Project Zomboid

Project Zomboid

vashaka Oct 23, 2016 @ 11:26am
None of this makes sense
You start in your own house but its void of anything useful but your fridge and everyone elses fridges are filled with food. You must live in this town I would assume yet you have no map or way of knowing where anything is. There are more zombies in town than the town's current population. Are they being imported? How much time has elasped when you start the game? I would think if the entire town are zombies that power and water would have already been shutdown making food and water more rare than anything else. Why do I even need to find a sludgehammer to smash a chair or table to fashion a weapon from the legs? Whats the point of being strong? Why can't I use a regular hammer to smash things apart or a the saw for that matter? Everything you do manage to find is flimsy and breaks so fast. I guess nothing in this game was made in America.
All of this just to make the game hard. What an imagination you guys have. I know none of this is based after the popular TV show, but I bet if Rick and his team were in your universe it would have been a mini series.
But hey, keep working hard on those animations.
Last edited by vashaka; Oct 23, 2016 @ 11:27am
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Showing 16-30 of 61 comments
Doma Oct 26, 2016 @ 9:06am 
Originally posted by vashaka:
I would expect that food and water would be more rare than anything else in the game not abundant.

What? Do you honestly think food and water is rare in people's houses?

If you want scarcity survive more than a few weeks. Though if you're smart and save non-perishables you should be able to cope easily if you get into farming.
Knight Oct 26, 2016 @ 9:07am 
Originally posted by Doma:
Originally posted by vashaka:
I would expect that food and water would be more rare than anything else in the game not abundant.

What? Do you honestly think food and water is rare in people's houses?

If you want scarcity survive more than a few weeks. Though if you're smart and save non-perishables you should be able to cope easily if you get into farming.
plus you can make those water barrels that catch the rain
Mr. Quiet Oct 26, 2016 @ 10:09am 
Gollum +1
Brother Frederick Oct 26, 2016 @ 11:17am 
Originally posted by Death:
Originally posted by DriscolDevil:
"Rotting corpes" still have bones, they're not made of jello. I am assuming you haven't used an axe before, especially one that's used (not brand new) considering I have had axes break on me while cutting wood, the thing they were actually designed to do. An axe isn't meant to be swinging through bones,one after the other.
In all fairness bones and flesh are weaker than trees. While an axe would still dull being used this way it really is unlikely to break on flesh and bone. However, for the sake of gameplay somethings can't be realistic or it wouldn't be fun at all or even too easy. Like in this instance, if your axe never broke on zombies you would have a permanent weapon as long as you never smacked a single tree with it.


Also if an axe breakes its really handle that brakes, heads alone break extremly rarely. Same goes for hammers.

But i agree a perma-weapon would make things too easy - especially as good as axe.
Knight Oct 26, 2016 @ 11:41am 
Originally posted by Cool Beans:
Originally posted by Death:
In all fairness bones and flesh are weaker than trees. While an axe would still dull being used this way it really is unlikely to break on flesh and bone. However, for the sake of gameplay somethings can't be realistic or it wouldn't be fun at all or even too easy. Like in this instance, if your axe never broke on zombies you would have a permanent weapon as long as you never smacked a single tree with it.


Also if an axe breakes its really handle that brakes, heads alone break extremly rarely. Same goes for hammers.

But i agree a perma-weapon would make things too easy - especially as good as axe.
if you had perma weapons then the game would be useless, you have to give the zombies a advantage to
Vile Sentry Oct 26, 2016 @ 11:56am 
Originally posted by Death:
Originally posted by DriscolDevil:
"Rotting corpes" still have bones, they're not made of jello. I am assuming you haven't used an axe before, especially one that's used (not brand new) considering I have had axes break on me while cutting wood, the thing they were actually designed to do. An axe isn't meant to be swinging through bones,one after the other.
In all fairness bones and flesh are weaker than trees. While an axe would still dull being used this way it really is unlikely to break on flesh and bone. However, for the sake of gameplay somethings can't be realistic or it wouldn't be fun at all or even too easy. Like in this instance, if your axe never broke on zombies you would have a permanent weapon as long as you never smacked a single tree with it.
it's not about "weak" it's the fact that a tool is designed for a purpose. A screw might be harder than a person's skull but a screwdriver is still going to work better for removing a screw.

What? Again, have you ever used an axe? What do you mean it wouldn't break but just get dull?
Most of these in game axes seem to have wooden handles, do you really think the axe is one solid object with little chance of breaking?

Yes trees are "harder" that's why if you are chopping down a tree with an axe, you have to do it in a specific way, generally at a specific angle, you don't just start swinging and hacking like you would to defend your life from a walking corpose.

"It has to be unrealistic......if the axe never broke" an axe that never breaks is not realistic. I could buy it a bit more if it was some fiberglass handled one but even those do break after a while. I really thought "tools break when not used right" was common knowledge, I guess I forgot I live in a society where most people never have to get their hands dirty anymore but they like to talk about "how the world works" based on what they see on tv.
Knight Oct 26, 2016 @ 12:01pm 
Originally posted by DriscolDevil:
Originally posted by Cool Beans:


Also if an axe breakes its really handle that brakes, heads alone break extremly rarely. Same goes for hammers.

