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I don't see it being used as weaponry really.
...Why would NPCs accept gold and silver as trade goods when they are readily available off of corpses if they are not useful for anything?
i trade all my base for your 2 cows.
lets see how it plays out :D
Still, these metals are easier to recast than iron. So I guess it wouldn't be entirely pointless if we're allowed to recycle weapons. I personally see their use more in crafting electronics than weapons.
however, precious metals and jewels will still have use as a currency due to being small and easy to transport in large quantities - but their value will be for circuitry and drill bits, and other uses of that kind (crystals for piezoelectric stuff etc)
and while a gold sword would be next to useless - i'm going to be wanting me some silver bullets to deal with those damn werewolves :-)
Metal is metal though when you have little. They do not hold a good edge though as said.
Every piece of apocalypse media still has people vying for "useless" items. Cash, gold, paintings, whatever.
Why would it make more sense to make a bedazzled katana than it would to trade a bangle for some bread?
Because that exchange only makes sense (outside the very early game when there's still hope of rescue) if the person with the bread not only has more than enough bread, but has confidence that they in turn can swap the bangle to someone else who has something they want and are willing to give it up in exchange for something unusable. And why does everyone's mind immediately jump to katanas whenever smithing is brought up? Spearheads, brigandine plates, arrowheads, hammers, nails etc are almost inevitably going to end up being the bulk of what metalsmiths produce.
The reason you'd make gold/silver tools is because it takes a whole pre-event house's worth of metal to make a single metal crate(!). Not to mention the lower melting point of precious metals means you'd need a less sophisticated work station to process them (with presumably a lower resource cost than a full-blown steelworking furnace).
Project Zomboid has already made its point about post-apocalyptic consumerism: the folks who embraced it are in the mall north of West Point. They're dead.
Tin melts at 160 in the oven.
This means that tin foil cannot exist. Instrad aluminium foil exists. Aluminium melts behind 1500. Gold is around 1000*. The difference between gold and tin is huge because it’s the difference between using a household oven and kiln. You might fire pottery at similar temperatures as gold.
Steel and iron is extremely common? There's literally tons of it wrecked across highways, piped through walls, and surrounding your food. It's not a metal shortage, it's a gas shortage, since your blowtorch is finite compared to all that metal. Nobody's producing propane anymore.
Doesn't matter how far into the apocalypse you go, bandits and traders alike always go for the shinies.
No
Based on the animal breeding mechanic genetics mechanic
Id like to see proper metal working, as in ability to create alloys. Such as brass.
I have made such system for a space game I made once, where alloy can be created from every raw element but I don’t expect that is useful here. But a jeweller certainly bridges the gap allowing simple jewels to be glued to weapons or simple plates be hammered. Not so much a metal work major, but perhaps it is a magazine driven low exp yield activity