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( I never could understand how to do that, same problem )
There is 'one' tile of floor up there. You are now on the second floor, and can now place 'floor tiles' on the second floor. Those will be a ceiling for your house.
Otherwise, your still on the first floor, and trying to place anything will try and build it on the first floor.
What he says is accurate. Also, if you build even one more floor adjacent to that single tile on top of the stair, when/if you dismantle the stair the initial single tile won't be destroyed. Otherwise dismantling a stair take that floor piece as well.
Unfortunately this does not work or I would not break a leg everytime I want to make a roof. Sadly I need to build a stair, build the roof, go down and break a leg... then dismantle the stair.
This worked! I was a bit hesitant to step out onto that first square, as I didn't want to fall. Now I've built quite a bit of the 2nd floor for my structure.
(In the end, I did wind up falling and fracturing my right thigh. But I have medical supplies and food storage to get me through.)
I'm enjoying this game. Thank you to the developers as well as the community.
You're welcome (for the comunity part). And that's how I accessed my Perma Base to begin with (see my vids... tour of my base).
Granted playing with second story sometimes bring a few broken bones... but they heal in time :D
trying to build a second floor...I went up to the top and there's no one square of floor there. I just go up, fall, and break my leg.
Can't build a floor on the top of the stairs, my char just walks down the stairs and builds it below.
Of Course you have to be careful, that is usually the time I step either left or right and fall off the second floor and break my leg. Six broken legs this current game alone.
nono, you don't understand, there isn't a one tile floor at the top of the stair...I fall immediately after the last step.
anyways, I improvised a way...I build a long bridge from the closest house and connected it to my staircase.
perhaps it would be a good idea to find some kind of better/more intuitive way to do it, pretty sure many players will get stuck with that.
That is what I would like to see.
What I don't like is, a rope ladder up to a window, but the floor was removed on the other side of the window, so you fall to your death. I would think I would see that hole and not jump into space...
This would be great! Never seen that sheetrope trap but I don't spend much time on PVP servers and on reflection I'm not surprised it exists. Really any situation where a reasonable person would see "oh hey I'll seriously injure myself if I complete this action" should be visible to the player before the injury happens. IRL someone who saw the stair trap would just walk back down the stairs, and someone who saw that sheetrope trap would just climb back down the sheet rope in 99% of cases. The only reason we don't in-game is because the interface doesn't properly show that we'll be injured if we continue, and it doesn't give us a chance to interrupt the action. Poor design.