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P.S: I am sorry I had to post this I was writing it in the forums and while I finished the thread was locked I just cant let it go away :D
But what people seem to miss every time I raise this point is that ALL of your hard-work goes out the window if a Zombie so much as scratches you, hiding behind the door you opened or magically teleports into the room you've checked, cleared and closed all acces points.
Perma-death is fine in my opinion. But dying to a random % guaranteed-kill from infection through unfair circumstances is not.
I know the version history. I've played through it from beginning until now. So very little has changed. Very few alarmingly obvious problems have been fixed. More bugs. Less content.
I know its a work-in-progress, but I am just dumbfounded at how unbelievably-incredibly SLOW they are working. Entire games with full animations, graphics, a huge bank of soundfiles, weapons, ingame mechanics and all that have been made in less time.
I've even made my own mod for Starcraft 2 in a quarter of the time PZ has been in development, which includes numerous maps, 20-30 new units, new animations, new abilities, new functionality and the way certain units operate and more. Yet this is supposedly a paid working game studio, indie or not.
You would not be bored when a horde of zombies is barreling down on you. I take Beta-Blockers to reduce panic. Even with 0 panic, no boredom and no depression, reloading still wildly varies between taking 1-bullet-per-30-seconds and 5-in-2-seconds. No, I have them on my person, not in a bag either.
Yes, Sprinting is obvious and Blade and Blunt are "mostly' discernable - however - Lightfooted, Nimbe and Sneaking are still given no explanation. Weapons are not clearly labelled as Blunt or Blade. Hell, hardly anything is actually labelled or given informational tidbit tooltips.
Like crafting. Sheezus. The entire system is awful.
Dont pull out the Random-Number-Generator excuse for what Zombies drop. Every single zombie is clothed and thus provides bandages. 1 out of 3 tends to have pills of some variety. Maybe 1 out of 10 has ammunition. The only rare Zombie drop are weapons like a Fire Axe or Baseball Bat, which you can find duplicates of everywhere in buildings.
Especially when you can kill THOUSANDS of Zombies with minimal effort. At least if they're not super-strong-super-fast-sprinters, but thats "deliberate-difficulty". We're talking base-game here.
I know farming takes several days. However, its been 23 days for a single Potato, Tomato and Broccoli plot to grow. 23 days. Checked every day for water and watered if need be. No disease. Never trampled by Zombies.
I know Guns are deadly, but it doesnt help when EVERYTHING in the game is virtually a one-hit kill device. It renders the entire medical system pointless. It renders all your hard work and effort pointless if you die in a split second, shot by an NPC you didnt even know was hostile.
Consider there is currently no ability to block and no armor available to be worn either. There is very little likelihood of either being added. Which means NPC combat is simply decided by who swings first, and considering that you go from 'standing casually' to 'weapon-drawn-and-swing' in a split second, that seems kind of stupid.
Ontop of the fact there is no muzzleflash when shooting. No projectiles shown. No animations for barricading, sneaking, reloading, cooking, watering, opening doors, hell, most anything.
The 15-minute Helicopter sound was not a bug. It happens regularly. Different games, different settings, different location in-game. As soon as I hear the Helicopter I just mute the game in its entirety. 5-10 minutes apart I check and its often still going.
Then it goes away and you get some peace and quiet for maybe 2-5 minutes. Then it happens again.
No, we are talking teleporting zombies here. Im talking ALL access points closed. I've entered a room with 1 door, no windows, solid walls. Checked every corner. Lights on. No sounds. No bangin-on-the-walls. I go to look a box and turn my back to the majority of the room. Boom, suddenly, Zombie. The door didnt open. No windows were broken, nothing like that.
Happens consistently too. For a game that is seemingly striving for "hardcore semi-realism survival" its totally lame and stupid, especially with perma-death and guaranteed-kill infection for Zombies to spawn ontop of you.