But i agree a perma-weapon would make things too easy - especially as good as axe.
What are you talking about?

The "head" seperates from the handle, it is now broken. You can fix it, but only with the materials the game requests for you to fix it.

The handle breaks, the axe is broken, same deal. How are people under this idea that axes are some perfectly designed permenant object in real life? Don't you think axe companies would be out of buisness once enough of these unbreakable objects gets into circulation?

Sure maybe the game could give you the option to use the head as a weapon, but that really doesn't make sense on a few levels.
i agree
Vile Sentry Oct 26, 2016 @ 12:05pm 
Originally posted by Spider2430:
Originally posted by DriscolDevil:
What are you talking about?

The "head" seperates from the handle, it is now broken. You can fix it, but only with the materials the game requests for you to fix it.

The handle breaks, the axe is broken, same deal. How are people under this idea that axes are some perfectly designed permenant object in real life? Don't you think axe companies would be out of buisness once enough of these unbreakable objects gets into circulation?

Sure maybe the game could give you the option to use the head as a weapon, but that really doesn't make sense on a few levels.
i agree
i deleted it for the sake of redundancy but yeah, was still mid axe rant.
Even made another post too.

I don't think weapon deterioration is to "give zombies an advantage" because swarming and imortality is their advantage. I think it's for the simulation aspect. Yes maybe it happens faster than it does in real life (except not really since these are not brand new objects) but it does happen.
Same thing with the hunger system, I feel it's for realism and the survival simulation not to give zombies a chance to wait you out.
Knight Oct 26, 2016 @ 12:06pm 
Originally posted by DriscolDevil:
Originally posted by Spider2430:
i agree
i deleted it for the sake of redundancy but yeah, was still mid axe rant.
Even made another post too.

I don't think weapon deterioration is to "give zombies an advantage" because swarming and imortality is their advantage. I think it's for the simulation aspect. Yes maybe it happens faster than it does in real life (except not really since these are not brand new objects) but it does happen.
Same thing with the hunger system, I feel it's for realism and the survival simulation not to give zombies a chance to wait you out.
yeah
PusPaw Oct 27, 2016 @ 10:52am 
Aren't Steam denizens supposed to be net-savvy? Why are so many of you playing step and fetch with a troll?
KromeHWI Oct 27, 2016 @ 4:05pm 
tl:dr

but i do agree that its annoying and not very realistic that your starting house often has nothing of value. even with the lucky trait, i often start and have to go 2-4 houses before finding a weapon better than a fork, food, or much of anything useful at all (i cant even remember how many times i have started in a house that is litterally baren of anything exept a few pices of scrap paper). i have suggested before that we should have a "starting house" bonus of some kind. so that your starting house, while still randomly stalked, would be stalked at a higher level of loot than the rest of the houses, just to give you a little extra to start with.

and i have been pushing for a map for a long time. i know there has been talk of at least having a map as you go mechanic, or a lootable map that you can pick up and look at, even if it doesnt show where you are... anything. for now though, i just use the one on the internet. its like having google earth on your phone durring the appocalypse (only you can see into the houses too).
Vile Sentry Oct 27, 2016 @ 4:17pm 
Originally posted by KromeHWI:
tl:dr

but i do agree that its annoying and not very realistic that your starting house often has nothing of value. even with the lucky trait, i often start and have to go 2-4 houses before finding a weapon better than a fork, food, or much of anything useful at all (i cant even remember how many times i have started in a house that is litterally baren of anything exept a few pices of scrap paper). i have suggested before that we should have a "starting house" bonus of some kind. so that your starting house, while still randomly stalked, would be stalked at a higher level of loot than the rest of the houses, just to give you a little extra to start with.

and i have been pushing for a map for a long time. i know there has been talk of at least having a map as you go mechanic, or a lootable map that you can pick up and look at, even if it doesnt show where you are... anything. for now though, i just use the one on the internet. its like having google earth on your phone durring the appocalypse (only you can see into the houses too).
What "weapons" are your houses lacking? What are you expecting to find in a house?
Because I always seem to find pans, bats, or pool cues.

Are you people "annoyed" that you "unrealistically" don't find katanas and assault rifles? or are you playing a different mode? Because even in hardcore mode I kept starting in a house full of improvisable weapons.
No I never find an axe, until I go somewhere that an axe would realisitically be, like a farmhouse with a fireplace or a work shed.

KromeHWI Oct 27, 2016 @ 5:04pm 
i know what weapons are in this game. i am talking about many characters where i have been able to start with litterally nothing better than a fork. no bats, no pans, no hammers, no fishing rods, often not even a pencil. i mean ive had several games start where 9-10 containers in my starting house were litterally empty (and the last had a few books or a cup and a dead mouse).

its random, i get that, and im not asking for (or even wanting) an axe in my starting house (unless its a really lucky drop). but having at least some starting supplies is essential, otherwise you wont last an hour. yes ive had plenty of games where i start out and get some sweet loot just in my livingroom alone, but it seems that (in my experice at least) it is more often the other way around, with little, if any good loot. it makes sense for the other houses to be this way, they have already been looted, but i can only imagine your starting house has not been, because you live there, so it, if none other, should be pretty well stocked.

and for the record, i have well over 200 hours into this game (always in hardcore survival). it's amazing, and fun, and the best zombie survival game ive ever played. just saying, it could be better. and because its still in EA, it WILL be better, especially if we talk about what we like and dont like about the game.

