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Personally that's the whole reason for role playing a new character, choose my occupation and traits, start from zero, level up to become a legendary survivor.
Shooting RNG for example is based on planting your feet, waiting a moment to aim, distance, your panic, your exhaustion, etc- You can get a pretty high hit rate pretty easily. And the remaining chance to miss when you've capped out these factors is the fact that bullets do NOT move in a perfectly straight line; Humans are imperfect- Even the best shooters in the world can miss a target in the heat of the moment; The zombie is shambling and bobbling around, etc, etc. Shooting is, by and large, Skill based- That skill is based in you paying attention to your current state and taking the time to properly take a shot instead of just firing off like you're rambo.
Melee is similar. Melee damage is modified by a number of things. Is the zombie on the ground or is it chasing you? Are you in perfect condition or already exhausted? Are you tired? Are you hungry? Then there's some RNG variation to account for varied hit location- Maybe you hit the arm, or the shoulder, instead of the head- Maybe the zombie happened to sway away from your swing right as you swung and reduced the impact damage, Maybe your grip slipped at the last moment, etc. In a 3d game, some of this is resolved by having to actually aim your crosshair at a specific part of an enemies body- But this isn't a 3d game, It's isometric. But like shooting, Melee damage is more largely influenced by factors you CAN control, but aren't.
Climbing a fence also has basis in various factors you can control- Your exhaustion, your tiredness, your panic, your current character weight, how much you're carrying, whether or not you have something in hand, your general fitness level, whether you were at a dead sprint when you hit the fence, etc. Then some mild RNG for stuff sweaty hands, awkward handholds, etc. But it's again, largely within your control whether or not you get over that fence with ease or not.
For sake of example, I dare you to throw a backpack filled with 25-50kg on your back, sprint across a field and then try to climb an 8ft fence in one go while you have a crowbar in your primary hand- Lemme know how well that goes for you.
The difference between level 0 and level 9 is the distance for solid hits. 0 is essentially a strong melee. 9 is Robin Hood. Farm your gun skill by lazily shooting zed with a shotgun. Keep at it until 4-5 then swap to your preferred firearm.
You shouldn't view RNG as just that, a bunch of random numbers. If the numbers are all that matter to you, then you oughta be loaded out in the "strongest" armor, the "best" car, etc, etc.. And you'd still die because you played chicken with a horde!
Take it slow. You're gonna get pissed. That's just how the game is. Adapt and overcome, homie. There's little reason to need an M16 and all those bulletproof vests if you're just trying to get your beans for the day.
Remember, it's easy shooting every undead you come across! It's miles harder doing the same thing with solely a screwdriver! Now THAT's skill!
The game very design is agains't it. Every game has limitation. This is a not a First Person game where you can implement First Person Shooter mechanics. It's a top down view my friend. Gotta have realistic expectations.
Like a lot of other players, I enjoyed Left 4 Dead a lot. It would be cool to have a game that bring the best of both together. The view and shooting of L4D with the complexity and wastness of Project Zomboid. Maybe, eventually, one day. For now, we must play the games we have.
You can try to tweak things using mods and the game custom mode settings. Best of luck to you.
Sorry for your loss.
Rng is fun and honestly I have endured some comical situations. Some I will never forget and they are forever cherished in my pocket of death and bitterness. This is how you died. You arent meant to live. Its going to happen and it is unavoidable. And it makes this game speshul and unlike any other survival game.
Lastly sandbox settings.
inb4 "Hate the RNG"
That's why it's infinitely replayable! (But you'll definitely notice it..)
Edit, just incase..: Restart in this context being an active campaign of L4D1/2. The chapters all have predefined spawn areas for items and they're rolled upon start, death, and resets. The literal definition of RNG
Zomboid the fate is literally in your hands. Did you NEED to jump that fence? If so, great, you made a choice and are better for it. But you decided to jump it will all those beans (Uh oh!). If you NEEDED to get over the fence, while similarly NEEDED the beans.. Drop your bag. The beans can survive a scrap with a horde. You can't.
10 hits to kill a zed? Might be tired. Might be broken. Might just be a rake. Guess you should've made the better choice. The timing IS consistent. (It's like HL crouch jumping, all about that timing!). You died because you got lazy and assumed your were the main character (Spoiler, it's the infected!)
Lazy game design is 40 of the same game. (Pubg anyone? Warzone? Fortnite?). Odd that I don't really see a twin anywhere on the market, if it was indeed lazy, since everyone would have one then.
This is how you died, seething over your poor choices.
In the discord when newbies join asking for help with surviving more than a few hours most of us suggest they change sandbox settings and tailor the game to their liking or start on builder, no harm in it, and honestly I have never seen those people complain about surviving again. Their experiences help the other new players that join the discord continuing the cycle of loverly helping hands and snickle fritz.
Maybe this just is not the game for you. Which is cool. But dont say its lazy game design when you refuse to use the tools at your disposal.