Project Zomboid

Project Zomboid

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Miniboc Jun 27, 2022 @ 8:49am
Why game still in early access after 9 years
Is this game still been worked on?
Why is it still in early access after 9 years?
How is the community?
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Showing 1-15 of 48 comments
MagikarpMagi Jun 27, 2022 @ 8:52am 
Yes.
See above.
Very active modding community.
Miniboc Jun 27, 2022 @ 8:53am 
thx
AlienJesus Jun 27, 2022 @ 9:37am 
13 years*

And people harp on Star Citizen. This game was literally the first game greelit on steam. Greenlight was the system before Early Access even existed.

This game has been in dev for so long that Java isnt even considered a relevant engine any longer and opengl is being phased out.

Though that doesnt mean it is a bad game, it is a great game in fact (though rather unstable thanks to them insisting on keeping java as their engine), but it does mean that these devs are probably the slowest devs in the entire industry to get to gold status right now.

Someone high up made a VERY bad firm stance on keeping java as their engine and now they are stuck with that really bad choice. The things they want to do with this game are just not what java is meant to do. As a result it takes them literal years to do simple things as they have to constantly fight the limitations of the java engine to get anything done.

I feel for the devs honestly. The amount of hair pulling workarounds they must have had to do to even get this game to where it is is insane. In the same breath I ridicule the Leads / Owner for being so stubborn and demanding they use java for a game like this.
Last edited by AlienJesus; Jun 27, 2022 @ 9:55am
nasKo  [developer] Jun 27, 2022 @ 9:59am 
Originally posted by Miniboc:
Is this game still been worked on?
Yeah. Blog posts on development every two weeks (used to be every week for the better part of a decade), pinned threads linking to the updates, active playerbase.

The main reason for it still being Early Access is because we're not done with it yet.
Development has no doubt been slow at times but Build 41as a whole was a big outlier in that regard because it was a massive overhaul and revamp of large parts of the game, serving as the foundation of things to come.
It's still in Early Access because we're here to make something special, not something we can slap a 1.0 sticker on and move on to the next game or sequel to charge people for again, even if that might end up being more lucrative financially judging from how many other games do that. It's unlikely that we're going to make a game as "grand" and deep as this, again.

We want to make a game that can stand on its own, something that can be looked back on years after it is finished and be considered THE game to get in its niche, something that's considered a no-brainer to buy because it offers an extremely high bang for your buck.
I think you'd be hard-pressed to find a deeper game than PZ in this niche outside of roguelikes. Is it for everyone? No, no game is. But we're really proud of the game we're making, what it was, what it has become so far, and what it's going to be.


There are no doubt people who simply look back at their original purchase years ago or even just at the original release date to Steam's Early Access program and scoff at it.
Like someone pointed out, we were in the first round of games to be greenlit through Steam's Greenlight program back in the day, which predated its Early Access program. Even back then we did not launch on Steam a year into Early Access existing because we wanted to get it right. And that's what we're still doing; trying to get it right, and I think we have a really good track record of that.

Slow (as ♥♥♥♥) and steady wins the race in this case, it seems.

Originally posted by AlienJesus:
The amount of hair pulling workarounds they must have had to do to even get this game to where it is is insane. In the same breath I ridicule the Leads / Owner for being so stubborn and demanding they use java for a game like this.
Easy to do with the magic of hindsight, but without it nobody could have said with certainty that it would have been a good idea to pause updates to the game for X amount of years to port it to a new engine at *any* point in its development, because of the inherent business risk attached to it. To pause updates to the game to switch engines didn't turn out that well for other games, some of which were supposed to make us irrelevant.
Not even Unity was a viable game engine when we started and if we could do it all over again, we probably would go for a custom engine still, just that it wouldn't be made in Java :D
Last edited by nasKo; Jun 27, 2022 @ 10:12am
plops Jun 27, 2022 @ 10:23am 
being worked on all the time plus these guys studio also got broken into and they lost all the equipment with files for the updates and they had to make a comeback for it all lol. these guys have an amazing community too. youll enjoy this game man
Ᵽitspawn Ƒouldog Jun 27, 2022 @ 10:37am 
I bought the game in 2013, I was like 16 years old. I graduated high-school like 2 years after buying the game, moved to a city by myself, went to college, graduated college, got a girlfriend, got engaged and married, got 2 good jobs in my industry and they're still working on it.

Honestly I'd jump off a roof if I had to work on one project so long, they must have the persistence of a god.

I'm making a bet with myself that my college debt will be paid off before the game is finished. I have like 6 more years to go.
Last edited by Ᵽitspawn Ƒouldog; Jun 27, 2022 @ 10:40am
nasKo  [developer] Jun 27, 2022 @ 10:40am 
Originally posted by plops:
being worked on all the time plus these guys studio also got broken into and they lost all the equipment with files for the updates and they had to make a comeback for it all lol. these guys have an amazing community too. youll enjoy this game man
It was like 2 months of progress lost back then, so that's not really relevant to the development time in the grand scheme of things.
Last edited by nasKo; Jun 27, 2022 @ 10:40am
Puppers Jun 27, 2022 @ 4:07pm 
Originally posted by Miniboc:
Is this game still been worked on?
Why is it still in early access after 9 years?
How is the community?

