/filedetails/?id=2839611813
In this example, I'm aiming at the bottom of that railing, but the cursor extends down to the bottom of the steps.
In short, that long line begins where your mouse position actually is, but the spot you're actually aiming at is the bottom end of the line- the part that's in the circle at the bottom. So in example 1, I'm actually aiming out into the darkness; And in example 2, I'm actually aiming at the tile in front of the stair case.
This disparity really throws people off when they don't understand why it's there or that there is a disparity at all.
The position your mouse aims is actually at head height of the player/zombie model, while the position at the bottom is the actual tile space which you are targeting. The tile space you're targeting determines your facing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2839612910
Now, The thing that trips a lot of people up here is that, as I've said a few times, the spot you're actually aiming at is the bottom of that line, but many that struggle with the combat are actually aiming with the top of the line- This causes frustration because, for example, their character will "suddenly whip around for no reason" is a chief complaint.
But the reason they whip around is because the bottom of the cursor passed behind their own character due to how they were aiming. If it ever passes beneath your feet, your character will whip around to face the other direction, since you're now aiming the other direction. It doesn't matter if the top part of the line passes through your character- Only the bottom point.
Anyway, I find that a lot of the 'jankiness' of combat people experience evaporates the moment they start using the isometric cursor properly. You can even fight north/south battles without it feeling awkward or like you're going to flip yourself around and become zombie lunch.
Hope this info helps
but as a new player myself, i thought i would try and share are few observations of my own
firstly, when stomping, it is important to only use the cursor to direct which way you are facing - since when in stomping mode, it is where your character's feet are that is important
secondly, when you are in a situation where the zombie is getting up and you don't think you can stomp it - or when one is behind you - or any situation like that - again the cursor should just help you turn your character so that you can shove in the right direction
and yes - the shove is often a life saver - you can shove multiple zombies, and it can give you a precious few seconds to either get an attack in, back off, or run away
also - remember that your character will only stomp if there are no standing zombies in range - otherwise they will shove
and as a last point on using the cursor to change where your character is facing, it can be as far away or as near as you like - but remember that the further away it is, the wider the turning circle (i.e. the further you need to move the mouse to turn), and if it's too near you could get jitters if it crosses your square (or even turn 180 as mentioned) - so a little away from your character (a few squares) is probably just right
next (and i will try to wrap up quick here) - when going for a melee attack or a gunshot, the little circle at the bottom of the aiming crosshair is the bit that decides which square you are aiming at - so if you put that at the zombie's feet (for a standing zombie), you should be good - since you don't control which part of the body you hit for a standing zombie, just which one you are aiming at
just remember that for melee your distance can mean you swing and hit air, or shove instead - and so timing is important
and lastly, for zombies on the ground, generally just placing the circle over them is good enough - but again it is about range and direction - so it depends on where you are in relation to them whether you will hit the legs or the head - but usually you will hit the head (you have to try pretty hard to just hit the legs)
i am not sure if any of this was a useful addition to what Shurenai said - but figured i would mention it in case it helps anyone :-)
actually - one last final thing - the Multi Hit setting in the Character tab of the Sandbox settings is very useful, and makes it so you can hit multiple zombies with one swing of most melee weapons (pretty much all non stabbing ones) - also works on the ground - so if you can shove 3 zombies over, you can hit them all on the ground at the same time, stopping them getting up while you finish them off - i used 3 as an example, but it should work for any number so long as they are all within your attacking arc and range
just remember that standing zombies in range still take priority using the default options - there is a setting that can make it require a key press for a ground attack - but by default it automatically decides based on if any standing zombies are in range
Multi Hit is enabled on Survivor and Builder, but not Apocalypse, and not on any of the other sandbox presets (since they were already around from previous builds, when the setting didn't exist)
anyway - hope some of this helps :-)