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In my own experience, I find that there are three occasions where having a walled base is necessary: Training Mechanics on beat up cars, all day exercising, and large scale farming.
Taking everything off of a car and then putting it back takes some tools and a lot of interface time (making you dangerous to stragglers). Long term exercising (especially training sprinting) requires you to be in more or less one place for a long time; Doing it indoors will make you bored and so depressed (nothing a well cooked meal won't fix, but still annoying). While you can do push-ups and sit-ups on a balcony, sprinting basically requires you to have a large outdoor area. If you want to train your sprinting in a situation where being surprised while exhausted won't kill you, having a walled base is your best bet. As zombies will trample crops they come across (and also have a habit of hiding inside tomato plants to ambush you) having them in a safe place is the best option to ensure your harvest won't go to waste.
But, apart from that, the only other thing I could think of is to be prepared for the day of maximum zombies: Which is usually around day 20ish, and can catch you off guard if you don't have some kind of safety measures (or if your street gets swarmed and you can't realistically get rid of the zombies around your house for the next few days).
(Old player here, haven't been in with recent patches. Been years!)
Generally speaking once you clear out an area you should be fine, but lets say you have only the basics sorted out, and you unknowingly aggroed some zeds on your latest hike, and they follow you back. Daytime? Probably not an issue. Night time? Only takes one slip-up. In singleplayer its not so bad, because you can account for most of the factors, but vehicles have a deceptively strong pull radius on them. The area around your base might be alright but if a group wanders in a few houses down and you do something noisy? I mean, even basic encounters don't go the way you expect.
Then again, given I'm an older player perhaps the 'basic scenario' difficulty may be lower now? I played primarily with one other person, and that little bit of extra variety (not being able to mentally map every single aggro factor + vehicle usage) kept things interesting. When I played solo and realised I wasn't really being challenged, I tweaked the difficulty up.
It might suck to start over, but you might want to consider starting a new file but nudging the zed intensity up a bit?
There are also many modes that attempt to simulate hordes roaming through the county, some of which have so many zombies it's simply not feasible to fight and you will be overrun. The base defenses give you long enough to collect your necessary items and maybe a vehicle before leaving.
I was only lucky that I had recently raided a gun store and picked up 12 new guns and a load of ammo. Sheet ropes, boarded windows and different guns placed strategically around the 1st and 2nd floors of the base got me through that horde. I almost had to abandon my base.
Perhaps make it a visual check that is not dependent on the zombies pathfinding as I believe zeds only target player built objects if its in their way.