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Would be a bit broken if a key works for all cars of the same type, don't you think?
I don't know how mapgen works, I know killing a zombie inside a house has a chance for them to spawn a house key for that entire building. In the world, I assume a car spawns and then rolls for a location its key can be found, if the game decides its key can be found. This can be in the car itself, in a nearby building loot container (usually for cars in the car park or driveway connected to the building itself) or on the ground nearby, or even on a zombie - I don't know if a unique zombie is spawned with the key, or if the game decides a dead zombie that died nearish a car can spawn a car key.
Basically I guess RNG world generation determines what car a car key is for, somewhat. I don't think you can dupe the game into making a key spawn like you can by luring zombies inside a building so there's a chance their corpse will contain the house key, but I guess I could be wrong.
I've just always viewed each car as a mini "setpiece" with the key probability included as part of that setpiece when the game generates it.