Project Zomboid

Project Zomboid

RoomHobby May 11, 2022 @ 1:00pm
regeneration zombie
I am tweaking the settings and would like a realistic experience. I would like to understand how zombie regeneration works, in particular the "regeneration multiplier" which is always set to 0.1
In my opinion, realistically, if I kill 50 zombies in an area, it would be unrealistic for all of them to regenerate, and ditto if none of them regenerated. This is because being wandering it can happen that they migrate in a certain sense from neighboring neighborhoods or neighboring regions ... Now I know that this mechanism is already present, but after you free half a muldraugh it is practically almost deserted with regeneration at 0. Now I would like to start my second game, having more practicality in the game, with mechanics closer to reality.
For this I ask for help regarding the regeneration in its entirety, I have read the various descriptions but some are clear others a little less. For example what the bodies disappear. It's set to 216 but I don't know what that is, 216 hours, days? Here too I would like a realistic time that is a mixture between the fact that the bodies are eaten by worms or that they are wiped out over time and by time becoming dust.
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Showing 1-2 of 2 comments
Gotgo May 11, 2022 @ 2:24pm 
Respawn Multiplier says "The fraction of a cell's desired population that may respawn every respawn hour"
So lets say at Peak Population the cell has 1,000 zombies. If Respawn Hours was set to 72 and you have a Respawn Multiplier of .1 that would mean every 3 days (72 hours) 100 zombies would respawn in that cell. If you were to change the Respawn Hours to 336 that would mean 100 zombies would respawn every 14 days (336 hours).

Time Before Corpse Removal says "how long before zombie bodies disappear"
The number represents hours in game so at 216 they will disappear in 9 in game days. I would be careful increasing this number since zombie corpses have a drastic impact on the performance of the game.
RoomHobby May 11, 2022 @ 3:23pm 
Originally posted by Gotgo:
Respawn Multiplier says "The fraction of a cell's desired population that may respawn every respawn hour"
So lets say at Peak Population the cell has 1,000 zombies. If Respawn Hours was set to 72 and you have a Respawn Multiplier of .1 that would mean every 3 days (72 hours) 100 zombies would respawn in that cell. If you were to change the Respawn Hours to 336 that would mean 100 zombies would respawn every 14 days (336 hours).

Time Before Corpse Removal says "how long before zombie bodies disappear"
The number represents hours in game so at 216 they will disappear in 9 in game days. I would be careful increasing this number since zombie corpses have a drastic impact on the performance of the game.
thanks you were very clear :)
at this point I am just confused about which setting to put ... I don't think it realistic that out of 1000 zombies 100 regenerate, if I put 0.01 instead of 0.1? or 0.07, regenerate 70?

Also I wanted to understand if it is cumulative. If 144 hours then 6 days pass, do 200 regenerate?
Last edited by RoomHobby; May 11, 2022 @ 3:34pm
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Date Posted: May 11, 2022 @ 1:00pm
Posts: 2