Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I couldn't determine any effects on swing speed. While some weapons are indeed noticeably slower, neither weight nor "swing time" as shown on the wiki has any effect I can determine by eye. A "swing time" of 4 generally has the same apparent speed as a "swing time" of 2, and a weight of 0.5 has the same speed a as a weight of 3. There MAY be a subtle effect, but again it's not conclusive enough to see without counting frames.
Except that doesn't apply to all weapon types. The Katana stamina cost is unchanged (0.7) regardless of Long Blades skill. Hitting a zombie with a swing costs significantly less stamina however, only about 0.1 (seems closer to 0.15)
Hitting zombies has more effects I can't even begin to understand. Where a Katana costs 0.7 normally, against a zombie it only seems to cost 0.1 (actually 0.15). It does not matter if it crits or kills the zombie, nor does it matter if you have 0 or 10 skill in long blade, hitting a zombie with a katana only costs 0.15% endurance. This isn't a "long blades" thing, because hitting with a Machete costs 0.4 (vs 0.7 base), an axe (0.8 base at skill 10) costs 0.7, a pickaxe (in most ways identical to a normal axe) costs 0.6. There's also a difference with a Plank on hit vs not hit, but I've given up on testing this now.
Hitting multiple zombies costs that many times the stamina cost, so 2 zombies costs 2x. No stamina savings for multi hit. I suspect no durability savings either though I have no possible way to test something so random.
At this point I'm just about ready to throw up my hands and say I have no idea what a weapon will cost without specifically testing that weapon extensively. Weight works as a rule of thumb and it's definitely very important, but there are other hidden factors that only show up when you hit a zombie.