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Hitting point blank is easy but hitting any other distance takes practice.
If you want realistic, don’t play video games. See how well you do then.
Lol, just so you miss at point blank range and get eaten?
But in an universe where guns don't even fire actual bullets but are just chance-based long range melee weapons it would happen.
i've tried it like that, but i am just more comfortable with the more traditional index finger trigger pull.
a counterpoint to that, not everyone who is a "firearms expert" is a gun owner. i am able to proficiently use, and service up to the depot level, every firearm in general use in the US army circa 2005, yet i do not own any guns myself, nowadays.
that depends heavily on the weapon in question. one thing most people who have never shot do not understand is that bullets travel in an arc, and sights are calibrated such that that a fired bullet will be at the same height as the barrel at a specific range. without knowing how this works, you will never hit anything close up with a rifle, as rifles invariably have their sights zeroes for a few hundred meters away.
this means that, say, your average m-16, i have to be aiming at the crotch to hit center of mass at ~20-30 feet away.
pistols work the exact same way, but are generally zeroed for much closer ranges. however, pistol rounds are not rifle rounds. pistols rarely use the full metal jackets of rifle rounds, and are powered with far less propellant. combine with the much shorter barrel, and you have a weapon that is very inaccurate when it's not directly in contact with the target.
even with the M9, i had to aim into the dirt berm to hit the closest target on the range.
I have aiming 9, and even if i sit at the ideal range with an M16, it's STILL going to miss. The record so far is 4 fully aimed misses in a row before it actually hit. With aiming 9, and that's with Desensitized, i mean really?
Even with a nearly maxed out aiming skill, just use melee, it's better and far more reliable.
you're kind of missing the point - firing a gun at point blank range causes over-penetration, in short the bullet will pass right through the target, which is not what you want happening.
In fact the changes to weapon design that occurred between WW1 and W2, (various combinations of increased fire rate,, smaller calibre and shorter effective ranges), were responding to WW1 fighting conditions where rifles with hundreds of meters range were useless as guns in defending narrow areas like trenches once the enemy were inside the trench.
IRL the only situation like this people are likely to get into out side of war are hunters getting charged by a wild animal, in which case you want a weapon that has "stopping power" - ie it causes massive internal trauma that immediately incapacitates the threat, basically the opposite of over penetration.
Add into the mix the accepted Zombie cannon that only head shots kill a zombie, and you have a specific set of conditions where unlike shooting a charging animal, you will only stop a zombie by shooting them in the head.
Ever been to a RL shooting range with targets that move rapidly towards you?
Here's one in action designed to train poilice officers to deal with aggressive dogs. It's unintentionally hillarious but it is aimed at people who are trained in firearm use having to deal with threats that don't respond to human voice and or body language.
https://www.youtube.com/watch?v=NGieEeSJ-PA
Why the hell are you two talking about this like a bunch of meta gamers? Get immersed. As I drive across Knox County, searching the small towns in it for survivors, and an escape from this flesh-eating hell, I suddenly lose all that immersion when my bullets faze through a zombie because my character got a little scared.
The gunplay needs a rework and will receive one. There is no excuse for the current gunplay. It's bad, and I'll always use a melee weapon over a gun, unless that gun happens to be the shotgun.
When you say miss do you mean it doesn't down the zombie or that you actually miss the target?
Last time I messed around with guns about a week or two ago, I took a character with no weapons skills to see how long it would take to level them up to a point where guns were relaible outside of being noisemakers. At AIming 2 I was getting consistent shots (13 or 14 out of a mag of 15) with a pistol as long as I was stationary before aiming and when I fired.
I can't say that I have, but I imagine a police officer trained to deal with violent dogs wouldn't suddenly have a problem dealing with a violent zombie, who is much slower and much bigger, just because a moodle tells them that they're panicked.
Even with shaky hands I bet most people would be able to land a shot, especially if it's only a couple inches away from them.
Fair enough. The bullet will just past out of the back of the mouth, not doing any damage to the brain. If we remove the zombie's teeth from the barrel and place its forehead against the muzzle, then we'll have a different outcome. Brain explosion, bits of skull everywhere, instant zed death.
Makes sense. In a zombie apocalypse, I wouldn't expect a long-barrelled rifle with a x8 scope to be as effective against a single zombie a few feet away as a pistol would.
In Project Zomboid, however, pistols are about as useful as the rifles in short-range. Thanks to random chance and panic and skill points making up the gunplay more than actual skill, you'll still miss even if the character is perfectly aligning the muzzle with the zombie.
I won't ever use guns as much in this game because, 1. they're loud, 2. they're last satisfying (a boot crunch or bat whack will always be more satisfying) and 3. the random chance that we'll be nearing 100 pages talking about.
My answer to the problem: wait for devs to make gunplay better, and stick with the shotgun and keep the rifles and pistols in the trunk of your car to never get any attention ever.