Project Zomboid

Project Zomboid

Guns not hitting??
So i'm literally less than a foot away from a zombie, pistol with a lazer attachment in hand (zombie is highlighted red) and somehow my rounds just disappear? Please tell me this isnt an intentional mechanic :steamsad:
Originally posted by Death:
You need to stand still for a second until the outline turns green. Red means you will likely miss. There's also a bit of progression associated with firearms. From 0 to about 3 or 4 in aiming you should be using a shotgun. After that you can start using pistols more effectively up to level 7 or 8 when rifles become effective.
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Showing 1-15 of 50 comments
Stand still and keep aiming until the zombie highlights green, better chance at hitting.
Calico-Jack Apr 8, 2022 @ 9:21pm 
Originally posted by InfiniteSpin:
So i'm literally less than a foot away from a zombie, pistol with a lazer attachment in hand (zombie is highlighted red) and somehow my rounds just disappear? Please tell me this isnt an intentional mechanic :steamsad:

Each gun variant has a sweet spot, just being highlighted isn't necessarily the spot for that variant. Start with shotgun to level aiming .Take beta blockers as panic affects aiming
Animalman Apr 8, 2022 @ 9:54pm 
So because the pistol fires a single round and not a Buck or bird shot, the character has to aim at the zombies head which sway around as the zombie lurch over in a spaz like fashion. With potentially unpredictable twitch. The Aimer of the pistol has to be pretty sure of the shot before they can one shot tht zom. And one shot most weapons will do even at 0 skill. But the sureness of the shot is less secure at low aiming zom comes closer and closer before the sureness is precise to hit the headshot.

Using buckshot and bird shot propel a spread of shrapnel which in many instances is so wide that a headshot is highly likely. Which is part of the reason the double barrel in my opinion is better than even the JS2000 who has a 6 capacity shot, the double barrel propels the buckshot at a slightly further range which is quite substantial in practice. This is why at level 6 aiming in my current run, I am still using the double barrel, and I have all weapons available to me, even the js2000 but I choose the slight range advantage of the double barrel. As it also effect the spread of my shot. For a side arm at level 6 aiming I choose m36 .38 special revolver, who can kill at equivalent range to my double barrel with about 70% chance of headshot. So it is ammo efficient. In contrast I attempted to sidearm a .44 magnum at lvl 6 effective range was halved accuracy was reduced from 70%, ammo from boxes limited to 12. Expensive weapon.

WhT type of pistol you using?
Calico-Jack Apr 8, 2022 @ 11:36pm 
Originally posted by Animalman:
Which is part of the reason the double barrel in my opinion is better than even the JS2000 who has a 6 capacity shot, the double barrel propels the buckshot at a slightly further range which is quite substantial in practice.


Weapons are modelled fairly accurately in PZ from what I can tell.

The ease of use of the shotgun is due to the wider spread, upping the chance to hit something, anything.

The JS2000 choke tube[pzwiki.net] for example narrows the shot spread upping the damage and range as a result, but requires better aiming to benefit.

Making either the double barrelled or JS2000 sawed off will increase the fire arc at the cost of range/damage

https://pzwiki.net/wiki/Sawn_Off_Shotgun
https://pzwiki.net/wiki/Sawed-off_Double_Barrel_Shotgun
Last edited by Calico-Jack; Apr 8, 2022 @ 11:37pm
The author of this thread has indicated that this post answers the original topic.
Death (Banned) Apr 9, 2022 @ 12:38am 
You need to stand still for a second until the outline turns green. Red means you will likely miss. There's also a bit of progression associated with firearms. From 0 to about 3 or 4 in aiming you should be using a shotgun. After that you can start using pistols more effectively up to level 7 or 8 when rifles become effective.
Animalman Apr 9, 2022 @ 2:33am 
Originally posted by Calico-Jack:
Originally posted by Animalman:
Which is part of the reason the double barrel in my opinion is better than even the JS2000 who has a 6 capacity shot, the double barrel propels the buckshot at a slightly further range which is quite substantial in practice.


Weapons are modelled fairly accurately in PZ from what I can tell.

The ease of use of the shotgun is due to the wider spread, upping the chance to hit something, anything.

The JS2000 choke tube[pzwiki.net] for example narrows the shot spread upping the damage and range as a result, but requires better aiming to benefit.

Making either the double barrelled or JS2000 sawed off will increase the fire arc at the cost of range/damage

https://pzwiki.net/wiki/Sawn_Off_Shotgun
https://pzwiki.net/wiki/Sawed-off_Double_Barrel_Shotgun

In a lousville scale zombie combat situation the double barrels tiny range advantage proves more useful then spread damages and capacity increase of a js2000 though I do admit a JS can tear the hell through zombies at rapid speed sawnoff or not, it tends to have a faster condition loss as a result, and is more likely to jam. But worst of all has a shorter range, and I like to do a nimble while reloading when I can, and if you are side arming the m36 .38 special alongside the double barrel you can swap out extremely rapidly to fire off 5 shots at the scattered zombies while focusing down on the close knit groups using the two shells in the double barrel. The combination is so good in my opinion regarding both reload speed, range and accuracy I feel a lot safer and aware of my surroundings. The shorter range of the js2000 means that zombies will enter increased speed mode where they raise their arms and move slightly faster but the double barrel has ample time to attack the zombies prior to entering this state so for me the double barrel that has not been sawnoff seems to be the perfect weapon for most situations.


