Project Zomboid

Project Zomboid

Machiavelli Aug 27, 2022 @ 7:32pm
When are NPCs coming?
I saw it was mentioned some form of NPCs will coming in the next build. But so far, we've only gotten MP updates.... MP was fun for a few days for me but I lost interest.

I don't understand why they can't just give us some basic npcs like in workshop to play around with, because its quite boring in singeplayer without them.
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Showing 1-7 of 7 comments
Puppers Aug 27, 2022 @ 7:39pm 
Originally posted by Fellington:
I saw it was mentioned some form of NPCs will coming in the next build. But so far, we've only gotten MP updates.... MP was fun for a few days for me but I lost interest.

I don't understand why they can't just give us some basic npcs like in workshop to play around with, because its quite boring in singeplayer without them.


Workshop mods have npcs that you can use while waiting.

If you read the blog and patch notes there is a lot of information regarding current updates and the beyond something post has a roadmap. There is a whole github of information with changes to many mechanics and items not just related to MP, should be in the patch notes and blog posts somewhere. :PawHeart:
xAlphaStarOmegax Aug 27, 2022 @ 7:42pm 
Originally posted by Fellington:
I saw it was mentioned some form of NPCs will coming in the next build. But so far, we've only gotten MP updates.... MP was fun for a few days for me but I lost interest.
They have been promising and claiming that NPC's are 'coming soon' since like 2013, so I wouldn't hold my breathe for them to come anytime soon. :/
As for MP, it would be nice if actually finding co-op partners to play with wasn't like finding a needle in a haystack.
Puppers Aug 27, 2022 @ 8:17pm 
They have been promising and claiming that NPC's are 'coming soon' since like 2013, so I wouldn't hold my breathe for them to come anytime soon. :/
As for MP, it would be nice if actually finding co-op partners to play with wasn't like finding a needle in a haystack.

Probably a little more to it than that of failed promises, I think features they wanted to add took longer than they expected or didn't work out the way they envisioned. But i don't think it was intentional.


You can use the official discord to find people to play with in the LFG, most who come in there have no issues finding people to play with, if you are not already in there.
Last edited by Puppers; Aug 27, 2022 @ 11:42pm
Death Aug 27, 2022 @ 10:47pm 
Build 42 will be the start with animals and such, which will be built upon across the next 2 or 3 builds after that until we get full-fledged NPCs.
Trasporti Francese Aug 28, 2022 @ 12:06am 
Aren't NPC & Animals so heavy for the game engine? I'm afraid that my old laptop could explode with animals and npc :steamsad:
Maybe this is the reason, or it's difficult for the developers to create walking paths, sounds, interactions, optimize everything... I don't know...
They should make an option in the future to enable/disable nps and animals in the map. Even if the game have a multiplayer system so the engine could resist..
Chilli Dog Dave Aug 28, 2022 @ 1:53am 
Originally posted by Jetfuel:
Aren't NPC & Animals so heavy for the game engine? I'm afraid that my old laptop could explode with animals and npc :steamsad:
Maybe this is the reason, or it's difficult for the developers to create walking paths, sounds, interactions, optimize everything... I don't know...
They should make an option in the future to enable/disable nps and animals in the map. Even if the game have a multiplayer system so the engine could resist..
most animals are being posponed till after NPC's, though i did explain that we needed SOME animals to hunt during NPC's otherwise they would always aim to loot the map/player which would make them feel hollow so im glad they changed tone and planned at least deer for the NPC update.
they look incredibly polished so far so im not surprised they want to perfectionist them for maximum enjoyment
Buttwheat Aug 28, 2022 @ 11:05am 
Really hope they can get around to npcs, multiplayer is great but the game world (not the game game) feels too dead. Having npcs build safe houses that you can help out and trade with, giving you the ability to create ones, and hostile npcs after a few months would be great. Of course you'd want the ability to toggle it off but I'm sure they'd make a setting for that.
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Date Posted: Aug 27, 2022 @ 7:32pm
Posts: 7