Project Zomboid

Project Zomboid

Multiple layers of cloths
Hello Everyone!

I have the feeling that multiple layers of cloths make no sense since often just one layer gets damaged by a zombie scratch or anything else.

So your jacket as first layer get damaged and the second layer jeans jacket, and third layer hoodie are uneffected.

So... do the layer bite and sratch protection "stack" if it comes to a bite or sratch or is just the first layer taken tocalculate the outcome?

Thanks guys
Chris
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Showing 1-4 of 4 comments
Pskov May 2, 2022 @ 3:38am 
Not sure exactly how it works but ... it appears to check against each layer rather than stacking. Sometimes multiple layers are damaged and sometimes only 1 layer gets damaged and you dont take damage. The issue you face is during the summer season you will always overheat quickly if you layer up.
Calico-Jack May 2, 2022 @ 4:22am 
Originally posted by christoph.cp:
Hello Everyone!

do the layer bite and sratch protection "stack" if it comes to a bite or sratch or is just the first layer taken tocalculate the outcome?

Thanks guys
Chris

Sort of it depends on the properties of the clothing but the idea would be - should you, say, fall in a bramble patch, the more layers you have between you and the thorns the less scratches you would get as a result .

Use inspect to see what protections clothing offer for Scratch, Bite and Bullet resistance.

However ripping clothes makes rags and thread and together with a sewing needle you can add padding which will up one or more of the protections depending on the strips used for the padding, or repair holes.

With scissors you can start to cut up denim and leather, leather offering the best protection, denim being the next most abundant after rags.

Once you have a long-sleeved tshirt, tank top, denim shirt. leather jacker, jeans, leather gloves and long socks, which all have overlapping areas of coverage, padded with leather strips, the armour comes out just lower than a set of firecrew gear (minus the helmet), but with the advantage any of the elements are easiy to replace by simply picking over a couple of dead zombies or from recycling damaged gear. You can remove strips you've added to gear and get a percentage of them back - how much presumably comes from levels in Tailoring which you'll level effortlessly just by making and maintaining a set of gear. but to be clear even at 0 levels in Tailoring you still get protections benefit of some kind.
Last edited by Calico-Jack; May 2, 2022 @ 4:36am
Greb May 2, 2022 @ 5:15am 
How does layering and water protection work? Does a top layer of clothing with high water resistance reduce the layers below from getting wet during rain, or do all clothes just get wet at the same time just at different rates based on their own individual resistance?

Wearing a poncho should keep the clothes under it completely dry during rainy weather, right? Is that how it works? I've never really paid much attention since I'm always wet from sweating, lol.
quothz May 2, 2022 @ 5:22am 
Originally posted by christoph.cp:
So... do the layer bite and sratch protection "stack" if it comes to a bite or sratch or is just the first layer taken tocalculate the outcome?

Yes, layers stack by adding, and this is reflected correctly on the protection display. In the current version, 100% scratch protection on a slot will prevent scratches on that slot 100% of the time (this has not always been true).

It's worth noting that protection and clothing damage are unrelated. If a zombie successfully attacks, the game determines damage to you first (accounting for protection), then damage to clothing separately. This is true even if the zombie's attack type is "none" - it can't successfully hurt you but can still damage clothes. Clothing with no protection is also checked, and each piece is checked separately (hence a T-shirt getting damaged under a sweater that isn't).
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Date Posted: May 2, 2022 @ 3:31am
Posts: 4