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Very good question, I would like to know this myself.
From this Mondoid here: http://projectzomboid.com/blog/2014/06/march-to-1-0/
What's officially planned is basically this area (minus anything past the river in the north west corner) on Google Maps: https://theindiestone.com/forums/uploads/monthly_2016_08/57a50a3f52334_KYPZGM.png.1f2e9adb5a1eb8505904d8b92bcf0cc4.png
Orell is highlighted as I took this screenshot to highlight the area being teased in an earlier Mondoid seen here: http://projectzomboid.com/blog/wp-content/uploads/2015/01/Louisville-outskirts.jpg
( Full Mondoid: http://projectzomboid.com/blog/2015/01/h1pz2/ )
As for custom/player made maps however, I have no idea if there will be a limit. We'll have to see once Creative Mode releases.
Sure, but you aren't understanding the incredible amount of time it would take to create a map that large. They have been working on the Louisville portion of the map for, I think, at least a year now. And it's not even going to be the entire city of Louisville, just a small portion of it. It would take them 10+ years to make a map the size of what you are asking. The map is hand made, not procedurally generated.
20 or 30x? It would have to be more than that. Much more.
It would likely take dozens of modders years to make something like what you're describing. There would have to be thousands of players if not tens of thousands to suit a map that large. Otherwise it would just be a wasetland with nothing but zombies.
The number of players alone makes that kind of map highly unlikely to ever happen. A map where you could literally spend hundreds of hours running and never reach the end? That would be some kind of world record....
It would most certainly be the biggest hand crafted videogame map of all time, without a doubt. Daggerfall still holds the record with the biggest map in a videogame ever created, but that was using procedural generation. That is honestly the only feasible way to make a map that large.