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Ummm... No they don't... Every other game I've modded has never reported conflicts or errors during gameplay, and usually just crap themselves by crashing to desktop, and leave you scratching your head as to the cause, in my experience...
Some might have a mod manager which indicates a conflict in the load order, but that's it... They won't tell you much else...
Is it really so hard to check the error log immediately after seeing one?
Hmmm... Well, there you go... I had no idea, and this would be the first game I've played that actually gives in-game reports like that...
I've always just looked at the error logs, personally...
well if you have that many mods in which they might have the same conflict to each other, it's going to be very hard to fix such problem, or almost impossible to resolve such issue.
I'm not the OP, I was just pointing out that his claim that every other game gives in-game reports on errors was kinda BS and I've never played another game that does... Usually the first thing you know about a mod conflict is a CTD in my experience... PZ is surprisingly stable when it comes to mod conflicts, just chucking up error notices instead, allowing you to then stop and check the logs...
I mean even if you can see the error messages, do you have the capability to fix them? like do you know Lua language?
it's a mission impossible from player side, so it doesn't really matter if they show it or not, just like the OP.
And the reason for you to feel the game stable is because most error messages were hidden behind the scene.
I'm by no means an expert, but can piece enough Lua code together to identify obvious errors and conflicts... Enough to have been able to figure out conflicts on quite a few occasions when seeing the error popup appear, anyway...
As for fixing them, it usually boils down to one of three things...
1. Look for a compatibility patch
2. Swap the load order around
3. Decide which of the two mods you want more, and remove the one you want least, if the above two prove fruitless
And when I say the game is pretty stable, it's because it is... I very rarely, if ever, get CTD's, unlike other games when even running a handful of mods...
Even though I reckon 99% of the time it's a mod problem and a not a vanilla game engine problem which means it's usually a waste of their time
Or you could just stop being so lazy and just read the error logs... Modding has always been a case of User Beware, so if you wanna run 300+ mods, you should be able to read an error log and fix the conflicts yourself...
But hey, apparently preferring the devs spend their time actually adding new game features, rather than catering to your laziness (because the errors would not be there were you not running over 300 mods) is "fanboying" now, apparently... Go figure...