In the old versions of the game I use to use the double barrel and js2000 sawn off from a car window. But it is no longer safe to do this due to reloading and braking and losing control of the car. The purpose I would saw off was specifically either to restore condition of the js2000 or to acquire the spread increase which was useful and safe to use when fired from car window.

Furthermore even with a repair guy and a Maintenance skill of 3, after a single combat session wit the JS2000 the condition loss is noticable. I had been using the same double barrel since the start of the run and killed thousands of zombies by the time it started to hit 30-40% condition. But after a single combat session trialling out the js2000 where I noticed I had lost about 10% condition after a single combat situation even with 3 maintenance i realise that the cost of rapid fire shotgun blasts is not worth price due to weapons poor durability and range reduction. So I went out on a specific mission to acquire a brand new 100% double barrel.
Last edited by Animalman; Apr 9, 2022 @ 2:54am
☁ Airyd1989 Apr 9, 2022 @ 3:16am 
Originally posted by InfiniteSpin:
So i'm literally less than a foot away from a zombie, pistol with a lazer attachment in hand (zombie is highlighted red) and somehow my rounds just disappear? Please tell me this isnt an intentional mechanic :steamsad:

try use right hand
Calico-Jack Apr 9, 2022 @ 4:53am 
Originally posted by Animalman:

In a lousville scale zombie combat situation the double barrels tiny range advantage proves more useful then spread damages and capacity increase of a js2000 though I do admit a JS can tear the hell through zombies at rapid speed sawnoff or not, it tends to have a faster condition loss as a result, and is more likely to jam.

Absolutely agree - horses for courses, the gist of my post wasn’t to promote any one weapon over another but to explain the MilSim/Arma levels of weapon modelling the game has. IRL sawn offs are easy conceal weapons made from less rigorously controlled firearms intended to either wave about for effect or to be fired at extremely close range. The most widespread use of sawn offs, outside of US policing, was in WWI trench raids, where they were viewed either as a necessary evil or as bad if not worse than mustard gas depending on who you talked to.

It's also worthwhile mentioning that shotguns became a police thing in early 20th century US essentially because they require less skill to use effectively on multiple targets - being “more effective than machine guns”.
Last edited by Calico-Jack; Apr 9, 2022 @ 4:59am
Animalman Apr 9, 2022 @ 5:20am 
More about the The JS2000 is that the main issue of durability is not such an issue due to how common this shotgun is in the game. But it’s actually the additional steps required to reload. So we have reload, rack, fire. Now the racking step is where most problems will ocurr. Using that same double barrel I mention in previous post I could only remember one or two occasion where a bullet was jammed from 0-6 aiming. But when you are actively using the JS the jam is more common, and it is noticeable in the racking step.

So if you combine the slightly shorter range it has and zombies raising their arms and moving faster, with the jam chance and additional racking step, you’ll find a lot more situations where you have forgotten to rack or turned around and ran mid rack cancelling the rack, after reload then you lose all of the ground you save via its capacity. While double barrel just pops down and pops up it is possible to cancel a reload by hitting jog or sprint but it’s a lot easier mechanically in that respect.

One more advantage of the double barrel is the reload stat. So you think if you used two or three JS2000’s to climb to level 6 you would notice that your reload stat is 3x behind what it would be had you did the same with a double barrel. Meaningfully the reload stat is exactly what is needed to improve the double barrrel effectiveness. While the reload stat on a js2000 will still benefit when reloading is equal or higher than aiming you still have to deal with racking and forgetting to rack once all 6 of the shells are in the gun.
Ryukan Apr 9, 2022 @ 5:57am 
Just get an regular shotgun, saw and 7 shell boxes. Sawoff the shotgun, that reduces the aim lvl requirement to 0, spend an day shooting zombies with it and you get lvl 5 aim, thats the soft cap for aim skill and its enough to use every gun in the game at nearly full capacity with the exception of the m16. Unlike other weapon skills, guns need certain lvls to work at acceptable degrees, you also get insane bonus exp for the first 5 levels that you need to use them, but after lvl 5 you get a huge exp penalty.
Last edited by Ryukan; Apr 9, 2022 @ 6:00am
InfiniteSpin Apr 9, 2022 @ 9:01am 
Originally posted by Death:
You need to stand still for a second until the outline turns green. Red means you will likely miss. There's also a bit of progression associated with firearms. From 0 to about 3 or 4 in aiming you should be using a shotgun. After that you can start using pistols more effectively up to level 7 or 8 when rifles become effective.
Ah that would make sense, sometimes they highlight dark green instead of red. I just thought the red was the lazer sight my pistol had attached to it
Last edited by InfiniteSpin; Apr 9, 2022 @ 9:03am
DoggoComunista Apr 9, 2022 @ 9:43am 
the shooting mechanics are ridiculous
DasaKamov Apr 9, 2022 @ 10:04am 
Originally posted by DoggoComunista:
the shooting mechanics are ridiculous
Nah, they're fine. This is a survival-horror game, not a mass-murder simulator.
Last edited by DasaKamov; Apr 9, 2022 @ 10:04am
Rodrigo Apr 9, 2022 @ 10:17am 
guns are bugged, they hit kill from maximum distance, at close however zombies can take several shots before dying.
saurce Apr 9, 2022 @ 11:52am 
Guns are fine. All issues are user-related. Practice and understand the mechanics before posting.
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Date Posted: Apr 8, 2022 @ 8:33pm
Posts: 50