Project Zomboid

Project Zomboid

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PvtLenny (Banned) Jul 5, 2022 @ 9:18am
Trash mechanics.
Why the ♥♥♥♥ is this game so rng focused....

Guns hitting based on chance.

Climbing a fence, chance. Melee killing, chance. Everything is chance, to the point where its a ♥♥♥♥♥♥♥ gamble to take a fight since i dont know if it will take 3 hits or 8.

Any way i can get skill based mechanics instead of RNG? like aim to hit instead of sorta aiming and hoping i get lucky? anyone know a mod?
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Showing 1-15 of 52 comments
Blue_Skies Jul 5, 2022 @ 9:58am 
You could boost the xp multiplier in custom settings to whatever u like, you'll become a fighting machine in not time.

Personally that's the whole reason for role playing a new character, choose my occupation and traits, start from zero, level up to become a legendary survivor.
[WV] Yakora Jul 5, 2022 @ 10:10am 
There was a mod that boost aim if you stood still. And I also heard at some point that the devs also planning on turning the aim mechanics based on the player skills.
Shurenai Jul 5, 2022 @ 10:19am 
A lot of the RNG is modifiable through ingame decisions and careful attention.

Shooting RNG for example is based on planting your feet, waiting a moment to aim, distance, your panic, your exhaustion, etc- You can get a pretty high hit rate pretty easily. And the remaining chance to miss when you've capped out these factors is the fact that bullets do NOT move in a perfectly straight line; Humans are imperfect- Even the best shooters in the world can miss a target in the heat of the moment; The zombie is shambling and bobbling around, etc, etc. Shooting is, by and large, Skill based- That skill is based in you paying attention to your current state and taking the time to properly take a shot instead of just firing off like you're rambo.

Melee is similar. Melee damage is modified by a number of things. Is the zombie on the ground or is it chasing you? Are you in perfect condition or already exhausted? Are you tired? Are you hungry? Then there's some RNG variation to account for varied hit location- Maybe you hit the arm, or the shoulder, instead of the head- Maybe the zombie happened to sway away from your swing right as you swung and reduced the impact damage, Maybe your grip slipped at the last moment, etc. In a 3d game, some of this is resolved by having to actually aim your crosshair at a specific part of an enemies body- But this isn't a 3d game, It's isometric. But like shooting, Melee damage is more largely influenced by factors you CAN control, but aren't.


Climbing a fence also has basis in various factors you can control- Your exhaustion, your tiredness, your panic, your current character weight, how much you're carrying, whether or not you have something in hand, your general fitness level, whether you were at a dead sprint when you hit the fence, etc. Then some mild RNG for stuff sweaty hands, awkward handholds, etc. But it's again, largely within your control whether or not you get over that fence with ease or not.

For sake of example, I dare you to throw a backpack filled with 25-50kg on your back, sprint across a field and then try to climb an 8ft fence in one go while you have a crowbar in your primary hand- Lemme know how well that goes for you.
Mushroom Steve Jul 5, 2022 @ 12:23pm 
Originally posted by PvtLenny:
Originally posted by Shurenai:
A lot of the RNG is modifiable through ingame decisions and careful attention.

Shooting RNG for example is based on planting your feet, waiting a moment to aim, distance, your panic, your exhaustion, etc- You can get a pretty high hit rate pretty easily. And the remaining chance to miss when you've capped out these factors is the fact that bullets do NOT move in a perfectly straight line; Humans are imperfect- Even the best shooters in the world can miss a target in the heat of the moment; The zombie is shambling and bobbling around, etc, etc. Shooting is, by and large, Skill based- That skill is based in you paying attention to your current state and taking the time to properly take a shot instead of just firing off like you're rambo.

Melee is similar. Melee damage is modified by a number of things. Is the zombie on the ground or is it chasing you? Are you in perfect condition or already exhausted? Are you tired? Are you hungry? Then there's some RNG variation to account for varied hit location- Maybe you hit the arm, or the shoulder, instead of the head- Maybe the zombie happened to sway away from your swing right as you swung and reduced the impact damage, Maybe your grip slipped at the last moment, etc. In a 3d game, some of this is resolved by having to actually aim your crosshair at a specific part of an enemies body- But this isn't a 3d game, It's isometric. But like shooting, Melee damage is more largely influenced by factors you CAN control, but aren't.


