Project Zomboid

Project Zomboid

cat stang Aug 19, 2022 @ 12:59pm
IT'S OVER
they removed the agoraphobic/claustrophobic cowardly and adrenaline junkie combo, what am I gonna do now? TAILORING? FISHING?!
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Showing 1-15 of 18 comments
Greb Aug 19, 2022 @ 1:06pm 
It's time to get swole and put all points possible into Long Blunt and Strength :stronk:
xAlphaStarOmegax Aug 19, 2022 @ 1:12pm 
I have not used those combos myself, but I will say this... just because someone is an 'adrenaline junkie' does not mean that they can't have phobias so I don't see why they would remove that combo. Oh well... it is, what it is.
Slider-Man Aug 19, 2022 @ 1:41pm 
well one thing about this game, if they removed it im sure a modder can put it back in lol.
Shady Allie Aug 19, 2022 @ 2:06pm 
Originally posted by Cynical Hobo:
they removed the agoraphobic/claustrophobic cowardly and adrenaline junkie combo, what am I gonna do now? TAILORING? FISHING?!

You can make CLOTHES for the FISH you catch!
Kaldrak Aug 19, 2022 @ 2:34pm 
This removes the synergy of the perks. Though it would seem to make sense from a logical perspective, (someone who is an adrenaline junky is always searching for new thrills and is unlikely to be cowardly) from a balance perspective it very much nerfs the perk and it should be reduced in cost.
Magnate Aug 19, 2022 @ 2:49pm 
You can put those 8 extra trait points into something else.
Grishnerf Aug 19, 2022 @ 2:52pm 
whats exactly good with this combo?
Magnate Aug 19, 2022 @ 2:56pm 
Originally posted by Grishnerf:
whats exactly good with this combo?
Constant panic which in turn paired with Adrenaline Junkie to make you run faster since it scales on Panic level.
Grishnerf Aug 19, 2022 @ 2:58pm 
i know that lol, still, whats good with this combo?
wasted points imo.
i mean you literally walk faster than all zombies.
Kaldrak Aug 19, 2022 @ 3:03pm 
Originally posted by Grishnerf:
i know that lol, still, whats good with this combo?
wasted points imo.
i mean you literally walk faster than all zombies.

You outpace them a lot faster than normally. Lets you slip out of situations where you would be getting surrounded a lot easier.
Grishnerf Aug 19, 2022 @ 3:11pm 
Originally posted by Kaldrak:
Originally posted by Grishnerf:
i know that lol, still, whats good with this combo?
wasted points imo.
i mean you literally walk faster than all zombies.

You outpace them a lot faster than normally. Lets you slip out of situations where you would be getting surrounded a lot easier.

yeah i get that but still not worth imo, you still cant get surrounded with walking and
you also cant get desensitized in late game. so you have permanent negative panic for some faster movement that doest really make a difference.
i get the playstyle. but yelling : ITS OVER , seems like it was the best thing ingame ever :D
its not.



but like others said , if you enjoy that playstyle for different reasons, there surely will be a mod for it.
Last edited by Grishnerf; Aug 19, 2022 @ 3:12pm
Kaldrak Aug 19, 2022 @ 3:48pm 
Originally posted by Grishnerf:
Originally posted by Kaldrak:

You outpace them a lot faster than normally. Lets you slip out of situations where you would be getting surrounded a lot easier.

yeah i get that but still not worth imo, you still cant get surrounded with walking and
you also cant get desensitized in late game. so you have permanent negative panic for some faster movement that doest really make a difference.

Um no, that's not how the panic perks work. The longer you spend outside/inside, eventually you will stop panicking as much and get more used to it, so the 'permanent' negative panic is not, in fact, permanent for agoraphobia/claustrophobia at least. Not sure about cowardly, but I believe your character will eventually get a bit braver the longer you get exposed to things that panic you.

And Adrenaline junky absolutely makes a speed difference. I get the feeling you've never used it much.
Grishnerf Aug 19, 2022 @ 3:53pm 
you cant have adrenaline junky and desensitized.
and even if you get brave in lategame, whats the point of it all, when you cant get panicked to activate that talent? seems like a double waste.

and you are right i had it only like 2 times, and its not worth the points imo.


EDIT: but now you made me curious and ill give it another shot in a next run to see if its really worth the points.
Last edited by Grishnerf; Aug 19, 2022 @ 4:22pm
Magnate Aug 19, 2022 @ 4:36pm 
Originally posted by Grishnerf:
i know that lol, still, whats good with this combo?
wasted points imo.
i mean you literally walk faster than all zombies.
Most it's good for is Sprinter run, tbf.

It's still an bad trait in my opinion and even so this "nerf" makes it more worse.

Originally posted by Kaldrak:
Um no, that's not how the panic perks work. The longer you spend outside/inside, eventually you will stop panicking as much and get more used to it, so the 'permanent' negative panic is not, in fact, permanent for agoraphobia/claustrophobia at least. Not sure about cowardly, but I believe your character will eventually get a bit braver the longer you get exposed to things that panic you.

And Adrenaline junky absolutely makes a speed difference. I get the feeling you've never used it much.

Basically what happens is over the time you play the game your character will RECOVER from panic faster, eventually getting to the point of recovering faster than the panic the phobia traits generate.
Cowardly just increases rate of panic gained.

Adrenaline Junkie just applies a flat speed boost... When you're at Strong/Extreme panic moodle.
Don't get me wrong, it way decent to pair with the phobia traits but now that the two can't be combined it's lost A LOT of value and even then there are better traits.
Last edited by Magnate; Aug 19, 2022 @ 4:36pm
Quill Aug 19, 2022 @ 4:56pm 
Originally posted by Grishnerf:
i know that lol, still, whats good with this combo?
wasted points imo.
i mean you literally walk faster than all zombies.
Sprinters

It's a must for Sprinters
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Date Posted: Aug 19, 2022 @ 12:59pm
Posts: 18