Project Zomboid

Project Zomboid

Undefined (Banned) Oct 5, 2022 @ 9:54am
Building a roofless shed for a Generator - will this prevent noise and not create fumes?
I want to build a 1x1 shed for a generator to kill the noise while also preventing toxic fumes.

Will this work if the shed doesn't have a roof?
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Showing 1-15 of 16 comments
Master Shake Oct 5, 2022 @ 9:56am 
I don’t believe so, the generators usually have to be on the roof or outside the building to not get fumes
Etro Oct 5, 2022 @ 9:59am 
Had this experience on a MP server, placed my generator in the middle of the 3rd floor inside a 1x1 room (AKA. your term of 'shed', maybe) in a 5-floors house + roof. As long as the 1x1 area doesn't get roofed, you're fine. Not so sure about the noise reduction, though...
Oragepoilu Oct 5, 2022 @ 10:03am 
Noise isn't reduced when indoor or behind anything afaik.
If your shed doesn't have a roof, then it's not a shed. It's outside. If it's outside, it won't make any fumes.
Unless your shed is actually inside a normal building, in that case, I have no idea and it might need to be tested.
Last edited by Oragepoilu; Oct 5, 2022 @ 10:04am
Undefined (Banned) Oct 5, 2022 @ 10:10am 
Thanks for the replies, I tried it out and I didn't get the warnings about toxic fumes when I replaced it + connected it + turned it on.

I've read that enclosing a generator kills the noise and from what I experienced, the sound is muffled, but the code could handle it differently for zombies.

I guess I'll find out if that part works if / when a horde of zombies show up at my base again.
Last edited by Undefined; Oct 5, 2022 @ 10:11am
VANGUARD Oct 5, 2022 @ 10:53am 
In a previous save game I'd made an attachement for my base (prebuild house) to shelter my generator.
It was a small room of maybe six or eight tiles and roofed.
It was considered a room by the game, since the ambient light changed when entering, but a running generator didn't cause health to drop.

I'm not sure if the generator only hurts you if you're running it inside an already existing house or if wall quality factors into it.
The walls of the attachement were lvl 1 and 2 (the ones that have gaps in them).
Would be nice to know what's actually considered "inside" by a generator.
BoogieMan Oct 5, 2022 @ 10:58am 
I can't tell that anything affects sound, being inside a building or not, multiple walls or not. Just distance.
Undefined (Banned) Oct 5, 2022 @ 12:21pm 
Well, I came back after being away for a day to find 6 zombies attacking the generator shed. I guess this is better than them attacking my base.

Originally, I had it where the red square outline is, up against the wall of the house. So it was only 3 walls.

https://i.imgur.com/N7cyc5Q.png

I'm trying a new location out, as shown in the pic.

This time, I noticed that there was a gap in the corners (the northwest and southwest corners), so I installed some Wooden Pillars to close those gaps. I'm not sure if that'll make a difference because the house wall should've covered those corners, but we'll see.

Here's my base location if anyone's interested: https://map.projectzomboid.com/?#10912x9399x6784
Last edited by Undefined; Oct 5, 2022 @ 12:22pm
Aidal Oct 5, 2022 @ 12:57pm 
Originally posted by Etro:
Had this experience on a MP server, placed my generator in the middle of the 3rd floor inside a 1x1 room (AKA. your term of 'shed', maybe) in a 5-floors house + roof. As long as the 1x1 area doesn't get roofed, you're fine. Not so sure about the noise reduction, though...

Generators have a 20 square noise range and that noise only extends about two floors down, so three layers on up the generator is for all intents soundless IIRC. That being said.



Originally posted by Undefined:
I've read that enclosing a generator kills the noise and from what I experienced, the sound is muffled, but the code could handle it differently for zombies.

I have been hunting down how sound propagates exactly, and while I haven't got any clues just yet, (did you know turning lights on and off makes a rather loud sound?) Generators only have a noise range of around 20 squares, or grid or whatever your term is, its fairly small, and if you're vigilant about patrols and the like, the only way a horde would show up is if a meta event brought them there.
hardy_conrad Oct 5, 2022 @ 10:39pm 
I've been hearing stuff about muffling noise from generators for a while myself, but all the information seems to be unsourced. Until there's firm official confirmation I'll proceed on the basis that walls do nothing to muffle sound.
VANGUARD Oct 5, 2022 @ 11:49pm 
Originally posted by Aidal:
[...] (did you know turning lights on and off makes a rather loud sound?) [...]