Climbing a fence also has basis in various factors you can control- Your exhaustion, your tiredness, your panic, your current character weight, how much you're carrying, whether or not you have something in hand, your general fitness level, whether you were at a dead sprint when you hit the fence, etc. Then some mild RNG for stuff sweaty hands, awkward handholds, etc. But it's again, largely within your control whether or not you get over that fence with ease or not.

For sake of example, I dare you to throw a backpack filled with 25-50kg on your back, sprint across a field and then try to climb an 8ft fence in one go while you have a crowbar in your primary hand- Lemme know how well that goes for you.

Still everything you mention is how to better play the odds. Stand still for better aim, but its still not my aim. Its super uninjoyable for anyone that enjoys skillbased games to be told "oh well, better luck next time, or try later when you have higher stats."

I just want laser aim mechanics. If that makes the game too easy then make the zombies faster. Thats the kind of mod i want. i hate all forms of rng
The game itself is skill based.

The difference between level 0 and level 9 is the distance for solid hits. 0 is essentially a strong melee. 9 is Robin Hood. Farm your gun skill by lazily shooting zed with a shotgun. Keep at it until 4-5 then swap to your preferred firearm.

You shouldn't view RNG as just that, a bunch of random numbers. If the numbers are all that matter to you, then you oughta be loaded out in the "strongest" armor, the "best" car, etc, etc.. And you'd still die because you played chicken with a horde!

Take it slow. You're gonna get pissed. That's just how the game is. Adapt and overcome, homie. There's little reason to need an M16 and all those bulletproof vests if you're just trying to get your beans for the day.

Remember, it's easy shooting every undead you come across! It's miles harder doing the same thing with solely a screwdriver! Now THAT's skill!
Last edited by Mushroom Steve; Jul 5, 2022 @ 12:25pm
WarMage Jul 5, 2022 @ 12:28pm 
Sorry to tell you this but what you want won't be granted ever.

The game very design is agains't it. Every game has limitation. This is a not a First Person game where you can implement First Person Shooter mechanics. It's a top down view my friend. Gotta have realistic expectations.

Like a lot of other players, I enjoyed Left 4 Dead a lot. It would be cool to have a game that bring the best of both together. The view and shooting of L4D with the complexity and wastness of Project Zomboid. Maybe, eventually, one day. For now, we must play the games we have.

You can try to tweak things using mods and the game custom mode settings. Best of luck to you.
WarMage Jul 5, 2022 @ 12:30pm 
Originally posted by Mushroom Steve:
There's little reason to need an M16 and all those bulletproof vests if you're just trying to get your beans for the day.
Oh my g0d, that comment just killed me. Bravo good sir bravo.
DA EMPARAH Jul 5, 2022 @ 12:48pm 
You're just bad at the game, climbing fences is based on tiredness and encumbrance shooting is based on skill you're expecting to kill 50 zombies with a frying pan on day 1 or shoot up a mall of zombies like its from a movie this ain't the game for you play something else instead.
Puppers Jul 5, 2022 @ 12:51pm 
Originally posted by PvtLenny:
Why the ♥♥♥♥ is this game so rng focused....

Guns hitting based on chance.

Climbing a fence, chance. Melee killing, chance. Everything is chance, to the point where its a ♥♥♥♥♥♥♥ gamble to take a fight since i dont know if it will take 3 hits or 8.

Any way i can get skill based mechanics instead of RNG? like aim to hit instead of sorta aiming and hoping i get lucky? anyone know a mod?

Sorry for your loss.

Rng is fun and honestly I have endured some comical situations. Some I will never forget and they are forever cherished in my pocket of death and bitterness. This is how you died. You arent meant to live. Its going to happen and it is unavoidable. And it makes this game speshul and unlike any other survival game.

