Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And I never found any blue berry toxic in game, but not 100% sure.
Yup, if you are curious:
Game files:
Poison Chance:
if ZombRand(100) < _itemDef.poisonChance + ((10 - perkLevel) * 3) then
for item in iterList(_items) do
item:setPoisonPower(ZombRand(_itemDef.poisonPowerMin, _itemDef.poisonPowerMax) + 1);
item:setPoisonDetectionLevel(_itemDef.poisonDetectionLevel or 0);
item:setUseForPoison(item:getHungChange());
Berries:
poisonChance = 5,
poisonPowerMin = 1,
poisonPowerMax = 10,
poisonDetectionLevel = 5,
Mushrooms:
poisonChance = 10,
poisonPowerMin = 5,
poisonPowerMax = 50,
poisonDetectionLevel = 5,
So, at lvl 0 foraging you have 35% chance for poison Berries and 40% for mushrooms, then for each foraging lvl you get -3%. Mushrooms are potentially 0.5x to 50x more poisonous than berries. I dont know how exactly poisonPower translate into sickness level in game, i never tested that. And looks like you can detect if its poison or not at lvl5 foraging? Maybe, it might be a different sort of ''level''. You might not want to touch poison shrooms at all, im thinking that if you get a max roll on poison its death for sure.