I know there will be no "Special Infected" in the game, at least officially - but my point remains. The game is entirely bland. You fight the same enemies for the entire duration of the game, who have a % chance to instantly kill you via infection if they so much as scratch you. Or NPCs who'll randomly shoot you without warning or smash your head with an axe the split second you open a door, considering the lack of animations and no 'draw-weapon' time.
You didnt read my post about the Sledge. 2 Blunt. 2 Blade skill. Sledge exhausts you in ONE swing, with absolutely nothing carried except the Sledge AND the "Strong" character trait. It also takes 3-5 swings to kill a single Zombie and barely stumbles them, whether you hit them point blank or hit them at the "tip" of your maximum reach.
Waiting with your weapon drawn (holding control) supposedly charges you for a slight damage boost. Whether you wait 2 seconds, 5 seconds or 20 seconds, it still takes multiple hits with a Sledge to even kill a singular lone Zombie, whether you wait till the last second to hit them with the very tip of your reach.
I know a Sledge is a heavy tool, but hell, Warhammers were used in Medieval times. A singular decent hit with a Sledge will break bones and crush skulls, even if we're talking rabid Zombies here with no sense of self preservation.
Hell, even if you drop a Sledge, it'll break human bones. Much less swinging it with a deliberate directive to kill someone.
Whereas a Fireaxe weighs less, swings faster, doesnt exhaust you and kills 1 or more zombies with every. single. swing.
I am a very lightweight 63kg, 6'1ft tall human. Even I can swing a Sledge 5-6 times with enough force to do considerable damage before becoming too worn out to do it.
Via options, I've set the refresh rate of Lighting to be its highest possible setting. Hell, all of Zomboids settings are on maximum. I've also tried variations of High / Low and whatever. The same issues with running-into-the-abyss persists.
If you run into a room which you dont have exterior vision, like running from the Street into a building, the entire inside of the building will be absolutely pitch-black until you stop moving and let go all ALL buttons, even if it is broad daylight, windows, no obstructions AND the interior lights are on.
I couldnt even plaster a wall, whether I built it myself or whether it was there beforehand, with a Plasterbucket, Paint Brush, Rollerbrush, Screwdriver, other tools, either equipped or simply on my person. Nothing.
Because the game literally hasnt changed much at all since then. You see my frustration at such bullheaded developers who are overshooting their mark, such as wanting "Games that will last years with Survivors having established their own Outposts, the cities and towns looted to nothingness, great hordes of Zombies wandering over from other cities" and so on.
Terraria.
Realm of the Mad God.
Dont Starve.
Meat Boy.
Binding of Isaac.
Lakeview Cabin.
Braid.
Freaking Mario.
Who warms a slice of cake?
Cafes. Everywhere. Everyday. Dont be stupid.
Who cooks a Chicken in a Microwave?
People do. Commonly. Everywhere. If they dont have a Stove or Fireplace.
Who eats Raw Eggs commonly? Sports-oriented people. Some people do it just because they like the taste too. Yes, food storage may be 'rougher' in apocalypse times, but eating a Raw Egg is not guaranteed sickness unless its actually rotten. And then... you know... it says its Rotten. You can tell.
In an apocalypse survive-or-die scenario, Im pretty sure you'd eat raw Sugar too. Lollipops restore 5 hunger. Soda restores Hunger. Why not actual Sugar? Stupid.
Hoarding loot is pointless because you can find it everywhere and endlessly replenish it, such as via killing THOUSANDS of the useless Zombies.
Been following PZ since its Alpha-inception with Baldspot'n'Kate. Read the post before you respond.
Alright, but what bothers me is that they stick to their agenda without compromising anything for the fact that Gameplay should come before Vision. If something doesnt work in-game, no matter your idea for it, it should be adjusted and changed.
They're shooting for an MMO-type experience with a hundred-zillion variables and events and scripted sequences that'd take decades to make and create, something which is simply infeasible for a small game studio that requires income, especially in such a competitive marketplace.
