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See above.
Very active modding community.
And people harp on Star Citizen. This game was literally the first game greelit on steam. Greenlight was the system before Early Access even existed.
This game has been in dev for so long that Java isnt even considered a relevant engine any longer and opengl is being phased out.
Though that doesnt mean it is a bad game, it is a great game in fact (though rather unstable thanks to them insisting on keeping java as their engine), but it does mean that these devs are probably the slowest devs in the entire industry to get to gold status right now.
Someone high up made a VERY bad firm stance on keeping java as their engine and now they are stuck with that really bad choice. The things they want to do with this game are just not what java is meant to do. As a result it takes them literal years to do simple things as they have to constantly fight the limitations of the java engine to get anything done.
I feel for the devs honestly. The amount of hair pulling workarounds they must have had to do to even get this game to where it is is insane. In the same breath I ridicule the Leads / Owner for being so stubborn and demanding they use java for a game like this.
The main reason for it still being Early Access is because we're not done with it yet.
Development has no doubt been slow at times but Build 41as a whole was a big outlier in that regard because it was a massive overhaul and revamp of large parts of the game, serving as the foundation of things to come.
It's still in Early Access because we're here to make something special, not something we can slap a 1.0 sticker on and move on to the next game or sequel to charge people for again, even if that might end up being more lucrative financially judging from how many other games do that. It's unlikely that we're going to make a game as "grand" and deep as this, again.
We want to make a game that can stand on its own, something that can be looked back on years after it is finished and be considered THE game to get in its niche, something that's considered a no-brainer to buy because it offers an extremely high bang for your buck.
I think you'd be hard-pressed to find a deeper game than PZ in this niche outside of roguelikes. Is it for everyone? No, no game is. But we're really proud of the game we're making, what it was, what it has become so far, and what it's going to be.
There are no doubt people who simply look back at their original purchase years ago or even just at the original release date to Steam's Early Access program and scoff at it.
Like someone pointed out, we were in the first round of games to be greenlit through Steam's Greenlight program back in the day, which predated its Early Access program. Even back then we did not launch on Steam a year into Early Access existing because we wanted to get it right. And that's what we're still doing; trying to get it right, and I think we have a really good track record of that.
Slow (as ♥♥♥♥) and steady wins the race in this case, it seems.
Easy to do with the magic of hindsight, but without it nobody could have said with certainty that it would have been a good idea to pause updates to the game for X amount of years to port it to a new engine at *any* point in its development, because of the inherent business risk attached to it. To pause updates to the game to switch engines didn't turn out that well for other games, some of which were supposed to make us irrelevant.
Not even Unity was a viable game engine when we started and if we could do it all over again, we probably would go for a custom engine still, just that it wouldn't be made in Java :D
Honestly I'd jump off a roof if I had to work on one project so long, they must have the persistence of a god.
I'm making a bet with myself that my college debt will be paid off before the game is finished. I have like 6 more years to go.
I love the community. It is the only discord channel and active gaming community I am involved in. And probably will be as long as forever and a half. Even if im not playing the game there still are some nice folks in the discord that I enjoy bullpuppering with while playing other games or doing other hobbies.
Great game, been playing since 2014, I have played many survival games and nothing compares to it.
...It's an amazing game, and I love it!
There are very few games with the sort of replayability and depth that PZ has. Big games from huge companies (lookin' at you Bethesda) ship games that look pretty and have pretty decent gameplay but go to 1.0 and beyond with crippling bugs that are never fixed, even years later. PZ has a much smaller staff and budget.
But the game is *fun.* And that's what matters. You won't see many other games with the massive depth that PZ has because frankly, it looks like a lot of freakin' work to get all those little bits and bobs, from the foraging and farming to the combat to the health, injury, and nutrition, with animals and NPCs yet to come and all the meta events that the last update post hinted at.
It's also cheap. Cheap for what you get, and cheap in absolute terms.
If you like survival games, zombie games, heck, if you like apocalypse sims, its worth a try.
Regardless it's still no longer relevant at this point for sure.
Is it because they had a small dev team?
We're they learning to make games when they first started so they were still learning for a while?
Do they only work 2 days a week making the game?
That's what I'm curious about anyway. This isn't meant as a bash btw, just a general question, I absolutely love the game so far and can't wait for more content! Even if we all have white fully grown beards by the time it releases
Maybe they’re not English though.
Since the product is published and returns revenue, and generally customers are happy with the product, i would guess they are in no rush to finish. You can’t really review a game until it’s finished, because everything you wrote can be changed. So I am sure they just want to have a good product at the end and a legendary game under their belt. I wouldn’t be surprised if they work 3 day weeks, crazy hours, random shifts. That’s really how you make something worth playing. Cos otherwise you pump out games that people know are crap you know are crap but because you do it at such a fast rate and trick the customer every time you scrape a profit