Last edited by KromeHWI; Oct 27, 2016 @ 5:05pm
Vile Sentry Oct 27, 2016 @ 9:48pm 
Originally posted by KromeHWI:
i know what weapons are in this game. i am talking about many characters where i have been able to start with litterally nothing better than a fork. no bats, no pans, no hammers, no fishing rods, often not even a pencil. i mean ive had several games start where 9-10 containers in my starting house were litterally empty (and the last had a few books or a cup and a dead mouse).

its random, i get that, and im not asking for (or even wanting) an axe in my starting house (unless its a really lucky drop). but having at least some starting supplies is essential, otherwise you wont last an hour. yes ive had plenty of games where i start out and get some sweet loot just in my livingroom alone, but it seems that (in my experice at least) it is more often the other way around, with little, if any good loot. it makes sense for the other houses to be this way, they have already been looted, but i can only imagine your starting house has not been, because you live there, so it, if none other, should be pretty well stocked.

and for the record, i have well over 200 hours into this game (always in hardcore survival). it's amazing, and fun, and the best zombie survival game ive ever played. just saying, it could be better. and because its still in EA, it WILL be better, especially if we talk about what we like and dont like about the game.
can't tell if you are exaggerating or just have bad luck. I have never started in a house without a decent weapon like a pan or bat or pool cue.

Are you checking all your cupboards? Your workshed (if you start with one) or utility room?

Weapons are always pretty easy to come by for me, even in hardcore mode. My only issue with not getting weapons is caused by being chased by a hoard and not having enough time to pick anything up, which again seems pretty realistic to that situation.

I get that it's EA and things will be fixed, but that's why I'm kind of defending this. I would hate to see this game become like every other zombie survival game just because people keep complaining so much that they just start throwing an unrealistic amount of weapons into a starting home.

The simulation and realistic style is what I personally love about the game, I like that I have to start by finding improvised weapons and that they break just as these objects would in real life. I like that most of my games start with me bashing zombies with a pan.

Again, not sure if you are exaggerating your issue, not looking in the right places, or just extremely unlucky. I have never started without any weapons. I have especially never had issues finding weapons in other homes. You don't have any mods activated or something, right? That just seems extremely strange.
Knight Oct 27, 2016 @ 9:58pm 
Originally posted by DriscolDevil:
Originally posted by KromeHWI:
i know what weapons are in this game. i am talking about many characters where i have been able to start with litterally nothing better than a fork. no bats, no pans, no hammers, no fishing rods, often not even a pencil. i mean ive had several games start where 9-10 containers in my starting house were litterally empty (and the last had a few books or a cup and a dead mouse).

its random, i get that, and im not asking for (or even wanting) an axe in my starting house (unless its a really lucky drop). but having at least some starting supplies is essential, otherwise you wont last an hour. yes ive had plenty of games where i start out and get some sweet loot just in my livingroom alone, but it seems that (in my experice at least) it is more often the other way around, with little, if any good loot. it makes sense for the other houses to be this way, they have already been looted, but i can only imagine your starting house has not been, because you live there, so it, if none other, should be pretty well stocked.

and for the record, i have well over 200 hours into this game (always in hardcore survival). it's amazing, and fun, and the best zombie survival game ive ever played. just saying, it could be better. and because its still in EA, it WILL be better, especially if we talk about what we like and dont like about the game.
can't tell if you are exaggerating or just have bad luck. I have never started in a house without a decent weapon like a pan or bat or pool cue.

Are you checking all your cupboards? Your workshed (if you start with one) or utility room?

Weapons are always pretty easy to come by for me, even in hardcore mode. My only issue with not getting weapons is caused by being chased by a hoard and not having enough time to pick anything up, which again seems pretty realistic to that situation.

I get that it's EA and things will be fixed, but that's why I'm kind of defending this. I would hate to see this game become like every other zombie survival game just because people keep complaining so much that they just start throwing an unrealistic amount of weapons into a starting home.

The simulation and realistic style is what I personally love about the game, I like that I have to start by finding improvised weapons and that they break just as these objects would in real life. I like that most of my games start with me bashing zombies with a pan.

Again, not sure if you are exaggerating your issue, not looking in the right places, or just extremely unlucky. I have never started without any weapons. I have especially never had issues finding weapons in other homes. You don't have any mods activated or something, right? That just seems extremely strange.
i always grab the first weapon i can find, whether it be a butterknife, kitchen knife, or i forage until i find a tree brand and make a spike out of it, or forage and make a axe.
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Date Posted: Oct 23, 2016 @ 11:26am
Posts: 61