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Stop reading all those guides about how to make the optimal metagamey start, instead look to ones that teach you the basics of how to survive your first week in game. Learn the basic skills required to do that and work upwards from there.
In my current play through, my character is 2.5 days old and I have been in the same house for 1 whole day reading books. Time to move on after reading these other posts. I am wasting time.
Thanks all for posting your ideas.
Can recover recipes learned and skill xp. Using a simple crafting recipe that is easily achieved minutes after spawning. Get a pen/pencil and write down exp you learn and recipes if option is enabled.
PS nimbleness is broken and if you can pick up a feat that raises it for increased exp gains you will be golden within like 2 weeks in game after leveling it up to 3 to 4
- Don't spend that much time reading books etc. It's not worth the time wasted when you don't know how to survive longer than that.
- For the exhaustion : Don't run. If the zombies are not sprinters, you can out-walk them. So, just walk, jog if you really need to, and run... never ?
- The only survival skills you should concentrate on in early game are combat ones, really. Being a good carpenter, fisherman, forager etc won't save you in the short run. Levelling up your sneakiness, nimbleness, maintenance and fighting skills with X weapon will. I recommend using a crowbar if you can find one. They're perfect for leveling up Maintenance, have a decent durability, range and damage.
- Do NOT use the skill recovery journal mod just yet. You can't survive long enough to use it, and you won't learn how to efficiently level up your skills if you can just find a book with all your skills back after a death. (Well, do as you please, I just find it not really helpful for new players)
- If you really have problems : Sandbox, play with the options, like zombie respawn etc. I personally always turn off the respawn, but add more zombies, bigger hordes etc to balance it, for me it makes no sens for zombies tu just appear out of thin air.
Catching up to Life and Living is good but shouldn't be a centerpiece of your first week. Zombie respawn is fast in that mode, so I personally prefer to be Pied Piper on the first week and kite the all zeds far away from where I want to set my base. Then slowly wall-up.
This works best if you have found a sledgehammer, and you can knock out all the stairs in each building, so there's NO way zombies can reach the second floor.
Here's some screenshots from my current playthrough.
This is my character leaving the "riparian" restaurant in riverside. I've knocked the stairs out of the restaurant, and the motel to the south. The second floor of both is completely safe. And yes, I haven't added any "supports" under the walkway. I usually do for believability's sake. Just short on wood and time at the moment (you'll see why).
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112277
Southeast corner of motel to the stripmall to the east. Escape rope access point for getting up and down. There are ropes EVERYWHERE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112333
Taking a stroll through the neighborhood across the roofs of the stripmall.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112525
The gap between clothing store and pharmacy. I have to jog along the side of the pharmacy, because any attempt to step from walkway to roof of the pharmacy causes my chacter to fall INTO the pharmacy. I stopped fighting it and just went around.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112476
in front of enigma bookstore in riverside.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112432
the end of the second stripmall. The bank and gigamart are directly south of this. This is as far as I've gotten in this playthrough. The bank and gigamart have already been prepped (stairs removed, and ropes galore out of every window on the 2nd floor). I plan to connect them too.
https://steamcommunity.com/sharedfiles/filedetails/?id=2871112452
The point of all of this is that I have a raised, totally safe, zombie free "road" i can take through town. If I'm being chased, I only have to make it to the nearest access point, climb a rope, and I'm freeeeeeee.
I started this nonsense in early playthroughs because I got repeatedly killed trying to carry back super heavy things (propane grills, couches, etc).
Like in this playthrough, I JUST found a generator in a toolshed. I only had to carry that generator 2 blocks, to the last screenshot above, and I was homefree.
Got up on top of the stripmall, and it was a nice sunday stroll to my base after that, safe as kittens. I could stop, drop the generator, and rest as much as I wanted.
I am. I have some kind of disorder where I feel heavily inclined to play a game "the way the devs intended", basically an extension of my compulsive tendencies.
Glad I brought enjoyment to you. That's at least one silver lining.
Can fighting 30 zombies at a time with a skillet actually be done on Apocalypse?
As soon as I start needing to juggle more than 3 or 4 at a time, my attack speed becomes a major issue.
Thanks for the advice guys.
I'm going to throw myself head first into the trenches with your tips in mind.
I'll try to refrain from rage-posting in the future.
Very much so. For a 'normal' character you'll be walking most places, running is for an emergency. The caveat to this is a character with 9 or 10 fitness (which you'll only have if you start with it), which has a massive reduction (something like 80-90%) in run stamina consumption, they can actually afford to just run more or less everywhere.
Carpentry is quite useful in the pretty short term. Not a super high level, but having enough to make walls and such is very nice. So we're talking like level 2-3, beyond that can wait. You also can't predict when the water will shut off, so being closer to the threshold for rainwater collectors is nice.
I need to point out that the dev's intention was for players to use the sandbox settings. It wasn't an accident that we have full mod support and extreme sandbox settings to use.
The Developers intended for us to use the sandbox settings. They made a conscious decision from the very beginning to have the players use the sandbox.
You need to think of the presets they added as an introduction to using the sandbox settings. Apocalypse setting is NOT "this is how we want you play" it is an example of settings to try out.
If they did not intend you to be able to set many many things how you like, they would have never spent the time to add all those toggles and switches. Same goes for modding. They intended from day one for players to mod this game. It was a design choice.
So tell me how do the dev's intend you play? Exactly how you want.
Do not be afraid to explore the developer given gift of the sandbox settings, that is how they intended you to play.