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What? Do you honestly think food and water is rare in people's houses?
If you want scarcity survive more than a few weeks. Though if you're smart and save non-perishables you should be able to cope easily if you get into farming.
Also if an axe breakes its really handle that brakes, heads alone break extremly rarely. Same goes for hammers.
But i agree a perma-weapon would make things too easy - especially as good as axe.
What? Again, have you ever used an axe? What do you mean it wouldn't break but just get dull?
Most of these in game axes seem to have wooden handles, do you really think the axe is one solid object with little chance of breaking?
Yes trees are "harder" that's why if you are chopping down a tree with an axe, you have to do it in a specific way, generally at a specific angle, you don't just start swinging and hacking like you would to defend your life from a walking corpose.
"It has to be unrealistic......if the axe never broke" an axe that never breaks is not realistic. I could buy it a bit more if it was some fiberglass handled one but even those do break after a while. I really thought "tools break when not used right" was common knowledge, I guess I forgot I live in a society where most people never have to get their hands dirty anymore but they like to talk about "how the world works" based on what they see on tv.
Even made another post too.
I don't think weapon deterioration is to "give zombies an advantage" because swarming and imortality is their advantage. I think it's for the simulation aspect. Yes maybe it happens faster than it does in real life (except not really since these are not brand new objects) but it does happen.
Same thing with the hunger system, I feel it's for realism and the survival simulation not to give zombies a chance to wait you out.
but i do agree that its annoying and not very realistic that your starting house often has nothing of value. even with the lucky trait, i often start and have to go 2-4 houses before finding a weapon better than a fork, food, or much of anything useful at all (i cant even remember how many times i have started in a house that is litterally baren of anything exept a few pices of scrap paper). i have suggested before that we should have a "starting house" bonus of some kind. so that your starting house, while still randomly stalked, would be stalked at a higher level of loot than the rest of the houses, just to give you a little extra to start with.
and i have been pushing for a map for a long time. i know there has been talk of at least having a map as you go mechanic, or a lootable map that you can pick up and look at, even if it doesnt show where you are... anything. for now though, i just use the one on the internet. its like having google earth on your phone durring the appocalypse (only you can see into the houses too).
Because I always seem to find pans, bats, or pool cues.
Are you people "annoyed" that you "unrealistically" don't find katanas and assault rifles? or are you playing a different mode? Because even in hardcore mode I kept starting in a house full of improvisable weapons.
No I never find an axe, until I go somewhere that an axe would realisitically be, like a farmhouse with a fireplace or a work shed.
its random, i get that, and im not asking for (or even wanting) an axe in my starting house (unless its a really lucky drop). but having at least some starting supplies is essential, otherwise you wont last an hour. yes ive had plenty of games where i start out and get some sweet loot just in my livingroom alone, but it seems that (in my experice at least) it is more often the other way around, with little, if any good loot. it makes sense for the other houses to be this way, they have already been looted, but i can only imagine your starting house has not been, because you live there, so it, if none other, should be pretty well stocked.
and for the record, i have well over 200 hours into this game (always in hardcore survival). it's amazing, and fun, and the best zombie survival game ive ever played. just saying, it could be better. and because its still in EA, it WILL be better, especially if we talk about what we like and dont like about the game.
Are you checking all your cupboards? Your workshed (if you start with one) or utility room?
Weapons are always pretty easy to come by for me, even in hardcore mode. My only issue with not getting weapons is caused by being chased by a hoard and not having enough time to pick anything up, which again seems pretty realistic to that situation.
I get that it's EA and things will be fixed, but that's why I'm kind of defending this. I would hate to see this game become like every other zombie survival game just because people keep complaining so much that they just start throwing an unrealistic amount of weapons into a starting home.
The simulation and realistic style is what I personally love about the game, I like that I have to start by finding improvised weapons and that they break just as these objects would in real life. I like that most of my games start with me bashing zombies with a pan.
Again, not sure if you are exaggerating your issue, not looking in the right places, or just extremely unlucky. I have never started without any weapons. I have especially never had issues finding weapons in other homes. You don't have any mods activated or something, right? That just seems extremely strange.