Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want you could also just activate debug mode since there is an option to remove all zombies that are loaded in around the player. You can do this by going to Project Zomboid's properties and type "-debug" in the launch options box. Go to the main menu and press F11 and untick the "Break On Error" box (this is especially important if you use any mods) then load into the save. Once in-game you can right click to open the standard context menu and there will be a "Zombies" option that will expand into a "Remove All" option. You can also open a zombie population map by clicking on the new icon on the left side of the screen to open the debug menu, go to the "Dev" section then click on zombie population.
I'm dealing with zombie settings myself and I can't seem to find the middle ground. They're either too good hearing or too deaf. I've almost deactivated rally groups (made max to 5 and only if they are really close to each other).
Hearing Good means they hear your Q "Hey you!" from three blocks away. And if you fight a few zeds on the street, all the neighborhood comes to get some. With hearing Normal they behave like your neighbours and only attack if you step on their property grass.
Memory: set to "long" and "Persue distance to last seen/heard event" of about 400.
Testing migration, up to about 48 hours to have a place clean for a while once cleared.
Population from 0.75 at start to 2.25 peaking on day 30-50
I've witnessed hordes of loose zombies, looking pretty "realistic" roaming towards my base, being a small house near the road on a rural area... Not only one horde but two, a few days before, I did bother all the zombies in the road with my looting travels (with loud cars). ¿Could that be the result of the "400 persue distance" setting and long lasting memory?
I have tried Rally Group Size 0, Rally Travel Distance, 5, and Rally Group Separation 5, with the other settings as above, and I'm not seeing any difference. They keep dispersing when I die. It's like rubber banding back to whence they came, only they're actually shambling back.