Lastly sandbox settings. :tobdog:
Last edited by Puppers; Jul 5, 2022 @ 12:52pm
sokolov Jul 5, 2022 @ 12:59pm 
Originally posted by PvtLenny:
I just want laser aim mechanics. If that makes the game too easy then make the zombies faster. Thats the kind of mod i want. i hate all forms of rng
https://store.steampowered.com/app/550/Left_4_Dead_2/
Mushroom Steve Jul 5, 2022 @ 1:02pm 
Originally posted by Sokolov:
Originally posted by PvtLenny:
I just want laser aim mechanics. If that makes the game too easy then make the zombies faster. Thats the kind of mod i want. i hate all forms of rng
https://store.steampowered.com/app/550/Left_4_Dead_2/
He'd hate that. Die, restart, and then there's a Tank in the way.

inb4 "Hate the RNG"
Beaumont Jul 5, 2022 @ 1:09pm 
Every game is rng
sokolov Jul 5, 2022 @ 1:10pm 
Originally posted by Mushroom Steve:
Originally posted by Sokolov:
https://store.steampowered.com/app/550/Left_4_Dead_2/
He'd hate that. Die, restart, and then there's a Tank in the way.

inb4 "Hate the RNG"
I dunno, he has 3k hours in PUBG and that game is literally RNG-based.
Mushroom Steve Jul 5, 2022 @ 1:22pm 
Originally posted by PvtLenny:
Originally posted by Mushroom Steve:
He'd hate that. Die, restart, and then there's a Tank in the way.

inb4 "Hate the RNG"

Nope the RNG there is not in the mechanics. Not that hard to understand.
Per restart, the game shuffles available spawns of: Infected, Weapons, Throwables, Special Infected, and every other item/consumable.

That's why it's infinitely replayable! (But you'll definitely notice it..)

Edit, just incase..: Restart in this context being an active campaign of L4D1/2. The chapters all have predefined spawn areas for items and they're rolled upon start, death, and resets. The literal definition of RNG
Last edited by Mushroom Steve; Jul 5, 2022 @ 1:24pm
Mushroom Steve Jul 5, 2022 @ 1:35pm 
Originally posted by PvtLenny:
Originally posted by Sokolov:
I dunno, he has 3k hours in PUBG and that game is literally RNG-based.

The RNG in PUBG is level layout / scenario. Meaning that while the conditions for winning the game / a fight might tilt in yours or my direction, ill still woop your ass if you suck. Meaning that i can take the fate into my hands.

To put it in zomboid terms, i would then be able to accurately determine what outcomes i can win and what moves i can make. Rather than jumping a fence and catching bleeding, stumbling while creating distance to zombies, or needing 10 melee hits rather than 3. A game with consistent mechanics where its the timing of your swing / the distance of your swing that determines the damage. I don't mind if a swarm appears, its RNG, but i do mind if i die to that horde because of some pointless rng.

Its lazy game design. Unsatisfactory to people who are not as casual as you.
You're just bad, as you said. "It'll still whoop your ass if you suck" Guess what, homie..

Zomboid the fate is literally in your hands. Did you NEED to jump that fence? If so, great, you made a choice and are better for it. But you decided to jump it will all those beans (Uh oh!). If you NEEDED to get over the fence, while similarly NEEDED the beans.. Drop your bag. The beans can survive a scrap with a horde. You can't.

10 hits to kill a zed? Might be tired. Might be broken. Might just be a rake. Guess you should've made the better choice. The timing IS consistent. (It's like HL crouch jumping, all about that timing!). You died because you got lazy and assumed your were the main character (Spoiler, it's the infected!)

Lazy game design is 40 of the same game. (Pubg anyone? Warzone? Fortnite?). Odd that I don't really see a twin anywhere on the market, if it was indeed lazy, since everyone would have one then.

This is how you died, seething over your poor choices.
Puppers Jul 5, 2022 @ 1:40pm 
Its lazy game design. Unsatisfactory to people who are not as casual as you.

In the discord when newbies join asking for help with surviving more than a few hours most of us suggest they change sandbox settings and tailor the game to their liking or start on builder, no harm in it, and honestly I have never seen those people complain about surviving again. Their experiences help the other new players that join the discord continuing the cycle of loverly helping hands and snickle fritz.

Maybe this just is not the game for you. Which is cool. But dont say its lazy game design when you refuse to use the tools at your disposal.
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Date Posted: Jul 5, 2022 @ 9:18am
Posts: 51