Their "grand ideology" of the game simply wont work. They may implement bits and pieces of it, but as I said, their overall-arching-example, as I stated, is so long in the making that this game will be comparable to the first wooden wheel by the time its actually "done" in that regard.
By which time, we'll have other games, have seen other companies do similar things and come and gone.
Yes its an issue. Yes its a game work-in-progress. But it seems like such a prevalent issue that ought to have been fixed by now, yet has persisted for multiple versions and releases. Its as serious as a CTD bug or error.
You also didnt read that I am fine with permadeath, but not okay of it occuring as the result of a bug, such as teleporting zombies or the RNG-related guaranteed-kill of infection if a Zombie so much as scratches you. It may not happen all the time, but if it does, you're boned, whether its 5 hours or 500 hours into a game. That isnt fun in my opinion.
I accept the latter point is simply my opinion, but all your hard work being lost as the result of something you didnt do (via bug or misdesigned gameplay or error) is not acceptable.
I know some points are subjective to personal opinion, like the endless hordes of copy-paste-exactly-the-same Zombies, but other issues are persistant through opinion, like certain foods making you unhappy or bored for some insane reason. Or how eating Red Meat is dangerous and can make you deathly ill, which is false. Or how SO much of the game is simply unfinished, even after over a year of work, completely lacking in animations, tooltips or information related to gameplay like skill explanations, or how despite their attempt for semi-realism, some things are so far-fetched from reality that it almost seems to be deliberate controversy, like ripping a piece of clothing into bandages causing the resulting bandages to weigh twice what the original article of clothing did.
Its just frustrating to see so many prevalent issues have not been attended to over such a ~long~ development cycle.
Its my opinion and my experience of a game that had high hopes and high expectations but fell short in every way. Thats all. Some people agree, some people disagree. Im just sharing my opinion of such on a public forum as it was intended for.
So, I'll just move onto other Survival type games, inclusive of Zombies or not, that better fit my tastes and cut my losses.
Tear down that wall.
The one hit death is to keep the pressure up and in virtually every zombie movie/game that's the whole idea. (You can turn off zombie infection if you want to). I've never had any bugs with teleporting zombies. Some things are a bit illogical yes like using clothes on zombies for bandages etc. Crafting could be better, like in many MMO's where you can see everything you can make. Animations could use some work. Overall I'm very pleased with the game alrerady having played it for 50 hours on Steam and some 30 hours before Steam.
I am also a bit frustrated cause i really tried to be active in the official forum. I posted some bugs i found and made some suggestions. Most of the time no one answered.
There is a suggestion thread for "Sleeping in MP" every week
The common answers are:
- Minigames
- Minecraft like sleeping MP
- Naps
I think i have seen one Dev Answer in that threads and that said the system is good: you can read books at night and wait till morning on your mp server.
There is no SYSTEM for sleeping in MP.
Because in its current state, PZ is just boring and follows this steps:
1. Grab some stuff from your Spawnhouse (Backpack, Food, Knife/Baseball bat)
2. Run to warehouse (Axe, Nails, Hammer, Saw)
3. Fortify a house and plant some food.
4. Find Skill books and level up.
5. Fortify more, plant more.
6. Get bored in your undestroyable safehouse and live forever!
I rly hope TIS will be finished soon with the new patch, cause there are real problems that needs to worked on.
- Zombie Migration: I know its coming but its an experimental system again.
- Sleeping in MP: Still a big problem for me, because the time is running so slow on most servers. If you try to farm on a server you have to play PZ like a farmville for facebook. Water every 1-2h Realtime hours.
- Proper Resets or better no resets: Soft Resets still empty every container in your world - ALSO your safehouse. This kinda sucks for replayability. You have to start over and over again.
- UI: PZ is not user friendly. I already suggested it in the official forum. Why not highlight the stuff you can use, when you hoover your mouse over it.
- Late Game
- NPC
- More Content
Maybe my country has a different culture you wont see any cakes warmed here
Well I have never seen a single person Cook a raw chicken in microwave I have seen chickens in pans, ovens, bbq everywhere I just dont think it would come out good enough to eat. again maybe its not done only in my country.