I love the community. It is the only discord channel and active gaming community I am involved in. And probably will be as long as forever and a half. Even if im not playing the game there still are some nice folks in the discord that I enjoy bullpuppering with while playing other games or doing other hobbies. :cherrypie:

Great game, been playing since 2014, I have played many survival games and nothing compares to it. :mug::cracker:
plops Jun 28, 2022 @ 9:51am 
Originally posted by nasKo:
Originally posted by plops:
being worked on all the time plus these guys studio also got broken into and they lost all the equipment with files for the updates and they had to make a comeback for it all lol. these guys have an amazing community too. youll enjoy this game man
It was like 2 months of progress lost back then, so that's not really relevant to the development time in the grand scheme of things.
lol? they definetly lost more than a couple months of progress. they lost most of the project zomboid code when their studio was broken into. plus their equipment. if you think you could code project zomboid in 2 months with the size of there dev team then you are actually brain dead
Reggit Jun 28, 2022 @ 9:59am 
Early access or not...
...It's an amazing game, and I love it! :ss2heart:
anywhatshisname Jun 28, 2022 @ 10:10am 
As far as bang-for-the-buck, there are few games that match PZ. The devs are involved, and listen to the player base. The modders are modding madly, and cover a rather large swathe of what is possible in a game like PZ. And that possibility is wide.

There are very few games with the sort of replayability and depth that PZ has. Big games from huge companies (lookin' at you Bethesda) ship games that look pretty and have pretty decent gameplay but go to 1.0 and beyond with crippling bugs that are never fixed, even years later. PZ has a much smaller staff and budget.

But the game is *fun.* And that's what matters. You won't see many other games with the massive depth that PZ has because frankly, it looks like a lot of freakin' work to get all those little bits and bobs, from the foraging and farming to the combat to the health, injury, and nutrition, with animals and NPCs yet to come and all the meta events that the last update post hinted at.

It's also cheap. Cheap for what you get, and cheap in absolute terms.

If you like survival games, zombie games, heck, if you like apocalypse sims, its worth a try.
SumYungGuy Jun 28, 2022 @ 10:38am 
Originally posted by plops:
Originally posted by nasKo:
It was like 2 months of progress lost back then, so that's not really relevant to the development time in the grand scheme of things.
lol? they definetly lost more than a couple months of progress. they lost most of the project zomboid code when their studio was broken into. plus their equipment. if you think you could code project zomboid in 2 months with the size of there dev team then you are actually brain dead
I'm trying to imagine nasKo's reaction to being told that he has no idea what he's talking about while he is also representing the company.
Last edited by SumYungGuy; Jun 28, 2022 @ 10:41am
Death (Banned) Jun 28, 2022 @ 4:57pm 
Originally posted by EnigmaGrey:
Originally posted by plops:
lol? they definetly lost more than a couple months of progress. they lost most of the project zomboid code when their studio was broken into. plus their equipment. if you think you could code project zomboid in 2 months with the size of there dev team then you are actually brain dead

It delayed an update meant for August 2011 by two months.

Their apartment got broken into shortly after moving to a new apartment (not a studio). Internet wasn't hooked up, so they had to use mobile phone cards to back up, leading to out of date backups online.

No one had to rewrite Project Zomboid in two months. Just the lost update.

It has no impact on anything anymore, beyond still being used as a bludgeon. Because people should feel bad for being victims of a robbery after 9 years, I guess?
Well to be fair, in most cases it seems to be brought up in defense of the long dev time and not as something that anyone should feel bad about at this stage. It's more like "Cut them some slack. They've had X happen amongst other hardships." At least that's the way I see it. I do remember a time when it was used as you've stated though.

Regardless it's still no longer relevant at this point for sure.
Last edited by Death; Jun 28, 2022 @ 4:58pm
I think people just generally wonder why this game has been being made for so long, when you have other games made much quicker with better graphics and just as deep.

Is it because they had a small dev team?

We're they learning to make games when they first started so they were still learning for a while?

Do they only work 2 days a week making the game?


That's what I'm curious about anyway. This isn't meant as a bash btw, just a general question, I absolutely love the game so far and can't wait for more content! Even if we all have white fully grown beards by the time it releases :steamhappy:
Animalman Jun 28, 2022 @ 5:37pm 
I assume they are British so they use alot of trial and error when deciding what is the best thing to develop for the game.
Maybe they’re not English though.
Since the product is published and returns revenue, and generally customers are happy with the product, i would guess they are in no rush to finish. You can’t really review a game until it’s finished, because everything you wrote can be changed. So I am sure they just want to have a good product at the end and a legendary game under their belt. I wouldn’t be surprised if they work 3 day weeks, crazy hours, random shifts. That’s really how you make something worth playing. Cos otherwise you pump out games that people know are crap you know are crap but because you do it at such a fast rate and trick the customer every time you scrape a profit
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Date Posted: Jun 27, 2022 @ 8:49am
Posts: 48