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https://www.pseudonymouscodeviews.com/2021/08/why-100-protection-doesnt-protect-100.html
They would need adjust how being damaged functions first, sorry dude you're raging against the code.
I don't believe it matters what the attack is (unless its a punch), a scratch or bite will simply throw a coin to determine if it will produce a hole or not. Protection is separate from hole calculation. This is probably because of how durability is calculated for clothing. If you read the link I provided, you might get a better understanding.
Firefighter gear is just useless & ugly.
You misunderstand, or perhaps I did not explain well enough. I was SUGGESTING a new way of how damage to clothing could happen when getting bitten, or scratched also as you mention. So if you read my comment again now keeping in mind it is a suggestion, dont you think this could work pretty well, especially in terms of what you actually want?
I do not disagree that the current durability system is wonky, but I do wonder if such a thing could be achieved without reworking the whole system and adding to dev time. While I do not wish be so simple as to say "it works, lets leave it" I also wish to take into consideration that it is not their focus at this time.
Correct. As it stands right now the system, while wonky, is somewhat figured out. You wear layers to protect layers. It just so happens that the outer most layer however endures the most damage.
Thankfully there's plenty of clothing replacements coming from the never ending hordes, however.