They only did that at night to simulate zombies "seeing" a light being switched on.
I can't find a source to confirm it right now but apparently they removed this some patches ago.
Light switches shouldn't generate noise anymore.
Undefined (Banned) Oct 6, 2022 @ 7:20am 
Originally posted by Sceadugengan:
Originally posted by Aidal:
[...] (did you know turning lights on and off makes a rather loud sound?) [...]

They only did that at night to simulate zombies "seeing" a light being switched on.
I can't find a source to confirm it right now but apparently they removed this some patches ago.
Light switches shouldn't generate noise anymore.
Yeah, Retanaru did a video about it and updated it to say it was fixed

https://www.youtube.com/watch?v=cyMbWbCZxvE
Nordil(Hun) Oct 6, 2022 @ 12:56pm 
Originally posted by Undefined:
Originally posted by Sceadugengan:

They only did that at night to simulate zombies "seeing" a light being switched on.
I can't find a source to confirm it right now but apparently they removed this some patches ago.
Light switches shouldn't generate noise anymore.
Yeah, Retanaru did a video about it and updated it to say it was fixed

https://www.youtube.com/watch?v=cyMbWbCZxvE

Yep.

Regarding the generator noise.
I do not use such sophestic testing methods like Rentaru.
However i used to build wooden walls around generators on the side where they were not blocked by a wall near a gas station. Strangely enough if you check the noise that you can hear while the generator is running, after you build the wall, you get a muffled sound. Not sure if this actually works, but at least the SOUND of the generator follows the existence of a wall. (Not sure if the noise system does is what i am meaning to say, but a different, wav. or whatever they use for sound does.)
Aidal Oct 6, 2022 @ 1:57pm 
Originally posted by Undefined:
Originally posted by Sceadugengan:

They only did that at night to simulate zombies "seeing" a light being switched on.
I can't find a source to confirm it right now but apparently they removed this some patches ago.
Light switches shouldn't generate noise anymore.
Yeah, Retanaru did a video about it and updated it to say it was fixed

https://www.youtube.com/watch?v=cyMbWbCZxvE

Ay that is the gentleman who inspired me into doing stuff like this. Neato. Just wish it was easier to pick up other stuff. Debug mode only goes so far and I've been trying to learn to read/write code.
VANGUARD Oct 6, 2022 @ 4:19pm 
Regarding generator noise and walls I've found this video: https://www.youtube.com/watch?v=Cz0PCqHRG7g
According to it walls have no effect on the attraction radius.
Undefined (Banned) Oct 6, 2022 @ 5:18pm 
Originally posted by Aidal:
I've been trying to learn to read/write code.
Could've fooled me, you've done some good work so far.


Originally posted by Sceadugengan:
Regarding generator noise and walls I've found this video: https://www.youtube.com/watch?v=Cz0PCqHRG7g
According to it walls have no effect on the attraction radius.

Pause at 0:28.

You see that gap in the corner?

I had that same gap (two of them) when I built the 2nd shed. I filled them in with Wooden Pillars and double checked to make sure there were no gaps in the corners that the isometric view doesn't allow you to see.

Since building the second shed. I've only had 3 zombies in a span of about 2 weeks show up, and they all attacked the shed structure (which is good since it's separate from my base). Mind you, I have multiple bases and have only stopped by that one a few times, mostly just to stock it with supplies and to check up on any zombies trying to tear down the genny.

Before, when I had no shed, I was woken up at 4:30 AM with about 15 zombies trying to break in, 10 in the front of my base and 5 in the back. When I built the first shed, with one of the walls being the house's wall, I had about 5-7 by the generator shed.

The best way to know for sure is to look through the code, but I haven't gotten around to that, yet.

Until then, I'll report back if another horde shows up.
Last edited by Undefined; Oct 6, 2022 @ 5:25pm
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Date Posted: Oct 5, 2022 @ 9:54am
Posts: 16