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but i'll be back :-)
I'll be waiting with my shotgun in hands, Mr Cyberdyne model 101 ;)
Unfortunately, it doesn't feel great when the Zs randomly come around, almost everyday, to tear it down. It takes you a very long time and a lot of work (especially in the case of log walls) to set it all up and it gets destroyed while you sleep !
That's just terrible. It doesn't push players to interact with the system at all. The system itself doesn't bring any upsides. Actually, all the opposite, it attracts Zs to your base more. It's all wrong.
I'm guessing that the very few items that player even bother to build are rain collectors.
i figured your "shotgun model 101" was that reference in response to my reference - but i can understand you wanting to be sure we were on the same page ;-)
now if you'll excuse me, i have some dude over here who needs to be relieved of his clothes, his boots, and his motorcycle :-)
You will spend lots of time doing nothing late game, so might as well make it look like a castle so the view is nice.
too much effort.
best spots for bases are in citys with HighFences all around like car mechanic with
parking lot and metal fence around it and only one entrance.
pretty much with zero effort completely safe once cleared out of zeds.
But since Zs would randomly come around and start destroying the fence with no provocation whatsoever.... it would just be an exercise in futility.
Also, specifically for metal fences, the mats are limited. Once it has been destroyed often enough, I wouldn't even be able to repair it.
The way the building mechanic currently is, it also affect other parts of the gameplay like looting. There's little to no point looting the materials necessary to build metal fences if they're that useless. Meaning that a lot of potential cool and rare loot become useless garbage that would be a waste to pick up.
It's really sad.
I'm not even saying Zs shouldn't be able to destroy it but I'd like a more passive attitude from them to avoid forcing the players to babysit their constructions everyday. The occurrences of them destroying random structures should be 1 per two weeks or so making it a job to patrol the perimeter once in a while to fix things up. That would add to gameplay instead of making it a daily chore. On the opposite side, if you make too much noise or get seen and the Zs can't path around then yes, they would start getting more aggressive toward structures. Then again, I would bump the HP count of structures significantly and gives the Zs a force multiplicator relative to the amount of Zs present. Making structure, especially very solid ones like log wall or metal ones, feels like actual solid things while still being at risk versus hordes.
Again, all of what I've just said are merely tweaks of existing mechanics. It wouldn't take that much effort to make the necessary time investment from base building worthwhile for players.
you struggle to build up the base first and then when finished you dont need it anymore,
cause you cleared most zed's in your surroundings while building the base.
there are some "towerdefense" "basedefense" mods, never tried them, but they spawn periodically in waves zombies around your base.