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Sort of it depends on the properties of the clothing but the idea would be - should you, say, fall in a bramble patch, the more layers you have between you and the thorns the less scratches you would get as a result .
Use inspect to see what protections clothing offer for Scratch, Bite and Bullet resistance.
However ripping clothes makes rags and thread and together with a sewing needle you can add padding which will up one or more of the protections depending on the strips used for the padding, or repair holes.
With scissors you can start to cut up denim and leather, leather offering the best protection, denim being the next most abundant after rags.
Once you have a long-sleeved tshirt, tank top, denim shirt. leather jacker, jeans, leather gloves and long socks, which all have overlapping areas of coverage, padded with leather strips, the armour comes out just lower than a set of firecrew gear (minus the helmet), but with the advantage any of the elements are easiy to replace by simply picking over a couple of dead zombies or from recycling damaged gear. You can remove strips you've added to gear and get a percentage of them back - how much presumably comes from levels in Tailoring which you'll level effortlessly just by making and maintaining a set of gear. but to be clear even at 0 levels in Tailoring you still get protections benefit of some kind.
Wearing a poncho should keep the clothes under it completely dry during rainy weather, right? Is that how it works? I've never really paid much attention since I'm always wet from sweating, lol.
Yes, layers stack by adding, and this is reflected correctly on the protection display. In the current version, 100% scratch protection on a slot will prevent scratches on that slot 100% of the time (this has not always been true).
It's worth noting that protection and clothing damage are unrelated. If a zombie successfully attacks, the game determines damage to you first (accounting for protection), then damage to clothing separately. This is true even if the zombie's attack type is "none" - it can't successfully hurt you but can still damage clothes. Clothing with no protection is also checked, and each piece is checked separately (hence a T-shirt getting damaged under a sweater that isn't).