You rephrased my statement I myself have ate raw eggs and I know that people do that I just stated that it is indeed not a 100% safe uncooked thats why it states that it is dangerous dangerous.
how much of damn sugar would you need to eat to feel something besides anxiety you would more likely want to crap then fell full after a pack of sugar
ever tried playing multiplayer? :D
You had pz since alpha you haven't been following it if you had you would know why are there no special infected and what is upcoming or never being implemented.
The health system is not pointless and if you've played any longer than a few hours (heck, you should discover this within the first hour), you should know this. There are plenty of ways to get hurt without it being from a zombie, and if a zombie damages you and don't infect you (you know, since scratches and bites only have chances to do that), you'll need bandages and the health system in order to recover.
The combat isn't worthless either since, you know, you kinda need to kill zombies and occasionally other survivors in order to not die. The fire-axe is strong, just like it's meant to be. The sledgehammer is meant for more uses than just killing (like destroying walls), and while you do have a point about the exhaustion, they do certainly not require 4-5 hits to kill a zombie. This alone makes me believe that you don't know much about charging your weapons. Are you sure you've played as much as you claim? Unless you are really bad at combat, you shouldn't have this problem.
Things should be a real danger if you are careless, and the "one-hit can be fatal" part of PZ reflects this. If you slip up and let a zombie hit you, you must be ready to pay for the consequences. This is an essential part in building up the atmosphere that PZ is striving for. Besides, the game would be way too easy if you could stand 20 or so hits without any problems, right? And what's this about L4D zombies? You'd be much more mad if a Hunter suddenly jumped from a building out of nowhere and took you out..... This game is not L4D, accept that. This is an entirely different game that doesn't focus so much on the raw action, but more on strategic decisions.
Oh, and zombies aren't meant to teleport. You were probably careless and forgot something, but if not and they really did, it was a bug.
I doubt you'll find much food in zombies, but hey, whatever works. Zombies carry some small stuff, occasionally something bigger but certainly not all that's necessary to survive.
Farming takes time, just like it does in this thing we call "Real Life". Try growing a potato in a day and see how that works for you. Also, it's a renewable food source which you can create almost everywhere, so of course it won't be as easy as just raiding a fridge.
The game isn't finished yet, so glitches and missing stuff are to be expected. Your lightning problems are probably from you having too high settings or simply a borked out graphic card which can't handle the game. It could be the game itself of course, and they are actively working on such. The helicopter stalker is a bug (yes, a bug) which I haven't heard about before. It certainly has never happened to me. Try submitting a ticket in the bug tracker to the developers. Your Starcraft mod is a mod you made for an already finished game with mod support. Why the heck do you compare that to an entirely other unfinished game? Making a mod is not the same as making a game (especially a mod made for a game as big as Starcraft), simple as that. They do plenty of progress (try reading the Mondoids, they provide weekly info on what's been done), and many of us don't mind waiting since we are constantly getting new things and we trust the developers.
Safe-houses are for players who, you know, might not want to live in the middle of the zombie infested places. You can also craft together houses in the city and make a large fort. Heck, let your imagination go while, crafting certainly has its uses. The NPCs will be what you make of them as well. Sure, go ahead and shoot everything that moves, but why not try to see if you can use them in a way which benefits you? Or just do it for fun since this is a game meant for entertainment. They all won't shoot you on sight.
And who microwaves cake slices...? I mean, sure, there are microwaved cake-in-cups, but I've never heard of any living being who takes full cake-slices and shoves them into microwaves. This would just make a melted mess... Anyway, it just seems like this game isn't for you. PZ is not a 2D L4D, sorry to say
PS: The sarcasm in the quotes are not meant to offend you. I needed to save space by not quoting you but still also needed to show what I was talking about, so I added some of my own flavour to it. Good luck finding that game you are looking for, but it sadly sounds to me like PZ is not for you.