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If your shed doesn't have a roof, then it's not a shed. It's outside. If it's outside, it won't make any fumes.
Unless your shed is actually inside a normal building, in that case, I have no idea and it might need to be tested.
I've read that enclosing a generator kills the noise and from what I experienced, the sound is muffled, but the code could handle it differently for zombies.
I guess I'll find out if that part works if / when a horde of zombies show up at my base again.
It was a small room of maybe six or eight tiles and roofed.
It was considered a room by the game, since the ambient light changed when entering, but a running generator didn't cause health to drop.
I'm not sure if the generator only hurts you if you're running it inside an already existing house or if wall quality factors into it.
The walls of the attachement were lvl 1 and 2 (the ones that have gaps in them).
Would be nice to know what's actually considered "inside" by a generator.
Originally, I had it where the red square outline is, up against the wall of the house. So it was only 3 walls.
https://i.imgur.com/N7cyc5Q.png
I'm trying a new location out, as shown in the pic.
This time, I noticed that there was a gap in the corners (the northwest and southwest corners), so I installed some Wooden Pillars to close those gaps. I'm not sure if that'll make a difference because the house wall should've covered those corners, but we'll see.
Here's my base location if anyone's interested: https://map.projectzomboid.com/?#10912x9399x6784
Generators have a 20 square noise range and that noise only extends about two floors down, so three layers on up the generator is for all intents soundless IIRC. That being said.
I have been hunting down how sound propagates exactly, and while I haven't got any clues just yet, (did you know turning lights on and off makes a rather loud sound?) Generators only have a noise range of around 20 squares, or grid or whatever your term is, its fairly small, and if you're vigilant about patrols and the like, the only way a horde would show up is if a meta event brought them there.
They only did that at night to simulate zombies "seeing" a light being switched on.
I can't find a source to confirm it right now but apparently they removed this some patches ago.
Light switches shouldn't generate noise anymore.
https://www.youtube.com/watch?v=cyMbWbCZxvE
Yep.
Regarding the generator noise.
I do not use such sophestic testing methods like Rentaru.
However i used to build wooden walls around generators on the side where they were not blocked by a wall near a gas station. Strangely enough if you check the noise that you can hear while the generator is running, after you build the wall, you get a muffled sound. Not sure if this actually works, but at least the SOUND of the generator follows the existence of a wall. (Not sure if the noise system does is what i am meaning to say, but a different, wav. or whatever they use for sound does.)
Ay that is the gentleman who inspired me into doing stuff like this. Neato. Just wish it was easier to pick up other stuff. Debug mode only goes so far and I've been trying to learn to read/write code.
According to it walls have no effect on the attraction radius.
Pause at 0:28.
You see that gap in the corner?
I had that same gap (two of them) when I built the 2nd shed. I filled them in with Wooden Pillars and double checked to make sure there were no gaps in the corners that the isometric view doesn't allow you to see.
Since building the second shed. I've only had 3 zombies in a span of about 2 weeks show up, and they all attacked the shed structure (which is good since it's separate from my base). Mind you, I have multiple bases and have only stopped by that one a few times, mostly just to stock it with supplies and to check up on any zombies trying to tear down the genny.
Before, when I had no shed, I was woken up at 4:30 AM with about 15 zombies trying to break in, 10 in the front of my base and 5 in the back. When I built the first shed, with one of the walls being the house's wall, I had about 5-7 by the generator shed.
The best way to know for sure is to look through the code, but I haven't gotten around to that, yet.
Until then, I'll report back if another horde shows up.